FrankWza
Member
additional parallelization
additional parallelization
Close enough that they will trade blows in comparisons. It’s not like it’s a repeat of last gen systems. People have to keep that in mind.
What are you on about? So when the Series X outperforms the PS5 (as it has many times) what do you say then? Those who think PS5 is more powerful because old graphics engines are performing slightly better are in for a shock when additional parallelization starts being used more extensively going forward.
there are no shadows under the cars on Series X?
Seems worse on Series consoles
Mean frame rates:
PS5: 59.89fps
Series X: 59.68fps
Series S: 57.91fps
1st Percentile Frame Rate
PS5: 54fps
Series X: 45fps
Series S: 38fps
By the way, the stats say Series S drops into the 30s. Isn't that a bit too much even for VRR to save the day?
It’s funny you really believe that when 99.9% of the times there’ll be basically no noticeable difference between games on both systems unless they’re terribly optimized like Elden Ring is. Properly optimized games will run basically the same.What are you on about? So when the Series X outperforms the PS5 (as it has many times) what do you say then? Those who think PS5 is more powerful because old graphics engines are performing slightly better are in for a shock when additional parallelization starts being used more extensively going forward.
Yep. In most cases so far the differences between PS5 and XSX have been negligible. PS5 typically has had better frame rate while XSX has pushed out more pixels. I expect we will see more parity from third parties devs and first party, as always, will be the ones to really push these consoles to their limits.
99% locked, a lot of fuss over nothing as expected. Totally perfect with VRR, good performance on Series S too.
A whole lot of noise over nothing in the end. With VRR again making the Series X experience clearly superior.
Don’t worry, as soon as VRR is rolled-out on ps5, the warriors will forget this feature exists.Well it’s not like anyone is going to really notice with this title. Over 99% of the time they maintain their maximum frame rates. But yes for less than 1% of the time VRR will benefit the XSX. Assuming the numbers are true of course which being VGtech I’m sure they are.
Pretty much. An interesting study with a current gen engine would be the matrix demo. Curious how each systems strengths is exhibited in it. Pretty expect the two to be close the entire gen. It’s not like either hardware will downgrade itself.
Problem with the matrix demo is it was an unfinished engine, unfit for a game release with still many missing features that weren't even implemented yet, such as Mesh Shaders, which has now officially been added to Unreal 5. Sampler Feedback to my knowledge hasn't been implemented yet, either, just regular software virtualized textures. Sampler Feedback implementation would make that whole thing even better.
He's a graphics engineer at Epic games.
Well it’s not like anyone is going to really notice with this title. Over 99% of the time they maintain their maximum frame rates. But yes for less than 1% of the time VRR will benefit the XSX. Assuming the numbers are true of course which being VGtech I’m sure they are.
I really see no reason for anyone to believe the X would struggle with a ps3 game.Yea, nobody will really notice. Prior to these analysis, though, people had me thinking PS5 was a locked 60fps and series x was struggling down at 30fps consistently or something lol.
On LED TV's VRR ruins picture quality.Don’t worry, as soon as VRR is rolled-out on ps5, the warriors will forget this feature exists.
In the qn90a I think it works pretty fine.On LED TV's VRR ruins picture quality.
Local Dimming is disabled.
I am not sure about the new Samsung or Sony TV's though.
I usually have it disabled because of this BUT...
I use it with Dying Light 2 which has no HDR and already looks pretty bad.
Local Dimming>VRR
Well everything is unfinished according to you.
How many years do we have to wait until the XSX wrecks the PS5 in comparisons?
That’s what many want to know the answer to,
Looks fine on my X90JOn LED TV's VRR ruins picture quality.
Local Dimming is disabled.
I am not sure about the new Samsung or Sony TV's though.
No it doesn't.Looks fine on my X90J
Who said anything about it wrecking it? And Unreal Engine 5 literally IS unfinished. You do realize that Matrix Demo isn't anything approaching a game that could be shipped right? It's merely a test bed based on unfinished work, no more, no less.
It's not about Series X "wrecking" PS5. It's about xbox developers simply being able to be more efficient and squeeze more out of the available hardware resources. But it's clear that in games that utilize Series X's more advanced unique featureset, such as Doom Eternal, Series X clearly demonstrates it can separate itself from the PS5 in ways befitting its hardware advantage. You're never going to see some generational gap between the two systems because they are mostly capable of the same things visually. PS5 will just often end up doing it at a lower resolution. Are there maybe ways the Series X could separate itself more? I do believe that potential exists with the likes of Sampler Feedback Streaming, more advanced utilization of VRS, possible Mesh Shader use and perhaps Machine Learning if Microsoft ends up utilizing it for Series X.
After watching Tom's analysis, based on his narration i got the impression that his version of GTA 5 happens to be running slightly better on XSX, he even suggested DRS uniquely for PS5's 30 FPS mode. Good old Tom, always my favorite.
Yeah, his eyesight isn't the best out there.
Vgtech's accuracy certainly stood the test of time, as an example he corrected Tom's erroneous figures more than once in the past.Well it’s not like anyone is going to really notice with this title. Over 99% of the time they maintain their maximum frame rates. But yes for less than 1% of the time VRR will benefit the XSX. Assuming the numbers are true of course which being VGtech I’m sure they are.
No it doesn't.
Local Dimming is disabled with VRR.
Again the X90J disables Local Dimming when using VRR.You have an X90J? I've been using it with VRR since the update dropped and it looks fine.
Do you know about Japanese culture, well im an expert andXbox clearly winning here it seems.
In the game it appears everything's equal, so everybody wins.
By "here", I mean on Gaf. Where only fans of one console are looking like clowns, acting as if the PS5 hands down won the comparison.
"For HDR gaming, it is important to make sure that HDMI Enhanced Format is set to 'Enhanced Format' for the input you are using. If you want to enable VRR, set HDMI Signal Format to 'Enhanced Format (VRR)', but this also disables the local dimming feature."
PS5 and Xbox Series X in both Performance Mode and Performance RT Mode render at a native resolution of 2560x1440. PS5 and Xbox Series X seem to both use FSR 1.0 to upscale from 2560x1440 to 3840x2160.
Xbox Series S in Performance Mode renders at a native resolution of 1920x1080.
PS5 and Xbox Series X in Fidelity Mode render at a native resolution of 3840x2160.
Xbox Series S in Fidelity Mode renders at a native resolution of 2560x1440. Xbox Series S in Fidelity Mode seems to use FSR 10 to upscale from 2560x1440 to 3840x2160
. All three consoles in all modes render the UI at 3840x2160. PS5 and Xbox Series X in both Fidelity Mode and Performance RT Mode have Ray-Traced Sun Shadows. Xbox Series S doesn't have a mode with Ray-Traced Sun Shadows, but Series S does have improved shadow quality in Fidelity Mode compared to Performance Mode. Fidelity Mode on all three consoles has increased grass draw distance compared to Performance Mode.
Stats: https://docs.google.com/spreadsheets/u/0/d/1rL8WBdAs29DNq_i_2yUWBg-ZMmJVWcihg0CJZFRIe14/htmlview
Local Dimming is disabled when VRR is enabled.The latest FW update just has VRR or Dolby Vision. The VRR option replaced the old 120hz option and combined it into one selection. There aren't two Enhanced Format options anymore so that site isn't correct. I'm going off what my TV has and how it looks, not what an incorrect website is saying.
Local Dimming is disabled when VRR is enabled.
Which results in a shitty edge lit picture.(you said looks good)
You own the TV and don't know this.
You said it looks good with Local Dimming disabled.You don't own the TV.
You don't own the TV.
Can you two take this to PM? Dont need another thread fuckerd upYou said it looks good with Local Dimming disabled.
Can you two take this to PM? Dont need another thread fuckerd up
The evidence is out there.Can you two take this to PM? Dont need another thread fuckerd up
Anybody can do a simple google and see who's correct.Don't worry I'm done responding to someone who lacks the proper frame of reference.
To be fair, VRR is incredibly important in Elden Ring, a game that stutters quite literally all the time.It’s just a reaction because certain users keep bringing this up and everyone else is fed up with it. ER thread was like the last straw.
It really changes the game.To be fair, VRR is incredibly important in Elden Ring, a game that stutters quite literally all the time.
Who said anything about it wrecking it? And Unreal Engine 5 literally IS unfinished. You do realize that Matrix Demo isn't anything approaching a game that could be shipped right? It's merely a test bed based on unfinished work, no more, no less.
It's not about Series X "wrecking" PS5. It's about xbox developers simply being able to be more efficient and squeeze more out of the available hardware resources. But it's clear that in games that utilize Series X's more advanced unique featureset, such as Doom Eternal, Series X clearly demonstrates it can separate itself from the PS5 in ways befitting its hardware advantage. You're never going to see some generational gap between the two systems because they are mostly capable of the same things visually. PS5 will just often end up doing it at a lower resolution. Are there maybe ways the Series X could separate itself more? I do believe that potential exists with the likes of Sampler Feedback Streaming, more advanced utilization of VRS, possible Mesh Shader use and perhaps Machine Learning if Microsoft ends up utilizing it for Series X.
To be fair, VRR is incredibly important in Elden Ring, a game that stutters quite literally all the time.
Using a first party title in an example like that to form your narrative is pretty misleading bud.But it's clear that in games that utilize Series X's more advanced unique featureset, such as Doom Eternal, Series X clearly demonstrates it can separate itself from the PS5 in ways befitting its hardware advantage.
Only certain LED TV's lose local dimming with VRR enabled. But like you said I would rather sacrifice VRR for local dimming if my display behaved in that manor. It's good to always do your homework when purchasing a TV, especially with gaming in mind.On LED TV's VRR ruins picture quality.
Local Dimming is disabled.
I am not sure about the new Samsung or Sony TV's though.
I usually have it disabled because of this BUT...
I use it with Dying Light 2 which has no HDR and already looks pretty bad.
Local Dimming>VRR
The usual clown car liking this post for a game that is basically locked.A whole lot of noise over nothing in the end. With VRR again making the Series X experience clearly superior.
Bouncing nipples shirtless edition.
LOL, you joking?Don’t worry, as soon as VRR is rolled-out on ps5, the warriors will forget this feature exists.
I thought I was the only one who noticed all that jiggling.
I think you're right.LOL, you joking?
Whenever DF says the PS5 has the better version of a game with VRR enabled the warriors aren't going to let the rest of us hear the end of it.
Warriors right now are trying to downplay VRR because they don't have it on their console of choice. You don't think warriors are going to go overboard once/if they finally get it? Hint: they will.
The VRR talk is so tiring, let's hope for update soon on PS5, because more than a year talking about same shit.
But my dude, HAVE YOU SEEN IT?Hey man I have something to tell you.
VRR
But my dude, HAVE YOU SEEN IT?