Marty Chinn said:I think some of you just haven"t seen the Model 3 version of VF3 in some time. There was a lot of nasty graphics to be found in that game that just didn't stand out at the time. A lot of the joints and especially the hands were terrible looking. The game certainly hasn't aged well IMO and this is basing it off the fact that I own the arcade. VF2 has aged better than VF3 has in many ways. It's a shame that the final version of VF3 never lived up to the VF3 tech demo either. That thing looked really nice. Damn shame they had to scale it back. Also a damn shame that AM2 was never good at modeling characters. Compare Namco's character models with AM2's. I'm not talking about art design, but just technical merit.
Azelover said:Well, VF2 came out in the arcades before the first Tekken, and Tekken 2 was barely out when VF3 was released, so I just think you need a tiny reality check here. We're talking about a game that came out in the arcades in 1996. You cannot compare the complexity of the models done for VF3 to the ones that are in Tekken 2 or Mario 64, we're talking about human models. Of course there was gonna be some difficulty at first, by the time Namco was dealing with something like that AM2 had already been through the whole trial and error for them to catch up to, and a tad more.
Marty Chinn said:I think you need to check your timeline. VF came out, then came Tekken. Tekken 2 and VF2 came out about the same time and then VF3 came out later. Not sure if it was before or after Tekken 3 off hand but I can double check on that. Not to mention that Soul Edge was out before Virtua Fighter 3 as well.
Tekken was the first texture mapped fighter and came out before Virtua Fighter 2. Getting back to the original point, if you look at Namco's technical aspects of their character models, they were doing a lot of things much better than AM2 did with their character models. It shows in their joints and modeling techniques. Namco was always a step ahead in this category. Heck you need not look any further than the hands of the VF3 characters. I don't care if you're working with more powerful hardware or not but there are some basic fundamentals that you can follow in modeling. Namco never had bad joints or hands that looked that bad.
Marty Chinn said:I think some of you just haven"t seen the Model 3 version of VF3 in some time.
There was a lot of nasty graphics to be found in that game that just didn't stand out at the time. A lot of the joints and especially the hands were terrible looking.
The game certainly hasn't aged well IMO and this is basing it off the fact that I own the arcade. VF2 has aged better than VF3 has in many ways.
It's a shame that the final version of VF3 never lived up to the VF3 tech demo either. That thing looked really nice. Damn shame they had to scale it back.
Also a damn shame that AM2 was never good at modeling characters. Compare Namco's character models with AM2's. I'm not talking about art design, but just technical merit.
Trojan X said:The fight you all was waiting for:
KAGE vs LION (60fps - 35megs - WMV)
KAGE vs WOLF (60fps - 17megs - WMV)
Lay the "YAAAAAAAAAAAAAAAH!!!!!!!" YEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!" smackdown with Kage, man!
Enjoy!
Azelover said:I don't know if it's correct, but I checked it again and according to what I have Tekken came out in december 1994 in arcades and VF2 came out in november 1994. Tekken 2 would come out in august 1995 and then VF3 would come out in 1996. So I definitely exageratted with the Tekken2-VF3 comment there's a larger time gap between them, but I still think Tekken didn't get near the level of character detail shown in VF3 until much way way later in the game, also the Model 3 hardware was very different to work with and very hard to work with and they still busted out some great graphics, for the time it was groundbreaking.
Instigator said:Something is wrong, Lion lost.
Trojan X said:Ah ic. Well, what I was trying to say was normally, when you hear two people debating over the qualities of VF4 and VF3, 90% of the time you'll hear them saying that VF4 is a much better game. When a third person listens to that conversation, most of the time they'll get the impression that VF3 isn't very good game that they should play or purchase, but the truth of the matter is, 'yes', VF4 is a better game but VF3 is an amazing game also but it's just VF4 got the edge - in reality you should have both games to be really happy but that's my opinion. The third person - which is practically many of us here reading conversations on this forum - always tends to have a form of empathy for when it comes to certain topics in discussion, and it's due to that empathy that they tend to lose sight of the open mind that they should attain when spectating any arguments, thus in results sometimes they get the wrong end of the stick on certain conversations, i.e. they get the wrong idea about the debator's underlying point.
E.g. number 1 - we talked about the animation of VF3 and VF4; VF3's animation is very good, solid and flow very well, but VF4 animation is better with much more flamboyancy and more closer to realism. Some people here thought from that conversation that the animation in VF3 was shit and it has been vastly improved in VF4.
E.g. number 2 - people argue over which game is more superior out of Tekken 5 and VF4-Final Tuned and 70% of the time from the hardcore gamers you'll hear they say VF4-Final Tuned is the better game, but even though they say this it doesn't mean that Tekken 5 is crap or anything like that, they're simply saying the Tekken 5 is great but VF4-Final Tuned has the edge.
You know what I mean, now...?
Trojan X said:
Trojan X said:My dancing games days finished approximately 2 years ago, and no, it's no-one you know, bro.
Seeing Model 3 graphics in Virtua Fighter 3 and Scud Race before even the era of 3Dfx and Voodoo1 accelerated games was shocking.In either case, I didn't get to see VF3 before fall 1996, around the N64 launch in North America.
Lazy8s said:Instigator:
Seeing Model 3 graphics in Virtua Fighter 3 and Scud Race before even the era of 3Dfx and Voodoo1 accelerated games was shocking.
Vormund said:I loved the music in VF3. BAH. :/
Fatghost28 said:Virtua Fighter 4 came out fall of 1994.
Jeffahn said:I see, YU Suzuki = George Lucas, therefore maybe we should be looking forward to Virtua Fighter Episode 1: Everybody was Kung-Fu Fighting
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Jeffahn said:I remember those days; when all the 3D Card manufactures were trying to convince everyone that only they could match or exceed "arcade quality graphics". Scud Race, man the single most graphically impressive game for its time -ever.
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Fatghost28 said:It's been a long day and I'm very tired.
Shogmaster said:GAH! Those are great fights, Gavin! WOOHOO! Brings me back to the Vancouver days when I use to play VF3TB everyday after work at Lions Den with the crew from Relic and Radical..... I use to play almost like that with Pai, Kage, and Aoi!
KyotoMecca said:I can't believe this is the only guy to mention VF3's music. It was ace.
Trojan X said:Jeffahn - can you play like that in VF2 like those Japanese guys in that VF2 tournament video? You and I have been playing VF for a long time, but even I can't play like that, yet, but can you?
KyotoMecca - Thanks dude! I might have a VF3 or VF4 session at my yard soon, you're welcome to come along if I set one up for sure.
Jeffahn said:... The thing about VF2 is that it's pretty near brocken once you take away the speed....
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Trojan X said:What do you mean? Elaborate, please.
The highest combo I achieved on VF2 with Akira was performing a 2/3 Stun Palm of Doom, then followed by a dashing in-step elbow, then tap high punch then follow with a shoulder barge. However, even with this combo I'm not sure if it entirely applies to all players or not. I know it works against the computer, but against an hardcore player I'm not too sure. I guess that Japanese guy in that video was too darn good...