Which is a.......dedicated handheld. One that people -also- claimed couldn't succeed in the market of 99c potato chip games and shitty Gameloft "ports"....
Generalizing handhelds for everyone isn't the right way to think of this, imo. It's like saying the N-Gage could survive if it was released tomorrow.
If anything, and I believe their advertising goes along with this, I see the Vita as a portable multimedia device, and not primarily a dedicated gaming machine.
Generalizing handhelds for everyone isn't the right way to think of this, imo. It's like saying the N-Gage could survive if it was released tomorrow.
If anything, and I believe their advertising goes along with this, I see the Vita as a portable multimedia device, and not primarily a dedicated gaming machine.
Agreed. Let me specify: Gaming is the primary focus of the 3DS and Vita. And their secondary attributes are also a wonderful reason why they're a good purchase.
Can you listen to podcasts/audio content *while* gaming? That's one of my secret joys of iphone gaming. I'd toss a podcast on and play a hack n slash while listening. Good stuff.
Also, Netflix looks amazing on that screen.
Dude, that's just not true. I know plenty of people who've graduated from their DS or PSP to an iPhone, with no urge to buy anything else. Those people are often referred to as casual gamers, or gamers who simply don't play often. They made up a huge percentage of DS and PSP owners.. No one is sitting at home debating between a multipurpose device and a dedicated handheld gaming console. I take both with me to work everyday.
No one is sitting at home debating between a multipurpose device and a dedicated handheld gaming console.
The business man on the train flicking his finger to toss birds wasn't going to buy a Vita.
The grandma reading a book on her ipad wasn't going to buy a Vita.
The college kid playing Tetris *might* wasn't going to buy a Vita. He's not really into gaming and doesn't care for much except a 99c diversion for the bus ride.
The God of War games for PSP did nothing, why would they for Vita?
It proves there's room for the 3DS.
It charted at #5 in NPD the month of its release. Sold like 350k.
Agreed. Let me specify: Gaming is the primary focus of the 3DS and Vita. And their secondary attributes are also a wonderful reason why they're a good purchase.
Can you listen to podcasts/audio content *while* gaming? That's one of my secret joys of iphone gaming. I'd toss a podcast on and play a hack n slash while listening. Good stuff.
Also, Netflix looks amazing on that screen.
Dude, that's just not true. I know plenty of people who've graduated from their DS or PSP to an iPhone, with no urge to buy anything else. Those people are often referred to as casual gamers, or gamers who simply don't play often. They made up a huge percentage of DS and PSP owners.
Anyone who thinks that iOS devices haven't had a significant impact on dedicated gaming portable sales is just fooling themselves.
Now, it's not like that's something easily measured, but it's certainly a significant figure.
It certainly applies more to the DS, no doubt. But even if that wasn't the case, the gap between Vita games and high quality iOS games is small in the eyes of non-hardcore/veteran gamers, or however you want to label them. There are plenty of people out there who see GTA3, all the EA Sports games, and the higher quality projects Gameloft pushes out, and they just don't make the distinction between truly high-quality games on the Vita/3DS and stuff on the app store.Doubt that. The price of the handheld and the titles available really didn't lend to the PSP being a casual friendly console at all. The DS I can believe but not the PSP.
Doubt that. The price of the handheld and the titles available really didn't lend to the PSP being a casual friendly console at all. The DS I can believe but not the PSP.
I wonder why so many seriously believe that people who made the conscious decision to purchase the handhelds all of a sudden will opt for gaming on a tablet. There is a larger disconnect between the two than people are acknowledging.
How to save vita:
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It certainly applies more to the DS, no doubt. But even if that wasn't the case, the gap between Vita games and high quality iOS games is small in the eyes of non-hardcore/veteran gamers, or however you want to label them. There are plenty of people out there who see GTA3, all the EA Sports games, and the higher quality projects Gameloft pushes out, and they just don't make the distinction between truly high-quality games on the Vita/3DS and stuff on the app store.
Now, this probably isn't even the majority of people out there who are exposed to both, but it's still a significant enough figure to impact console sales.
Put more succinct, there are people out there who have an iPhone already, and don't see the need for a Vita/3DS because they believe the iOS titles are as good as anything else.
I just think it's a matter of gaming being "good enough" for many many people, and that's fine but there's still gonna be dudes that would want to play high quality games on their commute...etc.
I didn't say it wouldn't sell. I just doubt it will move hardware.
I'm rather surprised Sony didn't just wait and launch the Vita with MHP3G. That would have guaranteed at least 3 million day 1.
How to save vita:
announce this:
http://i.imgur.com/1ey5q.jpg?1?5720[IMG]
or this:
[IMG]http://i.imgur.com/Ewwc5.jpg[IMG]
heck even this will do:
[IMG]http://i.imgur.com/3oG3C.jpg[IMG][/QUOTE]
Do we have a Vita chalkboard going?
1.8 Million? That's how much my dad makes in a year, and he's an Oiler.
Actually, yes yes and yes. Vita's problem is not its price ($249 isn't much, it's quite affordable and right there where all console hardware always were) or software line-up (Vita has a lot of games for a handheld launched three months ago). The problem is that the handheld market itself seems to shrunk under the smartphones pressure and thus we're unlikely to see record sales for a dedicated gaming handheld ever again. More games on Vita (exclusively) will mean more flops in sales on Vita at the moment. Price drop on Vita h/w will mean loosing money for SCE (while it seems that at the moment they're selling it at a profit). The only thing that SCE can do right now is try and push for more Vita versions of bigger PS3/360 games. But these I won't buy on Vita because why would I if I can choose a better PS3/360/PC version? The Vita situation is right were it can be for now, nothing Sony can do to improve it really.No. No. No.
Actually, yes yes and yes. Vita's problem is not its price ($249 isn't much, it's quite affordable and right there where all console hardware always were) or software line-up (Vita has a lot of games for a handheld launched three months ago). The problem is that the handheld market itself seems to shrunk under the smartphones pressure and thus we're unlikely to see record sales for a dedicated gaming handheld ever again. More games on Vita (exclusively) will mean more flops in sales on Vita at the moment. Price drop on Vita h/w will mean loosing money for SCE (while it seems that at the moment they're selling it at a profit). The only thing that SCE can do right now is try and push for more Vita versions of bigger PS3/360 games. But these I won't buy on Vita because why would I if I can choose a better PS3/360/PC version? The Vita situation is right were it can be for now, nothing Sony can do to improve it really.
1.8 Million? That's how much my dad makes in a year, and he's an Oiler.
It charted at #5 in NPD the month of its release. Sold like 350k.
There is no system sellers anymore. Software in quantity and quality sell consoles, not just one game. Sony doesn't need one game, it need a bunch of games that make the system attractive.
For now.In Japan.
so i assume most of gaf is starting off on HELL difficulty right?
And that software will be released over the next 6 to 12 months.
Oh? Like what?And that software will be released over the next 6 to 12 months.
Oh? Like what?
Oh please, is really that difficult to understand that is wrong to treat iphone and ipad like "consoles"?
Don't fall in the apple's viral marketing campaign.
Calling iphone and ipad "consoles" is like calling them "photocameras" or "pcs", we know that real consoles, photocameras and pcs are completely different things.
Iphone is a smartphone, nothing more that the successor of cell phones, everyone have one or more cell phones, how can you pretend that a dedicated hardware can sell as much as cell phones?
Iphone can hurt casual sales, but "hardcore" gamers will always prefer dedicated consoles.
What? So for you it's only a matter of controls?Again again again, it just needs Samsung or Apple to release an xperia like sku and it's all dead. People act like there is no problem but the enemy is just at the door, with an axe, and he's waiting.
so why does they lose energy on that useless feature.
What? So for you it's only a matter of controls?
It's a matter of games' prices and budgets. Who buys an iphone doesn't want to spend more than 3$ for a game, for this reason only little budgets are allowed, so you will never be able to play "hardcore" games that need huge amount of money, time and developers, exception apart obviously.
Physical controls or not iphone will always be the home of casual games(with some exceptions).
Raonak said:No way. Even if you don't like touch games, a touchscreen is hardly a useless feature.
For one, it makes up for the fact theres no L2/R2/L3/R3, since you can reassign whatever functions to either touchscreen.
And secondly, and more importantly, it opens up more games. The PS suite surely couldn't be compatible with it if it werent for it.
I think at this point, if Sony doesn't have a great showing at E3, third parties have written the PSV off for good, just like they did with Wii.
So in this thread we've confirmed that God of War and all other Sony 1st party IPs failed to sell the PSP. GTA failed to sell the PSP. Apparently other than Monster Hunter, which only appealed to a small segment of gamers almost exclusively in Japan, no games made by anyone but Nintendo are handheld system sellers.The God of War games for PSP did nothing, why would they for Vita?
Vita has a serious identity issue and had its market gobbled up by Apple. Sony doesn't have the software that it can produce on demand to keep people happy. The system while a serious bit of kit is seen as overpriced by some and by others it is just looked upon as another PSP despite Sony doing its damnedest to rebrand it.
I'll give you that but it creates a situation where the tactile screen is used too much, clearly. To have this technical possibility may be usefull indeed, but i'm more talking about it's unnecessary implantation in games. Mainstream people won't buy a Vita cause we can use our finger to move Drake... So don't mess with the people who are really interested in those games.
Again again again, it just needs Samsung or Apple to release an xperia like sku and it's all dead. People act like there is no problem but the enemy is just at the door, with an axe, and he's waiting.
Now for the Vita, when it was announced, i was bothered by the fact they tried to go in all directions. If we can be sure of something, at least, it's that it won't replace an a phone, and that people buying a Vita don't want the same as on their phone, or what's the point. That's why i hate the emphasis on tactile play. I don't want to touch that gorgeous screen! It's a bad tactical move. Vita is expensive, huge and designed like a geek toy. It's anti casual, and Sony seems to realize that, so why does they lose energy on that useless feature.
But anyway, there is probably a market for a classy dedicated gaming portable. Vita situation seems so bad and yet can turn good just like that. The production price will shrink as fast as phones are progressing every year, and at some point (like, i think, it hapened with psp in japan, outside the monster hunter effect), people will realize there is just a great console with lots of games for cheap.
Drek discovers that the prospect of getting any game you want for a system for free online is an attractive one to many consumers.So in this thread we've confirmed that God of War and all other Sony 1st party IPs failed to sell the PSP. GTA failed to sell the PSP. Apparently other than Monster Hunter, which only appealed to a small segment of gamers almost exclusively in Japan, no games made by anyone but Nintendo are handheld system sellers.
Yet the PSP has somehow sold over 70 million units.
Your own PSP product looks more attractive as a potential purchase than a PSV does at this point. 3DS had instant value to REPLACE the current DS because of full BC. You can't replace your PSP with a PSV unless you enjoy rebuying all your UMD games as a digital purchase.
Yeah, that's the big question, and one that's borderline-impossible to set a figure to without extensive research we're not capable of. I guess we can only make assumptions, though.Do we have -any- tangible data to confirm this one way or another? I get what you're saying and undoubtedly it DOES occur. Shit, it occured to me for about 3 months when I upgraded from an iPhone 3G to an iPhone 4 when 3ds/vita wasn't out, but the real question is to what extent?
.
So in this thread we've confirmed that God of War and all other Sony 1st party IPs failed to sell the PSP. GTA failed to sell the PSP. Apparently other than Monster Hunter, which only appealed to a small segment of gamers almost exclusively in Japan, no games made by anyone but Nintendo are handheld system sellers.
Yet the PSP has somehow sold over 70 million units
Drek discovers that the prospect of getting any game you want for a system for free online is an attractive one to many consumers.
This needs a long talk, but think about "hardcore" gamers, they complain if a console has only an analogue, if loadings are long, 60 fps vs 30 fps and a lot of other things.Indeed it doesn't need just physical control. It just needs a secondary store with "real" more expensive and large games. If there are people who buys those games on portable, why wouldn't you buy them on a good phone with buttons ? If such a phone existed, every gamer would basically buy it instead of others. The price problem you address concerns the casual market. Those guys aren't the problem, they are already not interested in a portable console. I'm speaking about us, the others.
I mean, I own a 3DS, a Vita, and an iPhone 4.
I've gamed on all three. But while there's *SOME* overlap it's no where near as bad as many are alleging. Maybe it is growing with kids these days growing up gaming on an iphone/ipod instead of a gameboy.
But my point is simply there is still a viable market for both types of games. There are those out there that want high production value portable games.