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Introduction to MOBAs

What is a MOBA?
Well it's a genre of games. It has many names (Dota-like, ARTS, Lords Management, hero brawler) but MOBA is the most common so we'll be using that. It stands for multiplayer online battle arena, but that's pretty vague so I just like it as an overall title. It's mostly a mix of real time strategy and role playing elements. It's existed for a while now, but in the last few years it's really picked up steam as a "hot new thing" like tower defense and rogue-like-likes their design decisions are slowly seeping into all sorts of things, so it's probably in your best interest to at least be a bit knowledgeable about it.
Well okay where did they come from? Why are they hot now?
I made a quick and dirty run down on the bloodline of the games as generally recognized that also covers a good number of current offerings and where they mostly draw inspiration from.
OMFsKgW.png


It doesn't cover everything, but I think it's a decent view on how convoluted this web is ranging from "real games" to mods, back to developers, to mods to you get the picture. It's really hard for any of these to exist in a vacuum as so many share so many of the same influences, similar mechanics, and in many cases the same creators so I think this is a nice way to visualize it instead of just listing them off. Point is there are a lot of them and once you understand one fairly well you'll understand 80% of the basics of another (you won't be any good, but you'll at least be able to follow it for the most part).

The real center and explosion point was the community mod for Warcraft 3, Defense of the Ancients or DotA for short. It became very popular with a series of different creators all having a hand in it. It basically wrote the bible on how MOBAs work and is the largest source of inspiration for most of these nowadays.

They're hot right now because they're popular. You can play them for a long time and not get bored because of how deep they are, the most popular ones are free so there is a low barrier there, twitch and livestreaming makes following the pro scene easy and entertaining. It's a perfect storm for a super competitive scene to pop up and it did.​

So what is it, what do you actually do?
In most of those you're basically playing an rts (think starcraft) except you only control one person with no real base management. You play a character on a team vs a seperate team. You run around with a limited set of skills specific to the hero you pick and level up (making your skills more powerful) and collect gold (to get items that change your hero in certain ways) by killing either opposing players on the other team or groups of neutral ai controlled "creeps".

CIace1A.png


I stole that from wikipedia. It's the basic cookie cutter map that's going to cover a majority of mobas out there. Some basic features would be lanes (the yellow lines connecting the bottom-left and top-right corners), towers (the blue dots), the jungle (the green between lanes), your base (the orange), and the river (the dotted black line down the middle). Not every game will follow this to a tee, but it's a good blueprint.

It's hard to give a real answer to this question as plenty of them are different enough (some have 2 lanes, some have a different kind of jungle etc.) but the best answer is you're goal is to destroy the enemy base. That's it.​

Okay I saw your silly map, but what are some of these MOBAs all the kids are playing

Here is the quick and dirty on some of them.​



Riot
2009
OT: http://www.neogaf.com/forum/showthread.php?t=781406

From most of the data we have, it's far and away the most popular. You probably know someone who plays it. It's (like all of these) heavily inspired by DotA. It took a lot of it's mechanics and "streamlined" it (you can usually spam your skills a bit more, the map is smaller, there is less going on with items and where you buy them from). When you see nerds arguing on message boards it's probably about that streamlining.

It's free to play but you have to purchase heroes with either in game experience or real money outside of a free weekly rotation. You can also purchase cosmetic skins.

There is a very large pro scene that Riot sustains directly through sponsored teams and tournaments all over the world that fill stadiums.


Valve
2013 (out of beta)
OT: http://www.neogaf.com/forum/showthread.php?t=787049

Dota 2 (note the lowercase a) is a direct port of the original Defense of the Ancients. Most likely the second most popular of the later generations of moba (it's really hard to tell how popular the original DotA is because of all the pirated servers) it's the most played game on steam every day. Most will say there is a very large learning curve relative to other games.

It's is free to play with all heroes available from the start and the only monetization coming from completely optional cosmetic items.

It has a large pro scene where only one, the very large annual International tournament, getting any money from the developer. Everything else is seperate.


S2 games
2010
OT: http://www.neogaf.com/forum/showthread.php?t=394849

About half direct DotA port and half everything turned to 11. Some will claim that many jumped ship to Dota 2, but apparently it's player numbers are only increasing.

It's completely free to play with all the heroes free and only cosmetic skins costing money (it has gone through many different models in the past).

There is a pro scene. I don't know much about it.


Hi-rez
2014 (out of beta)
OT: http://www.neogaf.com/forum/showthread.php?t=788843

Finally something a little different! It's much more action oriented and played from behind the back.

It's free to play but you have to purchase heroes outside of a rotating free set. There is an optional one time fee that unlocks everything, even future content.

There was a pro tournament for it's launch party but I can't say too much about it.


Romino
2012
OT: http://www.neogaf.com/forum/showthread.php?t=472389

Originally billed as a new player friendly moba, it's a 2d sidescrolling moba. Also only 3v3 as opposed to the standard 5v5.

You have to buy the game but then you get all the heroes. There is an expansion as well that introduces a new map and some new heroes.

I don't believe there is any pro scene, and I can't speak to it's online health right now.


Blizzard
Unreleased (in alpha currently)

Heroes of the storm is even further streamlined, the most so of almost all of these. You share experience with everyone on your team. Plenty of people who usually aren't too into mobas seem to be somewhat excited for this. Dat Blizzard name power.

It will be free to play, with purchasable heroes with real money or in game currency outside of a rotating free set and also cosmetic skins.

It's unreleased but there will probably be some sort of pro play.

Here are some others that I don't know enough about to post anything about!





Boken's special corner:

So which one do I play?
The one where you have friends to play with. Mobas can have some painful communities, mostly due to the nature of their design. To ease the transition into playing these games - play with friends! It's always more fun playing together.​

Okay so now I know everything about mobas what's the point of this thread

Well people who play these games are a wryly bunch. They're usually heavily invested in one game or another and instead of derailing random announcement threads or their respective OT's why not just have a giant melting pot where everyone gets to discuss all of it! I think it's pretty fun to discuss all the differences between them and how relatively minor changes can have massive repercussions on how the game is played.

Why do you think there is the general opinion that the playerbases of this genre are rude and toxic?

How does Heroes of the Storm's passive xp and gold sharing impact the game?

How do certain payment models effect the actual gameplay and balance?

What is your favorite moba and why?

Do you make fun of your kid cousin for playing this junk all day and not riding his bike outside?

Just some fun things to start us off. Also... please be nice and respectful :)

Also any suggestions on the OP are welcome!​
 
I came into this thread to see if anyone knows anything about Strife, and I see the OP isn't helping me any. Is anyone in this? What's it like?
 
I've tried many, currently play none, but I did have a lot of fun with Awesomenauts for a couple weeks. I have a soft spot for 2D things.
 

Aaron

Member
Dawngate is close to LoL, except there are only two lanes, and to make up for that there are four wells that heroes can control. Towers also regenerate, but this isn't as big a deal as it sounds. Games are usually 20-30mins. There are only a few items, but instead you spend your money on passive abilities along an upgrade tree similar to buying and combining items in DOTA. While it's a solid game, there's really no reason to play it instead of LoL because of how similar they are in core gameplay.
 
Now how did league influence Dota 2...

I feel confident in saying that without League Dota 2 wouldn't be the same as it is now. How in a large general sense? I couldn't say for certain, but it's certainly had an effect if not for further popularizing the whole thing. Specifically I would point to newer heroes like Earth Spirit and Ember spirit having inborn passives to start off, which is a very LoL thing to have.

I was also trying to be as even handed and neutral as possible and I may have over compensated :p

I came into this thread to see if anyone knows anything about Strife, and I see the OP isn't helping me any. Is anyone in this? What's it like?
I'm in the beta, and I'm not sure if I got passed the tutorial. It was super slow. I know some people on here have played some of it so hopefully someone will help.
 
I bought Awesomenauts on my PS4, probably have like 3 hours in it, fun but not much time to play right now right before graduating, going to be playing/streaming a ton in the summer.

Smite, on the other hand, I have a lot of friends playing that, and I've probably put around 200 hours into it since November, closing in on Rank 30!

I have a different group of friends that play League, but I just can't play it anymore, may give it a third go around.

Can't wait to try Infinite Crisis and Heroes of the Storm, will probably sink a ton of hours into those as well.
 

Tabby

Member
How's Infinite Crisis?

It's real fun.
I'd say it's slightly faster paced than League of Legends.

It's still really early in development right now.
No surrender function (Coming in next update.), no ranked, UI being a bit iffy (new health bars coming in next update), optimisation, and more.
 
I've been wondering lately why this genre of game seems to be tied to free to play more than any other. Dota 1 (due to being tied to Warcraft 3) wasn't free to play, and Hereos of Newerth was buy to play at first. What is it about the genre that requires so many of the games to be free to play, rather than buy to play?
 

Archie

Second-rate Anihawk
I've been wondering lately why this genre of game seems to be tied to free to play more than any other. Dota 1 (due to being tied to Warcraft 3) wasn't free to play, and Hereos of Newerth was buy to play at first. What is it about the genre that requires so many of the games to be free to play, rather than buy to play?

Dota 1 got big due to pirated copies of WC3 being playable on platforms like Garena.

Free to play is in the genre's DNA.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Newer heroes like Earth Spirit and Ember Spirit, from my perspective, take cues from the League school of design with more abilities/subabilities, more complex skill interactions, more mobility, and generally breaking away from the 3 basic skills + 1 ult paradigm. Of course, the one thing Icefrog isn't influenced by is the "easy to learn, hard to master" copy-pasta a lot of developers like to parade around, particularly Riot. His own personal motto still seems to be "hard to learn, impossible to master".
 

Leezard

Member
I've been wondering lately why this genre of game seems to be tied to free to play more than any other. Dota 1 (due to being tied to Warcraft 3) wasn't free to play, and Hereos of Newerth was buy to play at first. What is it about the genre that requires so many of the games to be free to play, rather than buy to play?

Being free to play makes it easy for people to try it and get hooked, like drugs. HoN tried buy to play at first but bled users to LoL, while their userbase has grown since going free to play.

Also, what Archie said.
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
I've been wondering lately why this genre of game seems to be tied to free to play more than any other. Dota 1 (due to being tied to Warcraft 3) wasn't free to play, and Hereos of Newerth was buy to play at first. What is it about the genre that requires so many of the games to be free to play, rather than buy to play?

bcuz casuals dont have money
 

Karakand

Member
RE: HOTS' sharing mechanic, I think it might have unintended consequences. In Strife you share last hit gold and there are no wards but there is brush so someone just hides in the brush and gets last hit gold while pouncing out and punishing anyone on the other team trying to get last hits. Not really the kind of play I think S2 had in mind.

How's Infinite Crisis?

Really beta-y. There still isn't a traditional 3 lane MOBA map in rotation.

The hero choices are Zzz too--a lot of same hero, different multiverse releases (e.g. Nightmare Superman, Atomic Green Lantern).
Still love you Atomic Wonder Woman.
 

Ferrio

Banned
I remember buying WC3 quite awhile after it's release so I could play some good ole tower defense games (used to play them on a friend's copy). From there one day I decided to join a lobby that said DOTA since it was always played constantly... I've been hooked to the genre since.
 

Tabby

Member
Really beta-y. There still isn't a traditional 3 lane MOBA map in rotation.

The hero choices are Zzz too--a lot of same hero, different multiverse releases (e.g. Nightmare Superman, Atomic Green Lantern).
Still love you Atomic Wonder Woman.

Gotham Divided is the traditional 3 lane moba map.

They're different champions.
Atomic Lantern is a bruiser where as Green Lantern is a blaster and Arcane Lantern is a support.

I love the game but if anyone is thinking about giving it a try I'd say wait a few months, it feels really unpolished and beta-like.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
IIRC, from some impressions of the HOTS alpha, it seems the gold/exp sharing might actually be more punishing in the long term because independent performance has significantly less impact than team performance.
 
Gotham Divided is the traditional 3 lane moba map.

They're different champions.
Atomic Lantern is a bruiser where as Green Lantern is a blaster and Arcane Lantern is a support.

I love the game but if anyone is thinking about giving it a try I'd say wait a few months, it feels really unpolished and beta-like.

Cool, thanks.
 

Rygar 8 Bit

Jaguar 64-bit
I've been wondering lately why this genre of game seems to be tied to free to play more than any other. Dota 1 (due to being tied to Warcraft 3) wasn't free to play, and Hereos of Newerth was buy to play at first. What is it about the genre that requires so many of the games to be free to play, rather than buy to play?

these types of games need constant updates and in order to do that they need to pay a team of people to continue making more content so the fp2 model allows them to bring in a steady flow of money
 

Edwardo

Member
Damn I remember paying for HoN and then it going free to play like a week later.

A lot of people don't want to spend $60 on a game anymore, and with how well microtransactions do they can definitely get away with it. It's great when players want their friends to try out the game that they're playing without making them spend money to do it.
 

Armaros

Member
Newer heroes like Earth Spirit and Ember Spirit, from my perspective, take cues from the League school of design with more abilities/subabilities, more complex skill interactions, more mobility, and generally breaking away from the 3 basic skills + 1 ult paradigm. Of course, the one thing Icefrog isn't mimicking is the "easy to learn, hard to master" copy-pasta a lot of developers like to parade around, particularly Riot. His own personal motto still seems to be "hard to learn, impossible to master".

Ember spirit has been in the game since before riot as a company existed. Ember and Earth spirits are built from Storm Spirit's main design of high mobility instead of the riot design.
 

Karakand

Member
Gotham Divided is the traditional 3 lane moba map.

They're different champions.
Atomic Lantern is a bruiser where as Green Lantern is a blaster and Arcane Lantern is a support.

I love the game but if anyone is thinking about giving it a try I'd say wait a few months, it feels really unpolished and beta-like.

Thanks for the updated info.

I know they play different, I just think it's boring that they're going that route.
 

Wichu

Member
How does Heroes of the Storm's passive xp and gold sharing impact the game?

Awesomenauts has a similar system - killing an enemy player nets your entire team Solar (the person who landed the killing blow gets a bonus on top of that). I like the system, since it helps keep your team's levels somewhat equal; it's harder for a weaker player (or someone focusing on support) to fall behind. As a bonus, it cuts down on rage at kill steals :p

A problem with the system is that once one player maxes out their upgrades, they're effectively leeching Solar from the rest of the team for no gain. This isn't necessarily a bad thing, but it would be nice to be able to split your share amongst your teammates instead after you can't get any more benefit from it.
 

Leezard

Member
Ember spirit has been in the game since before riot as a company existed. They are built from Storm Spirit's design compared to anything riot has made.

I'm quite certain he didn't exist in the game in the fall 2009, which was when I played Dota right before League's beta started.
 
Hold up, is Infinite Crisis a public beta currently or do I need a code? I'd love to test it out.
Looks like you can just sign up and get a key.

https://account.infinitecrisis.com/en/registration

Ember spirit has been in the game since before riot as a company existed. They are built from Storm Spirit's design compared to anything riot has made.

He came out at the end of 2011.

Unless you're talking about the model of Brewmaster's ult, which doesn't really have anything to do with his specific skills.
 

dimb

Bjergsen is the greatest midlane in the world
IIRC, from some impressions of the HOTS alpha, it seems the gold/exp sharing might actually be more punishing in the long term because independent performance has significantly less impact than team performance.
It's super hard to come back when you're behind. Mostly just because it's a situation where it's like: what do you do? Experience advantage gives map control, and as an objective based game that's kind of everything. You can't just farm up and hold out for better items, and all neutral objectives yield the same reward: the power to push. That's only helpful if your team is winning. There are lots of things that hurt HotS even as a casual game.

Also funny, people don't want their teammates playing the more complicated heroes:
zQrwPUe.jpg
 

Aaron

Member
It's super hard to come back when you're behind. Mostly just because it's a situation where it's like: what do you do? Experience advantage gives map control, and as an objective based game that's kind of everything. You can't just farm up and hold out for better items, and all neutral objectives yield the same reward: the power to push. That's only helpful if your team is winning. There are lots of things that hurt HotS even as a casual game.
Yeah, from the games I've watched it seems to kill chances of a comeback. It's hard enough when one enemy hero is overleveled. If it's the whole team, might as well gg.
 
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