If it's not a fighting game, 60fps is a no go. If a game can't run higher than my refresh rate, it's a no go. 60fps should be the absolute MINIMUM for all games in the last 10 years. Prioritizing resolution over framerate was the worst mistake devs made this generation.
That's not where the Horsepower is going.
It's going in better light, better vfx, better AI, better visual distance, better networking, and so on.
Most AAA games still don't run 30fps 1080p most of time, they have adaptive resolution to keep a 30fps lock and a ton of other adapative tech features.
Please go watch 40-50 hours of digital foundry youtube channel and learn a thing or two.
Sure, any PvP game should target 60 fps, lower input lag, private servers, and rollback netcode.
It need a ton of investment though and it usually mean your solo game and your multiplayer game are two separate games.
For PvE game i think it should be up to the Devs to pick what they think is best.