My dumb idiotic friend is deeply regretting buying that PC Desktop.I am fine with 30 fps. I understand if people prefer higher, though.
This is why I don't bother w PC anymore. Prettier versions of the same constrained levels, the same small groups of dumb-as-a-rock enemies, the same chokepoints to compensate for slow loading/disc speeds. The market of games designed for PC power is tiny.
AAA development needs cash, and very few companies can design their games around PC hardware without getting that cash from consoles.
Beginning November, every single game launched on PS5 and Xbox needs to hit a bare minimum of 60fps for it to be a true generational leap. With the amount of money these consoles will cost with all the flops, anything less than 60fps is unacceptable. Anything less than 60fps will be the result of lazy devs trying to push their game out as fast as possible and Microsoft, as well as Sony should mandate a 60fps minimum when launching a title on their platform.
What kind of a fucking VN would run that high? Anime?(a visual novel game releases on the PS5 at 30FPS)
Everyone else: This is fine, I mean who cares about the frame rate for a vis-
Branthrax: FUCK THIS SHIT, I'M OUT!
I'd be fine if they were 30 fps. Anyone who preaches otherwise is a fool.
Let's be honest, 60 or more fps is just a stupid, smarmy, whitty, thing to preach about online to strangers so you sound sophisticated. Its like a high school kid giving some pedestrian interpretation of catcher in the rye to some middle schoolers so he sound savvy.
40 something fps is the optimal fps a human eye can full process. Anything beyond that begins to drastically become less noticeable. 35 to 45 is the optimal range. 99.5% of all movies are shot at 35fps and it's just fine for everyone because that is the speed at which the majority of people can see.
Any simple research into the biology of the human eye will tell you that. But reality gets trumped by what's cool to say.
So no we don't need more fps, what we really need is reliable fps, not more.
30fps is lazy with XSX for example.Devs work 18-19 hour days 7 days a week and "sleep" under their desk just to finish a game. Fuck right off with calling any game developer "lazy".
Did you not see the Series X specs? I'm aware you've sadly only been limited to console gaming all of your life but that hardware can easily run every single game on the market at 1080/60fps.No problem. Every developer will have the game run in 480p for a guarantee 60fps.
No, you are a failure
I’ll take the blame but do yourself a favor, look in the mirror and slap yourself in the face as hard as you can........does it hurt......good , that’s me bitch slapping for not listening to a far superior intellect.My dumb idiotic friend is deeply regretting buying that PC Desktop.
He solely blames DESTROYA for everything that's happened.
But why not though... Any game that had the option to play at 60fps, only makes sense to play at 60. Reduced input lag, it's no where as nausea inducing, and gives players better reaction time and smoother visuals and animations. I can understand movies that are shot in higher framerate like the Hobbit being a bit strange... But not with video games.Not every game needs to be 60fps just saying
Let me ask you, would you rather have 60FPS that might go down to 50 - 40FPS or locked 30FPS? 60FPS is always better but depending what type of game devs want to make its not possible to get full 60FPS. For example games with physic heavy game, it might get lots of dips in FPS depending how chaotic the fights become, its better have lock 30FPS instead have 60FPS might get FPS dips during the fight.But why not though... Any game that had the option to play at 60fps, only makes sense to play at 60. Reduced input lag, it's no where as nausea inducing, and gives players better reaction time and smoother visuals and animations. I can understand movies that are shot in higher framerate like the Hobbit being a bit strange... But not with video games.
Here is the thing Devs might use that "crazy tech" to make crazy details and even bigger open world while keep the FPS at 30 to achieve that. I feel like some you guys have little understanding of game development and living a dream land and this just not about tech, you guys also need think about budget and time, no developers is gonna do what Star Citizen doing and take their sweet time to make most high tech game.Imagine. It's 2020. Most powerful consoles ever are released. The technology is crazy. Gaming has never been bigger. Developers are producing mind-blowing products. Stories are being told that blur the line between entertainment and art. What a time to be alive...
...game runs at 30 fps.
What the fucking fuck.
But why not though... Any game that had the option to play at 60fps, only makes sense to play at 60. Reduced input lag, it's no where as nausea inducing, and gives players better reaction time and smoother visuals and animations. I can understand movies that are shot in higher framerate like the Hobbit being a bit strange... But not with video games.
4k CheckerboardThe thing is that there are barely any 1440p TVs, so you'd either watch at 1080p with downsampling or 4k with upscaling.
Let me ask you, would you rather have 60FPS that might go down to 50 - 40FPS or locked 30FPS? 60FPS is always better but depending what type of game devs want to make its not possible to get full 60FPS. For example games with physic heavy game, it might get lots of dips in FPS depending how chaotic the fights become, its better have lock 30FPS instead have 60FPS might get FPS dips during the fight.
FPS doesn't mean squat if we don't have good games to back it up. A shit game running at 60 FPS is still a shit game. I'll take some good games over spec flex.
I'd be fine if they were 30 fps. Anyone who preaches otherwise is a fool.
Let's be honest, 60 or more fps is just a stupid, smarmy, whitty, thing to preach about online to strangers so you sound sophisticated. Its like a high school kid giving some pedestrian interpretation of catcher in the rye to some middle schoolers so he sound savvy.
40 something fps is the optimal fps a human eye can full process. Anything beyond that begins to drastically become less noticeable. 35 to 45 is the optimal range. 99.5% of all movies are shot at 35fps and it's just fine for everyone because that is the speed at which the majority of people can see.
Any simple research into the biology of the human eye will tell you that. But reality gets trumped by what's cool to say.
So no we don't need more fps, what we really need is reliable fps, not more.
Developers better give the option for a rock-solid 60fps experience or it’ll be a no buy for me next-gen.
Would be nice to have option. My 4k monitor has 40-60 freesync so if I lock framerate to 58 fps then I always stay in freesync range and have perfect framepacing, no tearing and lower input lag. So if the game can't keep above 40, then I would lock to 30 or lower some detail.Let me ask you, would you rather have 60FPS that might go down to 50 - 40FPS or locked 30FPS? 60FPS is always better but depending what type of game devs want to make its not possible to get full 60FPS. For example games with physic heavy game, it might get lots of dips in FPS depending how chaotic the fights become, its better have lock 30FPS instead have 60FPS might get FPS dips during the fight.
Here is the thing Devs might use that "crazy tech" to make crazy details and even bigger open world while keep the FPS at 30 to achieve that. I feel like some you guys have little understanding of game development and living a dream land and this just not about tech, you guys also need think about budget and time, no developers is gonna do what Star Citizen doing and take their sweet time to make most high tech game.
Launch them at 58 so they always stay within 40 to 60hz freesync range of 4k monitors!What if next gen games launch at 59fps.
Don't tank Sony financially now by not buying OP.