Man, going through some of the posts here, one would believe that PCs are bending the reality and physics by being able to run the exact same games but with different settings and different resolutions...
Just look at PS4 - if sub-2TF GCN TF console can produce games like UC4, HZD, GoW, DS, GOT, TLoU2, then imagine how capable will be a machine with 4x more powerful CPU, 4x more powerful GPU + VRS, RT, Mesh Shading etc., and ulta fast SSD. Funny how when the Pro and 1X were introduced many folks here were mad that the consoles will "waste" their resources for a "gimmick" a.k.a. 4K, and would prefer the consoles to use those resources for better visuals at 1080p, but when now Lockhart is about to give exactly that, now it's suddenly a bad idea, and hill hold back entire generation... Make up you mind, for real.
The "logic" some of you guys here provide that XBX on its own will be able to push 30M polygons at 4K, but it MS indeed releases Lockhard, then XBX will all of a sudden be able to push only 20M... The situation is similar with what we saw with PS4/Pro and XB1/X1X, except in reverse - Pro and 1X were designed to scale up already existing games, whereas Lockhart is designed to scale the games down. Actually, in the past few years games were basically made with X1X in mind, with XB1 getting leftovers/rip-offs, so that should also be the case with next-gen consoles as well. Just comparing the TF jump - 1.3vs4, and 6vs12, it's clear where the biggest jump would actually be.
I'll repeat once again - the idea is there, we get it (some don't), but it will all come down to execution, MS has 50% chance to either be spot-on with Lockhart specs or screw it up.