Yes, the difference may be because of context related: stomping with the car, position of the legs when starting the animaiton, moving with the stick into a certain direction after the evade movement, or even the position of the body that has in the previous animation when the evade was activated.
The camera makes a better job in the old video, matching better the animations. But again, it may be related to the context of the environment.
Lighting and shadowing changes can be explained because one it's outdoors and the other one indoors. Animations, animation blur, plus change in focus due to having an object close to the camera and being the camera at a different distance from the characters may explain the supposed complexity change. And well, one can be a better quality screenshot than the other one, both from a better source or because one is from a stopped moment while the other may be in movement.
We'd need to compare more similar scenes.
Here in the timestamp, the animations of the new gameplay are compared to the original reveal that you refer too, and it's pretty similar. The car animation might still be in and triggered near walls, it wouldn't be out of the realm of what ND made with TLoU1, there are a lot of contextual animations triggered by near objetcs or specific situations.
For example in TLoU1, if you attempt to hit an enemie that is in a more elevated ground than you, Joel grabs him by the legs instead of punching the knees. Or punching enemies close to walls makes you pin them against it.
Nx gamer says other wise, that there was an upgrade, someone who actually looks and analyses footage etc. What your seeing is a different night-day cycle with different lighting etc. Also the whole dpuble dodge thing will peob be proven once we get the game and engage more than one enemy at a time in hand to hand combatTheres a clear downgrade in everything compared to the first "gameplay" they showed. You must be blind not to see it
I bet you can make this in the final game, we are only weeks from launch, wanna eat crow when it launches?Its not even close. To break it down:
Look at the transitions between----> Ellie_move-right, Ellie_throw, Ellie_sprint, Ellie_Stab
However if you watch the demo, you would notice the animations flows so perfectly that it has to be completely and fully scripted. You never find a broken flow. There's no perceivable jump or judder to another animation. Everything flows like its one big cinematic animation.
New strategy
Spread FUD on the game being downgraded, when it has clearly been upgraded. Freeze frame analysis show that the animations are the same, and same scene comparison shows clear upgrades across the board.
This gets tiring. Feel free to hate the game, but don't blatantly lie.
Theres a clear downgrade in everything compared to the first "gameplay" they showed. You must be blind not to see it
God of War is a shitty by the numbers western game, i wish they stole anything from DS maybe it would have been a better game
I predict this game will be one of those forgettable Sony experiences and i dont have an xbox
Yep, looks generic as expected. Pity there's only one Kojipro in the AAA industry, everybody else seems to be content with making the SAME fucking game over and over.
"Lets make waypoint arrows into animals. Completely organic exploration!" Facepalm.
Oh and Rdr 2 completely destroys it visually and technically(world design wise too most likely) no contest here
Journos being brain dead for the most part i predict the game gets 90 at least
Is it ps 3 footage?
Waiting for sunhi legend to put all the doubters to shame.I bet you can make this in the final game, we are only weeks from launch, wanna eat crow when it launches?
The action after the bottle is a grab not a stab.
Edit: Here, 2 very similar sequences.
Exclusives esp sony always get this level of hate near launch, but when your at the top of the industry, people will try to bring you down. Tell that to michael jordan, tom brady, floyd mayweather, conor mcgregor, khabib nurmagomedov etcIt's actually quite sad that you actually find time to go in every PS thread and contribute nothing but drive-bys and garbo post console warrior BS. Reported.
Not only that but they also made a few male characters smaller. There’s a reddit thread discussing it.
What male characters did they make smaller?Not only that but they also made a few male characters smaller. There’s a reddit thread discussing it.
Exclusives esp sony always get this level of hate near launch, but when your at the top of the industry, people will try to bring you down. Tell that to michael jordan, tom brady, floyd mayweather, conor mcgregor, khabib nurmagomedov etc
people want greatness but when you have been great for too long in the publics eye, people tend to turn on you and get jealous.
I bet you can make this in the final game, we are only weeks from launch, wanna eat crow when it launches?
The action after the bottle is a grab not a stab.
Edit: Here, 2 very similar sequences.
Na, you are just lying and spreading FUD. NXGamer says that there are some changes and tweaks, with overall improvements and no downgrade. The animations almost always slightly change because they use motion matching to adapt the animations to the environment they touch, and on top of that they even merge animations or transition to the next one, and also the characters move to look each other with the eyes and so on.Nah pro the e3 demo had movie grade / cinematic animations. No hitch, micro jutter, jump or stops of ANY kind. The animations we currently see are different. NXGamer glosses over things like that
Nah bro the bro had outdoor scenes aswell, heck its where my second picture was taken. It didn't have the obvious lighting and shadowing problem.
Na, you are just lying and spreading FUD. NXGamer says that there are some changes and tweaks, with overall improvements and no downgrade. The animations almost always slightly change because they use motion matching to adapt the animations to the environment they touch, and on top of that they even merge animations or transition to the next one, and also the characters move to look each other with the eyes and so on.
NXGamer tells that on his video, praises the game and even has this in his video for people like you:
I would take the RDR2 approach, but I understand that many people don't like it. The solution is not to show us the first option when you will only deliver the second. False marketing.The difference between video game animations and film animations is that you can have perfect transitions beetween mouvements in movies because they can tweak it indefinitely, but in video game it’s a little tricky, you have a fraction of a second to make a plausible blend between mouvements.
So you can do it the Rockstar approche with very smooth blends and realistic animations (RDR2) but you have to sacrifice the responsiveness, or use some kind of very advanced technology (or with AI deep learning). But in the last video of TLoU2 this is unfortunately not the case. The animations are very very good but not perfect like they were in the first presentation.
No offence but fuck that! At end of the day I'm playing video game and I want it feel good to control my character.I would take the RDR2 approach, but I understand that many people don't like it. The solution is not to show us the first option when you will only deliver the second. False marketing.
I disagree but I get your point. The real problem is described in the second part of my post.No offence but fuck that! At end of the day I'm playing video game and I want it feel good to control my character.
Things change between demo and and final game, they always do. maybe the old animation got in the way of the gameplay so they fix it.I disagree but I get your point. The real problem is described in the second part of my post.
Here’s a common situation: You’re patting yourself on the back for making an animation that looks super-cool and flows really nicely. Then, you put your perfect animation into the game engine and try controlling it, and it dawns on you that it’s too slow, too clunky. With tears in your eyes, you go back and cut away huge parts of your magnificent creation until it finally feels good.
As an animator first and foremost, there’s a lot you can’t help but want to leave in. But you’re not making a movie here – you’re making a game, and it has to be tight and responsive. The truest sign of a skilled game animator is their ability to make something great with the number of frames they’re given.
No offence but fuck that! At end of the day I'm playing video game and I want it feel good to control my character.
Think about this, when you play a fighting game you want able to punch as soon as you press the button, you don't want to wait see your character going trough all that animation before punching. So developers have to cut animation in order to make it more responsive, the key is to make them look good while being responsive and that when good key poses comes in.
Perfect looking animations AND a good feeling.
I really thought it was the two of them, the perfect match, that they had managed a micracle.
For what we saw TLOU2 has better animations and transitions than the ones seen in RDR2. I mean, look at this fight after watching one from TLOU2:The difference between video game animations and film animations is that you can have perfect transitions beetween mouvements in movies because they can tweak it indefinitely, but in video game it’s a little tricky, you have a fraction of a second to make a plausible blend between mouvements.
So you can do it the Rockstar approche with very smooth blends and realistic animations (RDR2) but you have to sacrifice the responsiveness, or use some kind of very advanced technology (or with AI deep learning). But in the last video of TLoU2 this is unfortunately not the case. The animations are very very good but not perfect like they were in the first presentation.
You seriously think that Naughty Dog, one of the best of this industry who is always making technical masterpieces is not aware of this? Gimme a break. They do, but they still intentionally false market their game. Fuck this practice and their apologists.Things change between demo and and final game, they always do. maybe the old animation got in the way of the gameplay so they fix it.
Here from Platinum Games developers Blog
Meet PlatinumGames’ NieR:Automata team! | PlatinumGames Official Blog
PG game designer Takahisa Taura here. It was my pleasure to share some new information and footage from NieR:A […]www.platinumgames.com
They are and so do other developers like FROM (remember Dark Souls 2?) and Ubisoft and they still do it. This is why I never fully trust what I see from E3 or other show unless the game is gone gold.You seriously think that Naughty Dog, one of the best of this industry who is always making technical masterpieces is not aware of this?
everything not shiny to everything shiny?
Yep, and I'm mad at those too. At everyone who does this. I'm fucking tired of it. I know I'm guilty because I should know better and not fall for it, but the hope is always there until the last moment. And currently the last moment was this gameplay video where I had to accept the fact that I was lied again to. I get that it's not a big deal for you because you automatically assume that the E3 videos are smoke and mirrors but if you think objectively this should not be accepted by us, paying customers.They are and so do other developers like FROM (remember Dark Souls 2?) and Ubisoft and they still do it. This is why I never fully trust what I see from E3 or other show unless the game is gone gold.
Do what you have to, it’s your money but I personally still really like the animation and loved the gameplay from what I saw so I’m buying it day one.Edit: and I will protest against it (among other things) by buying only a used copy.
I like it too, because it's still among the best the industry can offer atm, but it's missing that special something that made me utterly amazed in the E3 gameplay. Anyway, even if we may disagree in this I wish you a good time playing the game.Do what you have to, it’s your money but I personally still really like the animation and loved the gameplay from what I saw so I’m buying it day one.
Because it’s impossible.
Perfect looking animations AND a good feeling.
I really thought it was the two of them, the perfect match, that they had managed a micracle.
I like it too, because it's still among the best the industry can offer atm, but it's missing that special something that made me utterly amazed in the E3 gameplay. Anyway, even if we may disagree in this I wish you a good time playing the game.
To me ND got nice balance of making animation look good while make the game responsive, that balance is what makes animating for video games so challenging. In CGI movies the animators never have to worry about that, heck they don't even have to worry about their animation looking good in every angle.To me it is still incredibly awesome that the game animation tech for TLoU2 is so good that we’re able to nit pick about that 5% at all I mean just think about what the top games are doing these days it’s fkn amazing! We want perfect and we’re not quite there but still this is going to have to run on a base PS4!!
To me ND got nice balance of making animation look good while make the game responsive, that balance is what makes animating for video games so challenging. In CGI movies the animators never have to worry about that, heck they don't even have to worry about their animation looking good in every angle.
In order for animation to be as responsive as pressing button in your controller, some animation needs to be cut, there is no way around it. It all comes down to how smooth you can make transition between each animation.I believe it should be possible with enough iteration for the system to become perfect. It will just take time and more animations recorded to get it done but that means with every game ND create their motion matching AI will just get better and better and it will be perfectly responsive and animative in the way of the original trailer. There is no reason they can't have it both ways.
RDR2 animation system works well for that game. TLOU2 system works for it game.I would take the RDR2 approach, but I understand that many people don't like it. The solution is not to show us the first option when you will only deliver the second. False marketing.
Developers always err on the side of responsiveness, thats usually what breaks the fluidity of animation. More animation samples would help that out in some cases. Theres a dance between the player and AI to get AI/enemy lined up so the animations can connect and flow. It is really hard to get the responsiveness and quality of animation to look good at all times, every game struggles with this at some point.I believe it should be possible with enough iteration for the system to become perfect. It will just take time and more animations recorded to get it done but that means with every game ND create their motion matching AI will just get better and better and it will be perfectly responsive and animative in the way of the original trailer. There is no reason they can't have it both ways.
Developers always err on the side of responsiveness, thats usually what breaks the fluidity of animation. More animation samples would help that out in some cases. Theres a dance between the player and AI to get AI/enemy lined up so the animations can connect and flow. It is really hard to get the responsiveness and quality of animation to look good at all times, every game struggles with this at some point.
In order for animation to be as responsive as pressing button in your controller, some animation needs to be cut, there is no way around it. It all comes down to how smooth you can make transition between each animation.
If it's possible to do those things in the final game then I will be the first to admit that I was wrong. I sincerely hope I am wrong but 99% sure now that I am not.RDR2 animation system works well for that game. TLOU2 system works for it game.
Every E3 gamely footage you see from any developer is a best case scenario. Its why it looks flawless. To say animation degrade because of a blend hitch amount to .2 seconds, when over 1000 blended animations is idiotic. It happens in every game.