I noticed a *lot* of hitching with the framerate, and eagerly await DF's analysis.
Worse by far is they either held back (or do not have) a game play loop beyond campaign story. Maybe this is my fault, but Halo "Infinite" implies (in my mind - admittedly my own expectations could be the problem here) variation, customization, repeatable gameplay (presumably for the purpose of character building). "BECOME THE HERO" (Destiny was BECOME LEGEND). You, your character, embarks on a journey to save the galaxy/earth whatever - and becomes something. You evolve, constantly improve your Hero/Legend by accomplishing things and building your character up, his weapons, armor, attachments, ... all that. Halo Infinite with it's title and slogan imply there's something more to the game than previous Halos offered, but none of it was showcased.
So I can only conclude none of it is there. And that's a shame.
Again, I realize my own expectations/hopes is the real villain, and my own vision for where Halo needs to go probably doesn't align with most peoples. I kinda hoped for some kind of Destiny alternative (read: not copy) but in the Halo universe. Or at least a step in that direction. Not games as a service per se, but some rpg elements and some kind of game play loop beyond the campaign missions. Shame if it's just do the levels and game over.