Every time....every fucking time.....before was Sekiro and now this and we will suffer through this again when Elden Ring comes out.
I guess people really hate the idea that some games just not made for them.
Honestly, I think there is more to it than just that.
You look at a lot of the posts in this thread and a lot of people are including some really specific swipes at the "community" or "fanboys" alongside their insistence that it affects nobody when the developer is basically pressured into changing the game.
Remember when there was all the drama over that journalist making an arse of himself trying to play Cuphead?
Same kind of things going on there with battle lines being immediately drawn.
Some of the reactions to valid points about the creators vision or the games presentation are WAY too aggressive for what is essentially a conversation on what developers should and should not do when creating a game.
Now, if those people just came out and said "it annoys me that a certain type of person beats these difficult games and then acts like they are king of the word or something" then that would be preferable. Of course they'd come across as petty and bitter but at least the motivations would be honest. "I just want an easy mode so these little pricks will shut the hell up because anyone can complete their dumb game now".
Seems to me that it's always been pretty easy to just ignore games you don't like.
There's also a bit of a contradiction in how we talk about "getting more people to play the game".
If someone says "urgh, I just really don't enjoy westerns and I don't really like open world games" then we just say RDR2 probably isn't for them.
If someone says "I'm not into loud rock music and the demons are a bit scary and I'm not into that" then we'd just accept that they won't enjoy Doom.
In those instances it's totally fine.
Nobody is going to argue that RDR2 should have a "sci fi mode" for fans who'd rather be playing Destiny 2 or something.
Nobody is going to make the case that Doom needs to tone down everything and be a bit more like Stardew Valley.
Someone says that the difficulty of Sekiro is off putting then suddenly the developer is missing out by not getting as many people as possible playing the game. If they just changed a few things here and there then it would be more popular. Popularity is everything, I guess.
So it kind of comes down to people seeing games as really just interactive stories.
It's OK to say "if you don't like Sci fi then don't play Mass Effect" but not OK to say " if you don't like difficulty don't play Dark Souls".