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[DF] Can the Slowest PS5 SSD Upgrade Run Ratchet and Clank: Rift Apart?

DJTaurus

Member
From eurogamer article:

This is where I believe Sony can do better. Put simply, the system benchmark run by the PS5 does not seem to be accurate.With the SN850 (and indeed the Samsung 980 Pro we tested previously), the 7000MB/s bandwidth is rated at closer to 6543MB/s. Maybe the PCIe interface is slightly constricted, maybe not. However, the SN750 SE's maximum 3200MB/s resolves to a frankly unbelievable 5174MB/s according to the PS5 benchmark, casting doubt on its accuracy.
 

dcmk7

Banned
You are clearly living in some sort of alternate reality so there is really no point in derailing this thread with nonsense. We'll just agree to disagree with what happened over said video

A moderator had to actually publicly correct your blatant lying. Makes me wonder whether you are ok.

I don't personally understand why would need lie on a gaming forum of all places.

It does raise some questions about whether anything you've said is even true, maybe you don't even have a PS5 with coil whine... wouldn't surprise me since we've seen you don't let the truth get in the way of a good story.

But you almost certainly shouldn't be accusing others around here of being in an alternate reality :messenger_grinning_smiling:

And you really need stop trolling/angonising users. It's getting beyond a joke.
 
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Read the article...

It is "basically" the same if you ignore the ocasional "split-second performance dips" and slower loading times.

I was surprised that the internal SSD seems to run R&C better than the high-end SN850 thought.

Those same dips occur on the PS5 internal and the figures show it. Richard said they all stutter in the same places, even on the mighty internal drive. His words.



There you go. It's barely slower in loading, nothing significant based on the raw specifications. The fact that the faster SSD isn't actually performing as such likely suggests the PS5 in some fashion isn't able to get that SSD to perform at its best right now despite the speed edge over the internal drive. Maybe future firmware updates will take care of that.
 

DeepEnigma

Gold Member
B-b-but the SSD!? the super powerful SSD that Mark told me was game changing and integral to the way games would run on PS5. I don't know what to believe anymore.
Celebrate Lets Go GIF by Major League Soccer
 

On Demand

Banned
SSD is just on part of the puzzle. The another big part is the I/O Complex and the systematic elimination of with all bottlencks. (File I/O, mapping and co)

1584564085_849_PS5-SSD-a-master-pillar-in-the-architecture-of-the.jpg

MS didnt remove this bottlenecks.

Last big part is lossless decompression Kraken + Oodle with way faster than ZLIB.

ratchet-and-clank-rift-apart.gif


We haven't seen anything similar to anything or anywhere until today, instant charging times in a completely new (asset) world with consistent quality. And we will that not see on Series X/S. That's why developers have called the PS5 SSD/iO complex a gamechanger

Yeah exactly. You can’t just put a slower SSD in PS5 and come to the conclusion the game can handle those speeds in general. You’re still using the SSD in......The PS5! LOL. The consoles specs and I/O are still in use R&C was designed around. Simply putting in a slower SSD isn’t going to change things dramatically.

For a like for like comparison the game would have to be made for PC or Xbox. To see how the game runs with their slower drives and I/O system. Or multi platform games. But those games are always limited to the lowest specs first anyway.
 

twilo99

Member
Shocker.

The way this story is developing is proving something very interesting that I kind of suspected but didn't think was actually true.

Sony has as much marketing pull over its fan base as Apple does over theirs. Its amazing to see.

Really outstanding work by their marketing people over the past 10 years or so... bravo!
 

StreetsofBeige

Gold Member
Shocker.

The way this story is developing is proving something very interesting that I kind of suspected but didn't think was actually true.

Sony has as much marketing pull over its fan base as Apple does over theirs. Its amazing to see.

Really outstanding work by their marketing people over the past 10 years or so... bravo!
Sony has a knack of trying to win gamers over with clever words and acronyms.

Emotion Engine
Graphics Synthesizer
Cell
SPE
SSD
Tempest 3D
Kraken
 

On Demand

Banned
Shocker.

The way this story is developing is proving something very interesting that I kind of suspected but didn't think was actually true.

Sony has as much marketing pull over its fan base as Apple does over theirs. Its amazing to see.

Really outstanding work by their marketing people over the past 10 years or so... bravo!

LMFAO. Talk about being delusional.

These results don’t think what you think they mean.

Predictable though certain people would use this video as proof of something and show their fanboy biases. Good thing fanboyism doesn’t change reality and how tech works.
 
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twilo99

Member
LMFAO. Talk about being delusional.

These results don’t think what you think they mean.

Predictable though certain people would use this video as proof of something and show their fanboy biases. Good thing fanboyism doesn’t change reality and how tech works.

Its not the results, its the story and the overall reaction to it that is telling...
 

ethomaz

Banned
Those same dips occur on the PS5 internal and the figures show it. Richard said they all stutter in the same places, even on the mighty internal drive. His words.



There you go. It's barely slower in loading, nothing significant based on the raw specifications. The fact that the faster SSD isn't actually performing as such likely suggests the PS5 in some fashion isn't able to get that SSD to perform at its best right now despite the speed edge over the internal drive. Maybe future firmware updates will take care of that.

 
You are clearly living in some sort of alternate reality so there is really no point in derailing this thread with nonsense. We'll just agree to disagree with what happened over said video. I think the reaction was way overblown and crazy and you can think whatever you want to think. In this instance I think Slimy had the best take.


This happens pretty often. The reactions sometimes don't actually match what is being said or what is happening. There is a little bit of spin or marketing when the SSD capabilities were sold on the PS5. That doesn't mean it isn't good but it does show there was a little merit in how SSD tech was handled on other platforms. I am interested to see as the generation goes on if there will really be a significant game altering achievements made with the PS5 approach. If they are planning on releasing a PC version at some point in the future one has to wonder just how far they can take that tech knowing that PCs won't possess the same storage capabilities. Should be fascinating.

It does seem like some guys are taking things a little too personal, don't you? It's just discussion. Digital Foundry put in a slower SSD, the slowest they could find that meets PS5 requirements, and it worked exactly the same as the internal SSD drive in the best showcase for the PS5 SSD thus far, Ratchet and Clank: Rift Apart.

However people choose to process that info is entirely up to them, but the video says what it says and the results show what they show. I even saw mentions that the slower SSD h ad performance stutters where the PS5 SSD had none. The video clearly demonstrates that statement is also not true. All SSDs demonstrate performance stutter in ratchet and clank, even the internal drive. Load times were also not massively different between them, the key area you would expect the faster PS5 internal drive to show up the slower drive. There are even some odd tests, ones that don't take advantage of the low level API, where the slower SSD comes out on top ever so slightly on multiple occasions.

Nonetheless, it's always cool to see cool tests such as this, to get an idea for what's going on under different test cases.
 

scydrex

Member
The devs says that this game is scratching the performance of the SSD/IO and some expect to only run on PS5 SSD or a 7gb SSD. If it would fully utilize it then yes i would believe that until proven wrong.
 
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What is this meant to tell me?

He said in the video the performance stutters occur on ALL 3 SSDs, PS5 internal, the slower SSD and the faster SSD. And he also runs direct performance tests where she see the fps drops on all 3 different SSDs.

The split second stutters occur on both expansion SSDs as well as the PS5 internal. Even the written part supports that conclusion, but he said it more plainly and showed it in the video. There was no significant disadvantage to using the much slower SSD inside the PS5. Ratchet and Clank ran with relatively unchanged performance and loading times. Loading save games in multiple locations, initial loads, and actual gameplay moving through multiple rifts were exactly the same gameplay experience throughout.

Tenths of a seconds difference in load times with the much slower SSD as the pictures below prove. And the gameplay performance is on full display for us to see in the video.

EAO2RD9.jpg
3fMDmsR.jpg
jW7ibwo.jpg
ZZ2ql0p.jpg


However, I'm going to cut to the chase here and say that despite the SN750 SE failing to match key criteria, I could find very little wrong with it once installed into my PlayStation 5 - on the titles of today, at least. Of course, the first order of business was to transfer Insomniac's storage-heavy Ratchet and Clank: Rift Apart to the drive and to play it, where I found that the in-game experience was essentially identical to playing the game on both the internal SSD and the much faster SN850. The game has split-second performance dips when moving between the game's signature dimensional portals, and these stutters seem to vary ever-so-slightly in severity from one run to the next, but the bottom line is that across a number of portals, the SN750 SE, SN850 or the internal drive could a touch faster or a touch slower. We're literally talking about single dropped frames here, for the most part, and the experience of playing the game on all three drives proved interchangeable in the areas we tested.
 

Hoddi

Member
What is this meant to tell me?

He said in the video the performance stutters occur on ALL 3 SSDs, PS5 internal, the slower SSD and the faster SSD. And he also runs direct performance tests where she see the fps drops on all 3 different SSDs.

The split second stutters occur on both expansion SSDs as well as the PS5 internal. Even the written part supports that conclusion, but he said it more plainly and showed it in the video. There was no significant disadvantage to using the much slower SSD inside the PS5. Ratchet and Clank ran with relatively unchanged performance and loading times. Loading save games in multiple locations, initial loads, and actual gameplay moving through multiple rifts were exactly the same gameplay experience throughout.

Tenths of a seconds difference in load times with the much slower SSD as the pictures below prove. And the gameplay performance is on full display for us to see in the video.

EAO2RD9.jpg
3fMDmsR.jpg
jW7ibwo.jpg
ZZ2ql0p.jpg
Insomniac themselves already claimed a ~15% increase in load times on slower SSDs. I'm not sure what the contention is because these numbers are almost completely in line with that.
 

AGRacing

Member
In the long history of gaming consoles -

- No game has come close to using the true potential of the hardware in year 1 - no matter what marketing bullshit comes out of anyone's mouth.

- A handful of games WILL use the near full potential of the machine toward the end of the console lifecycle.

They didn't use the potential of the drive with Ratchet and Clank : Rift Apart - but SOMEONE WILL ONE DAY. Buy a drive that meets the minimum spec if you intend to run with it for 5 years.
 

DeepEnigma

Gold Member
Shocker.

The way this story is developing is proving something very interesting that I kind of suspected but didn't think was actually true.

Sony has as much marketing pull over its fan base as Apple does over theirs. Its amazing to see.

Really outstanding work by their marketing people over the past 10 years or so... bravo!
It's the PS5s I/O controller, not the SSD chiplets themselves.

But carry on you tech savvy creampuffs.
 
I like how folks are like "The SSD in the PS5 is sewer water!" and "Kraken is marketing jargon!"

But, if we look at native PS5 apps like:

-Resident Evil Village: (PS5 ~1 seconds VS. XSX ~6-8 seconds) < There isn't really a loading screen on PS5, just a fade to black.
-Ratchet & Clank: Rift Apart: (Basically instant load time)
-Returnal (Basically instant loading)
-Kena (Basically instant loading)
-DemonSouls (Basically instant loading)

And expanding furthermore on R&C, I see some folks are running with something a dev said a while back about how this could have been done on PS3. Sure, something could have been done like that. But it would have mud textures, low poly count, etc. If it could have been done, it would have been done, by a number of developers. So, that's a flawed conclusion and you look like a clown giving those thoughts free rent in your head.

I don't really understand why Kraken is always brought up, but: The dedicated decompression block is actually providing real-world benefits, smaller overall game file sizes for the last number of multi-platform games, and updates are noticeably smaller as well due to a much more efficient patching & delivery system which is providing much-needed relief for my bandwidth starved brethren.

It's a decent SSD, and the surrounding tech (IO Complex, minimized bottleneck design, etc) all compliment each other. Like it or not, there are tangible results when the tech is properly utilized.

How much is a decent 1TB SSD on the open market? $200+?

To think, that we can get all of this sweet goodness in a box for the low low introductory price of $399.99? (perfection.gif).
 

ethomaz

Banned
What is this meant to tell me?

He said in the video the performance stutters occur on ALL 3 SSDs, PS5 internal, the slower SSD and the faster SSD. And he also runs direct performance tests where she see the fps drops on all 3 different SSDs.

The split second stutters occur on both expansion SSDs as well as the PS5 internal. Even the written part supports that conclusion, but he said it more plainly and showed it in the video. There was no significant disadvantage to using the much slower SSD inside the PS5. Ratchet and Clank ran with relatively unchanged performance and loading times. Loading save games in multiple locations, initial loads, and actual gameplay moving through multiple rifts were exactly the same gameplay experience throughout.

Tenths of a seconds difference in load times with the much slower SSD as the pictures below prove. And the gameplay performance is on full display for us to see in the video.

EAO2RD9.jpg
3fMDmsR.jpg
jW7ibwo.jpg
ZZ2ql0p.jpg
It tells you that what I posted come directly from the article… so your spin is just laughable.
 

AGRacing

Member
AC: Unity sends its regards.

That game even sent the PC master race into the salt mines.

AC Unity doesn't take advantage of the hardware... it actually plays like Ubisoft didn't even know what the hardware they were building for was and just guessed. 1.6 Ghz Jaguar cores were obviously not the target - unless they had horrible aim.

Using potential means coding for the hardware - knowing the target and pushing for 100% of that potential.... not 20%. Not 70%. Not 120% like AC Unity. They were trying to brute force a shitty jaguar CPU way beyond it's capabilities. That's not what we're talking about.
 

Hoddi

Member
AC Unity doesn't take advantage of the hardware... it actually plays like Ubisoft didn't even know what the hardware they were building for was and just guessed. 1.6 Ghz Jaguar cores were obviously not the target - unless they had horrible aim.

Using potential means coding for the hardware - knowing the target and pushing for 100% of that potential.... not 20%. Not 70%. Not 120% like AC Unity. They were trying to brute force a shitty jaguar CPU way beyond it's capabilities. That's not what we're talking about.
I disagree. AC Unity was the very first game to genuinely push lots of VRAM as well as taking advantage of 8 core CPUs even way back in 2014. It was very much a proper 'next-gen' game and it scaled enormously well as quicker hardware was released. Later games were held back quite significantly and I still consider it the best looking and best performing AC game of recent years.

I don't disagree that the console versions were quite shoddy though. It wasn't a good fit for those crappy Jaguar CPUs but that's kind of a separate issue. As far as the actual technology goes then I still consider it one of the most impressive games of the past decade.

People used to draw comparisons between GTA5 and ACU where they considered GTA5 to be the better 'optimized' game. It's now been a few years and ACU flat out runs circles around GTA5 as far as performance is concerned.
 
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Topher

Gold Member
Sony has a knack of trying to win gamers over with clever words and acronyms.

Emotion Engine
Graphics Synthesizer
Cell
SPE
SSD
Tempest 3D
Kraken

Excuse Me Reaction GIF by One Chicago

Is that a joke? SPE? That's a part of the Cell. SSD? You think Sony came up with that? Kracken? That isn't even their own tech. It is like you just filled in a lot of nonsense to build a silly list. Come on, dude. If you are going to go down that road then talk about Velocity Architecture, Smart Delivery, and other marketing nonsense and stop pretending this stuff is exclusive to Sony.
 
It tells you that what I posted come directly from the article… so your spin is just laughable.

Now I know you don't live in a fact based reality. Do you not see a video demonstrating to you that the slowest possible SSD rated to work with the PS5 is running Ratchet and Clank exactly the same as the internal drive? It's okay to believe the facts in front of you. Trust me.

Do you also just totally ignore the actual test results for loading times where they are insanely close within tenths of a second? The PS5 internal drive demonstrates practically no meaningful advantage over the slower SSD. This is both true of gameplay situations as well as load times. Facts are stubborn things. Is the video really and truly that difficult for you to watch because it disproves what you'd like to believe?

Maybe this changes in future titles. For now though, we have clear evidence a notably slower SSD can equal the performance of the PS5 internal drive on what is so far the benchmark game for the PS5's SSD and I/O architecture. Don't respond back to me with nonsense. Just watch the video is all you have to do. All three drives, including the PS5 internal drive, demonstrate fps slowdown and performance stutter during the loading transitions.

Jv8UETR.jpg
v7uoU0V.jpg
yCuXqHW.jpg
jm7SQEV.jpg
 

Hoddi

Member
Excuse Me Reaction GIF by One Chicago

Is that a joke? SPE? That's a part of the Cell. SSD? You think Sony came up with that? Kracken? That isn't even their own tech. It is like you just filled in a lot of nonsense to build a silly list. Come on, dude. If you are going to go down that road then talk about Velocity Architecture, Smart Delivery, and other marketing nonsense and stop pretending this stuff is exclusive to Sony.
Well... since we're on that topic.

I see a lot (and I mean a lot) of gamers on here trying to pull random buzzwords out of their Sony slides even when they haven't the faintest idea what any of them mean. I don't like shaming people but you can always tell when they drag out slides with words like 'coherency' and 'File I/O' and 'mapping' in them. But they never actually explain what the data is coherent with or what is it mapped to.

And it's because they haven't the slightest idea what they're talking about. I don't mean to drag people into this but it's fucking endemic.
 

Topher

Gold Member
Well... since we're on that topic.

I see a lot (and I mean a lot) of gamers on here trying to pull random buzzwords out of their Sony slides even when they haven't the faintest idea what any of them mean. I don't like shaming people but you can always tell when they drag out slides with words like 'coherency' and 'File I/O' and 'mapping' in them. But they never actually explain what the data is coherent with or what is it mapped to.

And it's because they haven't the slightest idea what they're talking about. I don't mean to drag people into this but it's fucking endemic.

That isn't just from "Sony slides". That's my point. If we want to point fingers at folks repeating nonsense they know nothing about....well...

Taylor Twellman Sport GIF by ESPN
 

Hoddi

Member
That isn't just from "Sony slides". That's my point. If we want to point fingers at folks repeating nonsense they know nothing about....well...

Taylor Twellman Sport GIF by ESPN
Ya, I can't disagree with that. I just mentioned Sony because that was the latest example I saw.

My peeve is just that nobody is willing to call them out because they're on the same 'team' and no matter how idiotic it is. I love the word team but it's still very annoying.
 

Shmunter

Member
Fix the benchmark Sony, and let us re run it. This low end WD drive reporting results as good as my Samsung 980 pro!

As far as specs. A console sets a benchmark for performance. Not all games will push the specs, but when a game does and certainly can at any point in the consoles lifecycle, that’s when min specs matter. Pretty much what DF said.

However, with the cross gen shift and PC ports, the potential may never be realised so as to accomodate a wider range of specs. Sony direction is as predictable as the weather these days.
 
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Rayderism

Member
I kinda wonder about the longevity of an under-rated (according to SONY's specifications) SSD being used in a PS5 if it's "seems" to be pushing the drive faster than it's rated to go. I mean, if the PS5 is forcing the SSD to strain its nuts like that, wouldn't it cause that SSD to fail sooner?
 
i feel stupidity on this thread but in my understanding PS5 pushing the limit of SSD by using its unique I/O and hardware based decompression system meanwhile ssd is just ssd
 

RafterXL

Member
Anyone paying attention knew would be the result, but here are a couple interesting things:

1) The drive they used is actually SLOWER than 3,200mb/s in the PS5 because it uses HMB, and the PS5 doesn't support that.

2) Not only is the gameplay NOT 15% slower, as Insomniac claimed, it's dips are identical, or better, in all the gameplay scenarios DF tested. I guarantee the 15% is talking about loading times, which is basically insignificant based on the tests here.


Read the article...

It is "basically" the same if you ignore the ocasional "split-second performance dips" and slower loading times.

I was surprised that the internal SSD seems to run R&C better than the high-end SN850 thought.
Damage control.

The internal and 850 dip in the exact same places. In fact, if you watch the video you can clearly see where the 750 dips are even less than the other two in quite a few places.

Both the article and video disprove your lies. And, yes, when you have both a video and article that disprove what you say, and you keep saying them...they're lies.
 

Leyasu

Banned
This is a first generation game on the PS5, of course it’s not going to be pushing the console to the max. Everyone should know this by now. This test should be redone in about 3 years to really get the right results.

The real problem is the fanboys on each side that either parrot the what the platform holders say or that look for anything to attack.
 

StreetsofBeige

Gold Member
Anyone paying attention knew would be the result, but here are a couple interesting things:

1) The drive they used is actually SLOWER than 3,200mb/s in the PS5 because it uses HMB, and the PS5 doesn't support that.

2) Not only is the gameplay NOT 15% slower, as Insomniac claimed, it's dips are identical, or better, in all the gameplay scenarios DF tested. I guarantee the 15% is talking about loading times, which is basically insignificant based on the tests here.



Damage control.

The internal and 850 dip in the exact same places. In fact, if you watch the video you can clearly see where the 750 dips are even less than the other two in quite a few places.

Both the article and video disprove your lies. And, yes, when you have both a video and article that disprove what you say, and you keep saying them...they're lies.
Spot on.

Not only is the 3.2 gb/s SSD just as good as the other two compared against (aside from a few examples the write tests DF did which were oddly high), but nobody even knows how much lower it could go and the loading and gameplay would still be in tact.

You never know. If DF had a compatible WD SSD running at 2 gb/s it might had worked just as well too. Nobody knows the bottom, but at minimum a cheap 3.2 gb/s SSD works just as good.

Now everyone knows why Sony said "recommended 5.5 gb/s". They are just trying to cover their ass, but they fully know that SSDs running at lower speeds works fine. If games didnt work well or not at all, they would had made it mandatory the SSDs have to be minimum 5.5 gb/s.

It's not even like a PC game with min and reco specs where a gamer running the game on min specs will have a game that looks and runs much worse than a pimped out high end rig. Instead, it's like a game where two gamers have two PCs, but the games look and play the exact same except one game loads in a fraction of a second faster than the other. Thats it. And it's not even like the person with an SSD that is 40% slower has 40% worse loading times. It's more like only -10% worse loading times.

So even the mighty R&C "It can only be done on PS5 SSD" isn't so mandatory after all. The one game they were touting as SSD central due to warping from world to world. And the shittiest compatible SSD DF could get their hands on worked perfectly fine.
 
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Well... since we're on that topic.

I see a lot (and I mean a lot) of gamers on here trying to pull random buzzwords out of their Sony slides even when they haven't the faintest idea what any of them mean. I don't like shaming people but you can always tell when they drag out slides with words like 'coherency' and 'File I/O' and 'mapping' in them. But they never actually explain what the data is coherent with or what is it mapped to.

And it's because they haven't the slightest idea what they're talking about. I don't mean to drag people into this but it's fucking endemic.
Agreed. If I wanted to count the amount of times someone here was rambling about "cache scrubbers", I'd need around seven hundred hands.
 

Panajev2001a

GAF's Pleasant Genius
Just like that the comment section of the video is already full of clueless people making fun of PS5's I/O-SSD tech and Cerny. Mission accomplished i guess. If i were Cerny i would post an a mini article explaining the reasons. But knowing that Sony don't seem to care about its hardware reputation to the slightest degree this gen, i see this possiblity as low.
DF knows it’s market of console war baity articles and videos. They get people in the comments sections and console war it on forums giving them more hits, I bet it is their most popular content by far.
 

Panajev2001a

GAF's Pleasant Genius
Spot on.

Not only is the 3.2 gb/s SSD just as good as the other two compared against (aside from a few examples the write tests DF did which were oddly high), but nobody even knows how much lower it could go and the loading and gameplay would still be in tact.

You never know. If DF had a compatible WD SSD running at 2 gb/s it might had worked just as well too. Nobody knows the bottom, but at minimum a cheap 3.2 gb/s SSD works just as good.

Now everyone knows why Sony said "recommended 5.5 gb/s". They are just trying to cover their ass, but they fully know that SSDs running at lower speeds works fine. If games didnt work well or not at all, they would had made it mandatory the SSDs have to be minimum 5.5 gb/s.

It's not even like a PC game with min and reco specs where a gamer running the game on min specs will have a game that looks and runs much worse than a pimped out high end rig. Instead, it's like a game where two gamers have two PCs, but the games look and play the exact same except one game loads in a fraction of a second faster than the other. Thats it. And it's not even like the person with an SSD that is 40% slower has 40% worse loading times. It's more like only -10% worse loading times.

So even the mighty R&C "It can only be done on PS5 SSD" isn't so mandatory after all. The one game they were touting as SSD central due to warping from world to world. And the shittiest compatible SSD DF could get their hands on worked perfectly fine.
Leaving aside the fact that PS5 SSD includes the quite ginormous I/O complex and custom SSD Controller (both with additional local RAM and the I/O complex with tons of accelerators), but keep the war up. Sure, let’s ignore the other components of a pipeline in a pipeline and think that they mistakenly overspecced the drive by a factor of 2x :rolleyes:.
If people used the 3-4x SFS multiplier in that stretched truth way imagine how many PS5 threads this can be abused in 😂.
 

Panajev2001a

GAF's Pleasant Genius
Velocity Architecture
DirectStorage
Sampler Feedback Streaming
True 4K
The Cloud
Machine Learning

The list goes on....

Do you consider these clever words/terms?
You know what I like about that, it is that Velocity Architecture = SSD (and decompressors like BCPACK) + Direct Storage + SFS so when people pull out all three they are double counting by definition ;).
 

StreetsofBeige

Gold Member
Leaving aside the fact that PS5 SSD includes the quite ginormous I/O complex and custom SSD Controller (both with additional local RAM and the I/O complex with tons of accelerators), but keep the war up. Sure, let’s ignore the other components of a pipeline in a pipeline and think that they mistakenly overspecced the drive by a factor of 2x :rolleyes:.
If people used the 3-4x SFS multiplier in that stretched truth way imagine how many PS5 threads this can be abused in 😂.
It obviously didnt do much since a slower off the shelf WD 3.2 gb/s SSD ran R&C just as good as the internal SSD.
 
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