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DF: The Touryst PS5 - The First 8K 60fps Console Game

f65Ij2X.jpg


Fun game, I really enjoyed it. I don't think this game running at 8K/60 makes any difference over 4K/60 though, 4K 120fps would make way more sense and would be a much more noticeable improvement and require way less from the hardware.
 

ANIMAL1975

Member
Wait sonic colours is supposed to be 8k60?

Edit: wait you wrote origins ... Sorry I'm just back from my last chemo session and am still a bit dizzy.I think !i will jhust refrain from posting for a few hours.
Wishing you the best luck in the world mate, from the heart _ Brofist!


PlayStation5 is a beast!

Actually, I remember now. Remakes and Remasters were being denigrated around the time Xbox started going big with their BC emulation initiative. As I recall, "We don't buy new consoles to play old games" or something like that. I wonder why the sudden change of heart for so many) people.
Salty..... Popsicle.

salt GIF
 

azertydu91

Hard to Kill
Wishing you the best luck in the world mate, from the heart _ Brofist!


PlayStation5 is a beast!


Salty..... Popsicle.

salt GIF
Thanks man and don't worry I have already been through the worst part, now for 2 weeks it's pills every morning and at dinner, trying not to vomit but that's quite easy my body reacts good to it.
Then a little surgery but that should be a lesser one so for now I'm doing better and better.But I'll talk more about it in the meta gaf OT where this discussion belong.
Anyway thanks to you all those empathy and strenght emoji that I got from this community.
Now back on topic I never thought we would see a game that actually is native 8k60, especially so soon in this gen.
 

Quixz

Member
f65Ij2X.jpg


Fun game, I really enjoyed it. I don't think this game running at 8K/60 makes any difference over 4K/60 though, 4K 120fps would make way more sense and would be a much more noticeable improvement and require way less from the hardware.

The game is 8K/60 and 4/120
 
I think native but need to see what the dev have done for the game


I have seen this on my twitter home

X9ALvZk.jpg

Maybe they didn't rewrite it for the Series consoles because it wouldn't have made any difference. That's really the only reason that I can think of. It could be a testament of how good Microsoft's kit is for cross development.
 

jroc74

Phone reception is more important to me than human rights
Believe whatever make you feel better I guess 🤷‍♀️ as always with you.

Or - and I know this might be hard to do - we just hear what the dev of the game actually says, who explains that for HIS game, HIS engine, the PS5 is simply better.
One of these days some ppl will realize its not the end of the world if the PS5 is better at....something.....

Can it have 1 thing? Is that so hard?

Unless your world revolves around console wars, and ultra brand loyalty.
 
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Or - and I know this might be hard to do - we just hear what the dev of the game actually says, who explains that for HIS game, HIS engine, the PS5 is simply better.

You seem to be confused. He, as in the developer, was the one who told DF he rewrote the engine specifically for PS5 as opposed to porting the PS4 version. He said the clock frequencies and the memory setup made a difference, yes. But that isn't all he said. Do you know what he means by memory setup? Series X memory is asymmetric 10GB @ 560GB/s 6GB @ 336GB/s. PS5 is a flat 16GB at 448GB/s. It means the memory management is just plain easier on PS5 compared to Series X.


Shin'en tells us that in the case of its engine, the increase to clock frequencies and the difference in memory set-up makes the difference. Beyond this, rather than just porting the PS4 version to PS5, Shin'en rewrote the engine to take advantage of PS5's low-level graphics APIs.

Series X got a native series x port of the Xbox One X game version of the game at launch without the added benefit of an engine rewrite to better exploit the hardware. PS5 isn't running a native port of the last gen game. And just so you know, there's a 90.2% pixel pushing advantage in favor of 8K compared 6K. Do you seriously believe that the console with the weaker overall GPU and also the least amount of memory bandwidth actually holds a 90% performance advantage regardless of the game? Not even in this game with this engine is such a thing realistic.

Both consoles run the game at a flawless 4K 120fps, not a single drop. This fact alone should tell you all the performance necessary is actually there. Yet despite it running the 6K mode at a similarly flawless 60fps without a hitch, you believe with a similar engine rewrite for Series X, it wouldn't also run at 8K? I mean it's fine if you want to believe that. They simply found it easier to fit the 8K internal resolution of the game into the PS5's flat 16GB of ram at 448GB/s. For Series X where the GPU operates at its fastest only within that 10GB block at 560GB/s, the developer would need to be more methodical with memory management to maximize performance.

And to further make my point, an 8GB 1070 Ti with a boost clock up to 1746MHz also runs this game at 8K internal resolution mode at the game's 4K 60fps setting. That GPU has 128 more cores or ALUs compared to PS5 and 896 less cores or ALUs compared to Series X. The developer simply did what they had time to do, and what was easiest. You're probably thinking if Series X's GPU has 10GB and a clearly weaker 1070 Ti can have just 8GB and still run at 8K what's the issue? The issue is Series X isn't a PC. It needs to be rewritten to work in the way most advantageous to Series X's design. Full stop.
 

arvfab

Banned
You seem to be confused. He, as in the developer, was the one who told DF he rewrote the engine specifically for PS5 as opposed to porting the PS4 version. He said the clock frequencies and the memory setup made a difference, yes. But that isn't all he said. Do you know what he means by memory setup? Series X memory is asymmetric 10GB @ 560GB/s 6GB @ 336GB/s. PS5 is a flat 16GB at 448GB/s. It means the memory management is just plain easier on PS5 compared to Series X.




Series X got a native series x port of the Xbox One X game version of the game at launch without the added benefit of an engine rewrite to better exploit the hardware. PS5 isn't running a native port of the last gen game. And just so you know, there's a 90.2% pixel pushing advantage in favor of 8K compared 6K. Do you seriously believe that the console with the weaker overall GPU and also the least amount of memory bandwidth actually holds a 90% performance advantage regardless of the game? Not even in this game with this engine is such a thing realistic.

Both consoles run the game at a flawless 4K 120fps, not a single drop. This fact alone should tell you all the performance necessary is actually there. Yet despite it running the 6K mode at a similarly flawless 60fps without a hitch, you believe with a similar engine rewrite for Series X, it wouldn't also run at 8K? I mean it's fine if you want to believe that. They simply found it easier to fit the 8K internal resolution of the game into the PS5's flat 16GB of ram at 448GB/s. For Series X where the GPU operates at its fastest only within that 10GB block at 560GB/s, the developer would need to be more methodical with memory management to maximize performance.

And to further make my point, an 8GB 1070 Ti with a boost clock up to 1746MHz also runs this game at 8K internal resolution mode at the game's 4K 60fps setting. That GPU has 128 more cores or ALUs compared to PS5 and 896 less cores or ALUs compared to Series X. The developer simply did what they had time to do, and what was easiest. You're probably thinking if Series X's GPU has 10GB and a clearly weaker 1070 Ti can have just 8GB and still run at 8K what's the issue? The issue is Series X isn't a PC. It needs to be rewritten to work in the way most advantageous to Series X's design. Full stop.

Thank you for confirming that for HIS game, HIS engine, the PS5 (or in this case the PS5 RAM architecture) is better. You did a better job with the explanation than I could have ever done.
 
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sncvsrtoip

Member
Touryst is exactly that kind of scenario, I mean, it's a Switch game after all, it lushes nothing but pure polygons, there are no advanced shaders, particles and so on. I'm playing Art of Rally and that's another example of very basic graphics that should work better on PS5. But other than that, in any modern title, even cross-gens, this kind of design solution simply doesn't work that well, we're already seeing games regularly being rendered at 1400-1600p on PS5 vs 1800p-4K on XSX (so same scenarios as Pro vs 1X basically), where in theory it's the PS5 that should've push higher resolutions thanks to it's high frequencies, fillrate etc., but that's simply not the case, because there's way more in modern rendering than nust polygons.

Speaking of the game itself, while downsampling is nice, I've beed doing it on PC throughout entire OS4/XB1 gen, I highly recommend the 120FPS mode - the game still looks stunning but runs sooo damn smooth instead. And I hope the dev's mentioned next project is the sequel, because the game is absolutely amazing and I'd love to experience more of this stuff.
Nah not same scenario as in practice xsx has usualy higher pixel count around 25% but ps5 slight more stable fps (not too mention many games with parity and some when ps5 has higher res), is xox vs pro differences were defenitly bigger
 
But other than that, in any modern title, even cross-gens, this kind of design solution simply doesn't work that well, we're already seeing games regularly being rendered at 1400-1600p on PS5 vs 1800p-4K on XSX (so same scenarios as Pro vs 1X basically), where in theory it's the PS5 that should've push higher resolutions thanks to it's high frequencies, fillrate etc., but that's simply not the case, because there's way more in modern rendering than nust polygons.

Well this was the situation between Pro vs One X.

jgxkaam96z701.jpg


I'm not really seeing this with this gen though.
 

Rivet

Member
That's too hard to do emotionally for some:messenger_grinning_sweat:
A developer stating with no ambiguity that there are engines where the PS5 architecture is better....:goog_eek:

Yes, it's too hard for them. It has been explained a thousand times by devs though. PS5 will be slightly better in some games, Series X slightly better in other games, depending on the scenario. Exactly what we witnessed in comparison threads until now.

They just made different architecture choices. Overall, both platforms are extremely close, that's what matters.
 
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What exactly did I say that hurt your feelings so much, to be called like that?
You can't hurt my feelings haha. Calling you a shit is like someone who busts balls. To jest in a friendly but dickhead ish manner.
Are you salty with the results in this game? 😂😂😂


He is just salty 🤷‍♂️
No, couldn't care less, feel the conclusions are quite silly though.
 
One of these days some ppl will realize its not the end of the world if the PS5 is better at....something.....

Can it have 1 thing? Is that so hard?

Unless your world revolves around console wars, and ultra brand loyalty.

lol no that isn't what's going on here. Not console warring either. I own both consoles. The developer himself tells DF he didn't port the PS4 game to PS5, that he went further and rewrote the engine for the PS5's low level APIs, something people are conveniently trying to gloss over and ignore. Saying the PS5's memory setup and clock speed helped isn't the same as saying the Series X can't achieve 8K because of those differences. Series X at launch didn't benefit from the kind of engine rewrite by the sounds of what the developer said. Seems Series X is running a port of the Xbox One X game that's been updated for Series X, rather than a whole sale engine rewritten specific to the series x's strengths.

If I'm wrong, that's fine. There's nothing wrong with PS5 being better at something. We do know the PS5 should have a pixel fillrate advantage, for what's that's worth, but my understanding has always been that few games ever truly bump against those limits and are sooner to be limited by other inefficiencies in an engine. Maybe this just one such case with this particular game. I'm fine with that. I was just going off of the way things were written and explained, as well as the timing of the releases all things considered. Even shadows are done differently in the PS5 version.

Thank you for confirming that for HIS game, HIS engine, the PS5 (or in this case the PS5 RAM architecture) is better. You did a better job with the explanation than I could have ever done.

Yikes... lol. Why are you so afraid to acknowledge that the developer also says he went further by not porting the PS4 version to PS5, but instead rewrote the engine for the PS5? Is it really that hard to admit? You dare not even type the words, huh? I can honestly state with no fear the developer mentioned clock speed and memory setup as reasons for 8K on PS5, why can't you acknowledge that the dev also said there are reasons beyond those things, such as the game's engine being rewritten for PS5 rather than merely porting the PS4 game? Is it because to acknowledge that fact it would cause you to arrive at the conclusion you most fear? That Series X possibly got an upgraded Xbox One X port, and a similar rewriting of the engine for Series X would have it also running at 8K? That's it, isn't it?

charlton heston laughing GIF
 
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