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Insider Gaming: PS5 Super Resolution will be aiming for 4K120FPS (future console iterations)

Game 1​

Target – image quality close to Fidelity Mode (1800p) with Performance Mode FPS (60 FPS)

Standard PlayStation 5 –

  • Performance Mode – 1080p at 60FPS
  • Fidelity Mode – 1800p at 30FPS
PlayStation 5 Pro –

  • 1440p at 60FPS (PSSR used)

Game 2​

Target – Add Raytracing to gameplay

Standard PlayStation 5 achieved 60FPS without raytracing, and PlayStation 5 Pro achieved 60FPS with Raytracing.


Yeah, that's good enough for me to justify a Pro purchase.
 

midnightAI

Member
PS5 is upscaled 4K, the Pro will help make native 4K, upscaled 8K.

ryan reynolds hd GIF



More likely 1080p to 4k with massive amounts power left to play with
 
So let me get this clear. This pssr thing ps5 pro can run games at Say 1800p and using this pssr can upscale the game to look like its running at 4k or 8k? Leaving alot of headroom for the cpu or gpu to maximise the fps to run at 60/120fps? Am I right?

Just think of it as Sony's baked in DLSS solution and it will be easier to understand what to expect.
 

S0ULZB0URNE

Member
You mean 4K 120FPS? If we are talking about PS5 Pro then CPU won't allow it in most games but PS6 will do it.

I hope Sony implements frame gen into this and allows 60fps games to run with 120FPS/Hz output and frame gen allows to overcome CPU limitations.
The higher the resolution the less work on the CPU more about the GPU.

The current slightly slower cpu has many examples of 120hz games. The new CPU isn't much faster but the GPU is dramatically faster.
 

Bojji

Member
The higher the resolution the less work on the CPU more about the GPU.

The current slightly slower cpu has many examples of 120hz games. The new CPU isn't much faster but the GPU is dramatically faster.

45-63% isn't mindblowing difference but ok.

They can aim at 8K with something like 1440p base resolution if their upscaling is close in quality to DLSS:

And for anyone expecting native 8K on PS5 Pro in more demanding games I have some bad news, if 3090 can't do it then 7700XT-4070-3080 level GPU won't be able to do it as well.

WFovTjo.jpg


But performance with DLSS is not bad at all ^




iF3huss.jpg


Sony will more than likely emulate that.
 
yay more pixelization and break up... these technologies suck ass.
It was made to do 1440p to 4k reasonably well.
Not 720p to 8k which it will of course end up being.

Funny thing with FSR2 is that it's not free. If you do 1080p to 4k with fsr2... without it, you could have like 1200-1300p perfectly stable with TAA.
That is such a bad take and not what is happening. 720p to 1440p would be more realistic. You can't make a good 8K image with only 720p resolution base. You need a lot more real pixels than that.

PS5 Pro will simply take 1080p 60 to 1440p 60 and 1800p 60 to 4K 60 and of course will improve any games will frame rate targets that are less consistent. Its basically PS4 Pro design philosophy with better upscaling tech. That will make expectations easier to gauge if you think of it like that.
 
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xrnzaaas

Member
“Next gen” should see 30fps gaming disappear forever, which is overdue by about 10/15 years at this point.
It's gonna be the same crap as with this gen.... start off with games offering decent/good quality 60fps modes, fast forward several years later and the new games are gonna struggle hard... so either 30fps will make a comeback or you'll play in 60fps in a shitty resolution.
 

S0ULZB0URNE

Member
45-63% isn't mindblowing difference but ok.

They can aim at 8K with something like 1440p base resolution if their upscaling is close in quality to DLSS:

And for anyone expecting native 8K on PS5 Pro in more demanding games I have some bad news, if 3090 can't do it then 7700XT-4070-3080 level GPU won't be able to do it as well.

WFovTjo.jpg


But performance with DLSS is not bad at all ^




iF3huss.jpg


Sony will more than likely emulate that.

I never go buy multiplatform games especially cross gen games like above for examples.
GPU which is 3X more powerful without counting other optimizations is what I said was dramatically faster cause it is.
 
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Bojji

Member
I never go buy multiplatform games especially cross gen games like above for examples.
GPU which is 3X more powerful without counting other optimizations is what I said was dramatically faster cause it is.

It's not 3x more powerful but you can believe whatever you want.
 

midnightAI

Member
It’s already leaked.
Awkward John Krasinski GIF by Saturday Night Live
Yes, and one of those modes is likely 1080p to 4k, exactly like I said. No Dev is gonna bother with 4k to 8k (or rather, the majority won't, you'll get outliers)

Edit: and if you are talking about the leak being the op. That specifies future hardware will be 60fps8k, not that PS5 Pro can do that. 8k is a useless target (at this time)
 
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midnightAI

Member
Don't understand what you post so troll instead eh?

It either it will or wont! You can't have it both ways lol

Outliers is better than none
Huh? I think it's vastly more important to estimate how they will use the tech. 8k TV owners are few and far between, not sure of ratios but wouldn't surprise me if it's less than 1% so why even use that as a target? There is, what, 1 game on PS5 that is 8k, a much better use of resources is to render to a lower resolution and use of AI upscaling.
 
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CLW

Member
I mean seriously why? Doesn’t “fake” frames create lag in games. I’ve honestly never understood the RT diss craze ones a fps killer the other adds input lag seems like gamers would like to avoid both at all costs
 

bitbydeath

Member
Yes, and one of those modes is likely 1080p to 4k, exactly like I said. No Dev is gonna bother with 4k to 8k (or rather, the majority won't, you'll get outliers)

Edit: and if you are talking about the leak being the op. That specifies future hardware will be 60fps8k, not that PS5 Pro can do that. 8k is a useless target (at this time)
I think you’ll be surprised, 4K got a lot of hate before PS4 Pro released with a lot of the same arguments.

-nobody has one
-I just want more frames
-nobody will use it

Just wait for PS6 Pro and we’ll get the same arguments all over again about 16K.
 
I mean seriously why? Doesn’t “fake” frames create lag in games. I’ve honestly never understood the RT diss craze ones a fps killer the other adds input lag seems like gamers would like to avoid both at all costs

This tech is not fake frames its just AI upscaling of the resolution like DLSS. This is not frame regeneration. The frames will still be native. The leaked documents literally stated PSSR is basically a machine learned enhanced version of TAAU.
 
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S0ULZB0URNE

Member
Huh? I think it's vastly more important to estimate how they will use the tech. 8k TV owners are few and far between, not sure of ratios but wouldn't surprise me if it's less than 1% so why even use that as a target? There is, what, 1 game on PS5 that is 8k, a much better use of resources is to render to a lower resolution and use of AI upscaling.
It's for down-sampling 8K to 4K which could be viable.

Opinions on if they should do this or not are irrelevant as this has been a long time rumor so expect it.
 

Kerotan

Member
4K should be that resolution. You would need to sit less than a meter from a 65" screen, or have a screen hundreds of inches in size at a normal viewing distance, to see any appreciable difference.

8K is basically a meme resolution.
I sit 1M from my 55" when playing some single player games. Bring it on!
 

ManaByte

Gold Member
I think you’ll be surprised, 4K got a lot of hate before PS4 Pro released with a lot of the same arguments.

-nobody has one
-I just want more frames
-nobody will use it

Just wait for PS6 Pro and we’ll get the same arguments all over again about 16K.

Video games don't drive TV adoption, movies and TV shows do and Hollywood is not producing 8K content and won't. The primary reason is because their library content will forever max out at 4K as they discovered that when scanning a 35MM negative digitally, you can't pull any more detail from it any higher than 5K. So they're archiving all of their film content in 4K because there's no benefit to go higher than that. The most common digital camera used for movies now is the Arri Alexa 65, which is a 65mm IMAX camera that films at 6K, but the movies are finished in 4K.
 

bitbydeath

Member
Video games don't drive TV adoption, movies and TV shows do and Hollywood is not producing 8K content and won't. The primary reason is because their library content will forever max out at 4K as they discovered that when scanning a 35MM negative digitally, you can't pull any more detail from it any higher than 5K. So they're archiving all of their film content in 4K because there's no benefit to go higher than that. The most common digital camera used for movies now is the Arri Alexa 65, which is a 65mm IMAX camera that films at 6K, but the movies are finished in 4K.

PS2 is infamous for driving DVD adoption
PS3 was key in defeating HD-DVD
PS3/PS4 drove 1080P TV sales
PS4 Pro/PS5 helped 4K take off
PS5 Pro/PS6 will do the same for 8K
 

midnightAI

Member
They need to get TV sales and consoles have always been a key driver.
Do you have any stats to back this claim up?
In 2023 they sold 197 million TV's globally which is down on 2022 but shows they sell nearly 200 million TV's a year, if consoles were the key driver they would be a lot lower than that (Sony wanted to sell 25 million PS5's but fell short). TV programmes/Movies/Streaming (Youtube etc. Smart TV's) are the key driver for TV sales, consoles do have a hand in it but its tiny compared to those other reasons I mentioned
 
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bitbydeath

Member
Do you have any stats to back this claim up?
In 2023 they sold 197 million TV's globally which is down on 2022 but shows they sell nearly 200 million TV's a year, if consoles were the key driver they would be a lot lower than that (Sony wanted to sell 25 million PS5's but fell short). TV programmes/Movies/Streaming (Youtube etc. Smart TV's) are the key driver for TV sales, consoles do have a hand in it but its tiny compared to those other reasons I mentioned
Mentioned it above, consoles have been a key driver for taking on new formats.
 

midnightAI

Member
Not in reality.
Well, that isnt strictly true, I feel he is wrong about all others (the movie industry, include porn was the driver for DVD and Blu-Ray) except for the PS3. At the time Blu-ray was launched all the players were quite expensive (good ones anyway) and the best way of playing Blu-rays for a while was the PS3. But then you could argue it wasnt really PS3 driving Blu-ray sales but more Blu-ray helping drive PS3 sales (I know at least two people who bought PS3's with no intention of ever playing games on it they only wanted it for movie playback)
 
LOL! Maybe a bit, but 30 fps has to stay. It's what drives some games to look next-gen. Not all games even need 60 fps. Hellblade 2 would be worthless in 60 fps.
I never felt high framerates were important, I think I played Crysis with some 10 fps or whatever. It was stuttery but not blurry. But 30fps just sucks on 4k TVs for some reason. PS4 games look alright on my "ancient" small FHD TN-Panel but look like a blurry mess on OLED, in motion. (not quite like Uncharted1 but still) I always choose Performance mode in every game, since Quality barely looks different if even noticeable, but it is always much much smoother and clean. It's kinda like FHD always was not that sharp, so 30fps blur was just "whatever, dont care", but 4k static to 4k in 30fps motion is always like some sort of glaring nor only marketing RTX on/off switch.

30 is only fine in more static games, Hellblade probably also Star Wars Eclipse, where you don't move the camera that much all the time or at least not fast. 30 with 4k basically cancel each other out.
 
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Fake

Member
I am blocked by the OP author so can't see all his Tweets but..



I mean, everyone with half brain would look at the visual quality of next gen games a tell there is something wrong about. 8K tag on games that run at dynamic 720p resolution.

UE5 proved to be a total scam in this departament. The team behind UE5 just want graphic photorealism at the cost of total brutal force.

"Just use NASA pc settings'. Consoles was all about optimization and this gen was the worst generation in this departament. They just turn ON Dynamic Resolution Scaler, force FSR and say 'homework is done'.

John is litelary saying 'no optimizations, but AI will fix that'.
 
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I am blocked by the OP author so can't see all his Tweets but..


His main argument is 30fps titles will stay at 30fps. I mean, what 30fps titles? He is even admitting what they showed of PSSR is promising (nice). Just bad faith arguments all along.

Also, just wait for next-gen 2025-2026 meaning don't buy PS5 Pro, just buy next Xbox.
 
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