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Oculus Quest 2 has sold 10 million units

GHG

Member
Problem is that all those are available to play without VR...you need a critical mass of games [experiences]that are must play in VR for most people.

That's... Not true for most of the games he listed. I also listed a bunch of games above that require VR. You're lost.

My name is GHG and I don't like people with views different from mine to argue with me on a discussion forum.

I think they are: delusional and laughable with nonsense views. I'm also a big fan of sales-based schadenfreude....

Hear me roar.

Ok, so scratch that, you're just an immature child.

Assumption 1 - "Other than Half Life Alyx and Microsoft Flight Simulator" it's lacking "killer apps".

I list a bunch of games more popular than Flight Sim (which you threw into the "killer app" category BTW) in VR and suddenly they don't count?

Assumption 2 - "we can't say VR has gone mainstream yet"

In addition to all the information provided above have a chew on this:

xePTbCT.jpg



Source:


The companion app was being downloaded more than tiktok, YouTube, Snapchat, instagram, all the console apps, etc. But yet, you still want to maintain the stance that it's "not mainstream"?

You should be open to allowing your assumptions to be challenged, if not then discussion forums probably aren't the place for you.
 

GHG

Member
I would say less than 10% of the Quest store is worth actually spending money on. But that's just me. The rest is pretty awesome stuff.

The problem with saying xxx% of games are "trash" or words to that effect is that it also applies to pretty much every open videogames storefront in existence. The same can be said for Steam and the mobile app stores. What's important is that the quality game experiences that you can have thoroughly outshine all the fodder available, at which point the cream will naturally rise to the top. Nobody is talking about or demoing the shallow, derivative (and outright broken) experiences, and rightly so.
 

ReBurn

Gold Member
The problem with saying xxx% of games are "trash" or words to that effect is that it also applies to pretty much every open videogames storefront in existence. The same can be said for Steam and the mobile app stores. What's important is that the quality game experiences that you can have thoroughly outshine all the fodder available, at which point the cream will naturally rise to the top. Nobody is talking about or demoing the shallow, derivative (and outright broken) experiences, and rightly so.
If it helps I also feel that way about every other video game storefront in existence.
 
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Romulus

Member
The only weakness in your argument is that the market is much bigger than when the consoles you mention were released. It's possible to sell millions and not be "mainstream" nowadays. That's what makes the conversation interesting. Finding the right metric is not as straightforward.

Its not straightforward youre right, but people were extremely quick to compare console and VR sales for years. But now that VR is outselling most every console ever made its unfair somehow. Not saying thats your argument but you get the idea.
 

GHG

Member
If it helps I also feel that way about every other video game storefront in existence.

I do as well, it's just a fact of the open ended nature of these things.

But personally I'll take that over having things being overly curated for me. I always like to be the one to decide whether or not something is worth my time and money, not someone else. I also think allowing indie developers to have a route to publish without them having to jump through too many hoops is important - most of the creativity and innovation comes from indie devs these days.
 

Marvel14

Banned

That's... Not true for most of the games he listed. I also listed a bunch of games above that require VR. You're lost.



Ok, so scratch that, you're just an immature child.

Assumption 1 - "Other than Half Life Alyx and Microsoft Flight Simulator" it's lacking "killer apps".

I list a bunch of games more popular than Flight Sim (which you threw into the "killer app" category BTW) in VR and suddenly they don't count?

Assumption 2 - "we can't say VR has gone mainstream yet"

In addition to all the information provided above have a chew on this:

xePTbCT.jpg



Source:


The companion app was being downloaded more than tiktok, YouTube, Snapchat, instagram, all the console apps, etc. But yet, you still want to maintain the stance that it's "not mainstream"?

You should be open to allowing your assumptions to be challenged, if not then discussion forums probably aren't the place for you.
I wasn't making assumptions. I was making a proposition: that VR will be truly mainstream when 2 conditions are satisfied: enough gamers use it regularly as a main gaming device on par with a traditional console or a pc and when there are at least 10 broad cross genre killer apps "must plays in VR" that effectively sell systems to a mass of gamers with recognisable brands. Skyrim VR and RE4 don't do that as they can be played fine without VR and most of the VR exclusive titles you mentioned don't have mass market recognition or appeal yet.

Instead of engaging with my proposiitons and arguing why they are wrong you present alternative metrics. But not for consideration, rather as self evident facts that don't require discussion.


x men comfort GIF
 
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Blade2.0

Member
I'm waiting for occulus 3 or 4 and then jumping in. I got the PSVR at the moment but those ps move controllers are really holding it back.
 

Ozriel

M$FT
Perfect comparison honestly. I think it was mostly the Wii itself that was the killer app, and the experience of playing in a new way through the hardware. The title itself was okay, but not exactly a "killer app" in the traditional sense. I guess it's a mostly semantic difference because we kind of agree, but also disagree.


I’m in complete disbelief that anyone on an enthusiast gaming forum can say that Wii Sports wasn’t a massive system seller and a killer app for the Wii.
Ditto Bear Saber for untethered VR.

There should be some sort of gamer cred revocation or something for making these arguments.
 

Romulus

Member
I wasn't making assumptions. I was making a proposition: that VR will be truly mainstream when 2 conditions are satisfied: enough gamers use it regularly as a main gaming device on par with a traditional console or a pc and when there are at least 10 broad cross genre killer apps "must plays in VR" that effectively sell systems to a mass of gamers with recognisable brands. Skyrim VR and RE4 don't do that as they can be played fine without VR and most of the VR exclusive titles you mentioned don't have mass market recognition or appeal yet.

Instead of engaging with my proposiitons and arguing why they are wrong you present alternative metrics. But not for consideration, rather as self evident facts that don't require discussion.


x men comfort GIF


I'm still trying to understand your requirements.

Quest 2 is on course to do those console numbers, its literally beating down all the console sales except 2-3 standouts in first year sales. And the thread is about a NEW device, being only a year old. Why would it already have this massive library of exclusives considering that? Seems unfair considering PS3, PS4, PS5 and many other devices that had a lackluster first year. I honestly think the Quest 2 lineup is superior to many consoles first year.
 

Marvel14

Banned
I'm still trying to understand your requirements.

Quest 2 is on course to do those console numbers, its literally beating down all the console sales except 2-3 standouts in first year sales. And the thread is about a NEW device, being only a year old. Why would it already have this massive library of exclusives considering that? Seems unfair considering PS3, PS4, PS5 and many other devices that had a lackluster first year. I honestly think the Quest 2 lineup is superior to many consoles first year.
Yup...it wouldn't surprise me if Quest 2 made the breakthrough. I am just saying that it hasn't done so yet.

There are folk in this thread saying "10 million sold in a year, more than supply constrained consoles as well as lots of related downloads and surveys all conclusively prove that VR is now mainstream gaming " All I'm saying is "not yet, its too early but here's how we can confirm when it happens"
 
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MrFunSocks

Banned
Yup...it wouldn't surprise me if Quest 2 made the breakthrough. I am just saying that it hasn't done so yet.

There are folk in this thread saying "10 million sold in a year, more than supply constrained consoles as well as lots of related downloads and surveys all conclusively prove that VR is now mainstream gaming " All I'm saying is "not yet, its too early but here's how we can confirm when it happens"
Yeah the only device that will make said "breakthrough" is something like the Quest - wireless, cheap, accessible, and by a big brand that people love - and lets be clear, more people like facebook than hate it (by probably a factor of a million to 1).

The Quest 2 is doing really well, it made me buy one purely because it's not tethered, it's not an extravagant price, and I can use it by itself or with my PC.
 

Romulus

Member
Yeah the only device that will make said "breakthrough" is something like the Quest - wireless, cheap, accessible, and by a big brand that people love - and lets be clear, more people like facebook than hate it (by probably a factor of a million to 1).

The Quest 2 is doing really well, it made me buy one purely because it's not tethered, it's not an extravagant price, and I can use it by itself or with my PC.


Off topic, how are liking it?
 

Romulus

Member
It's pretty cool, though I haven't used it too much due to lack of free/cheap games. Almost everything on there seems to be like $50 or so. Pretty cool for watching netflix, and google earth is pretty damn amazing on it.

Have you used a referral code to get your $60 credit? Pm me if not.
 

GHG

Member
I wasn't making assumptions. I was making a proposition: that VR will be truly mainstream when 2 conditions are satisfied: enough gamers use it regularly as a main gaming device on par with a traditional console or a pc and when there are at least 10 broad cross genre killer apps "must plays in VR" that effectively sell systems to a mass of gamers with recognisable brands. Skyrim VR and RE4 don't do that as they can be played fine without VR and most of the VR exclusive titles you mentioned don't have mass market recognition or appeal yet.

Instead of engaging with my proposiitons and arguing why they are wrong you present alternative metrics. But not for consideration, rather as self evident facts that don't require discussion.


x men comfort GIF

And you are yet to consider the fact that it's going mainstream without satisfying either of your arbitrary conditions. Like I said, gaming is far broader than what you see on these forums and VR is creating a new generation of gamers who aren't interested in (and never were going to be interested in) the "traditional" gaming franchises that people here obsess over. Do mobile gamers have the same habits and/or play the same games as console gamers?

A narrow minded approach where you ignore the games that are currently available on the system along with ignoring the signals that exist in the broader market (such as the app store metrics, videos of kids receiving their quests going viral on social media, videos of people trying their quests for the first time going viral, etc), means that you're forcing everything into an artificial box that somehow suits your narrative. There are no alternative metrics, the data I've presented you with are the metrics, hence the worlds financial media are reporting on them. You would know that if you bothered to read the article instead of dismissing everything:

"App Store rankings aren’t perfect, but they offer a good snapshot of how popular a given app is at a moment in time. It’s also a good peek into technology trends every Christmas as folks activate all their new gadgets."

The points you argue aren't substantiative, they are all based on personal feelings. The irony is that if you'd actually gone through some of the sources I've provided there's plenty of discussion points there which would have enabled you to come up with previous examples of technology to support your broader argument.

The question isn't whether or not the quest has gone mainstream, we are well past that stage. The question now turns to whether or not this surge in sales over the last 12 months is sustainable and whether or not it's just a fad.
 

Stitch

Gold Member
It's pretty cool, though I haven't used it too much due to lack of free/cheap games. Almost everything on there seems to be like $50 or so. Pretty cool for watching netflix, and google earth is pretty damn amazing on it.
The Fanatical Bundle is a pretty good deal
 

Punished Miku

Gold Member
It's pretty cool, though I haven't used it too much due to lack of free/cheap games. Almost everything on there seems to be like $50 or so. Pretty cool for watching netflix, and google earth is pretty damn amazing on it.
I've not encountered a $50 game honestly. The only two expensive ones I wanted are RE4 and Walking Dead which were $40.

Cheap games I've seen in the last week around $15:
  • Rez Infinite
  • WWI Planes (forget what its called)
  • Walkabout mini-golf
  • Gorn
  • Vader Immoral Trilogy was $15 total
  • ZeroCalibur was on sale
  • Super Hot was $17
  • Moss was $20
I guess I'm looking at NA prices though, so it might be different. I don't know.
 
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Calverz

Member
Got family round for Christmas. Whole host of ages. Taking turns playing walkabout mini golf and casting it to my Xbox so everyone can watch.

They all love it. It feels like a wii sports moment again.
 

Wonko_C

Member
Problem is that several of those are available to play without VR...you need a critical mass of games [experiences]that are must play in VR for most people.
This is what worries me about Sony's approach to hybrid games on NGVR. Most people will not go out of their way to buy a headset to play Uncharted 5/GoW/Spider-Man in VR when they have the option to just play them on the TV they already have. These games won't really translate into more headsets sold.

As much as I would prefer those games to go VR-exclusive so people feel compelled to buy a headset, the reality is that would only end up making players angry because they won't be able to play the next entries in their favorite franchises. The outrage at Half-Life Alyx was something to behold.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
The points you argue aren't substantiative, they are all based on personal feelings. The irony is that if you'd actually gone through some of the sources I've provided there's plenty of discussion points there which would have enabled you to come up with previous examples of technology to support your broader argument.

The question isn't whether or not the quest has gone mainstream, we are well past that stage. The question now turns to whether or not this surge in sales over the last 12 months is sustainable and whether or not it's just a fad.

Exactly! And I think once PSVR2 comes out and some of the 3rd party games can be played there too, it'll only help the Quest 2.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
This is what worries me about Sony's approach to hybrid games on NGVR. Most people will not go out of their way to buy a headset to play Uncharted 5/GoW/Spider-Man in VR when they have the option to just play them on the TV they already have. These games won't really translate into more headsets sold.

As much as I would prefer those games to go VR-exclusive so people feel compelled to buy a headset, the reality is that would only end up making players angry because they won't be able to play the next entries in their favorite franchises. The outrage at Half-Life Alyx was something to behold.

You are forgetting that some people would "choose" to play in the VR mode with some of the big AAA games. It happened with RE VII 100%! The thing is.......the whole game needs to be made with VR in mind. And that's something I "DON'T" want for GoW, Uncharted 5, or Spiderman.
 

fart town usa

Gold Member
I plan on getting one because it's pretty cheap considering it's an all-inclusive VR machine.

Looking at their website though, worse design imaginable. Try finding a list of the games available... It's impossible from what I can tell. Or maybe there really are only 40 or so games available on the platform. If that's the case, 99% of them look like trash. RE4 VR is the only thing I'm interested in.
 

CrustyBritches

Gold Member
I plan on getting one because it's pretty cheap considering it's an all-inclusive VR machine.

Looking at their website though, worse design imaginable. Try finding a list of the games available... It's impossible from what I can tell. Or maybe there really are only 40 or so games available on the platform. If that's the case, 99% of them look like trash. RE4 VR is the only thing I'm interested in.
They designed the website so when you scroll to the bottom of the section it loads the next section. 'Browse All' is at the bottom after loading 4 sections, or so. There's a lot more than 40 games on the store, and there's plenty of good games to choose from.

Then there's the old 'applab.games' link that now seems to forward you to SideQuest. This allows you to browse and link to games directly in the Quest 2 store for download. There's a bunch of fun games on there, many of them free.
 

fart town usa

Gold Member
They designed the website so when you scroll to the bottom of the section it loads the next section. 'Browse All' is at the bottom after loading 4 sections, or so. There's a lot more than 40 games on the store, and there's plenty of good games to choose from.

Then there's the old 'applab.games' link that now seems to forward you to SideQuest. This allows you to browse and link to games directly in the Quest 2 store for download. There's a bunch of fun games on there, many of them free.
Much appreciated, "Browse All" is exactly what I was looking for, lol.

I'll be sure to give it another look.
 

darthvargi

Member
I plan on getting one because it's pretty cheap considering it's an all-inclusive VR machine.

Looking at their website though, worse design imaginable. Try finding a list of the games available... It's impossible from what I can tell. Or maybe there really are only 40 or so games available on the platform. If that's the case, 99% of them look like trash. RE4 VR is the only thing I'm interested in.
There are a lot of great games but I agree with you. I mean it's obviously selling so whoever is running marketing is doing something right or they're chasing a different demographic than traditional gamers but I agree with the poor representation of what's on the platform.

Many of my friends think of VR being another Wii motion controller fad and the marketing sort of reinforces that. I wish they'd showcase more of the more traditional games like Sinners and Saints and even something like Zero Caliber Reloaded to get that audience as well.
 

CrustyBritches

Gold Member
I got beat saber, vader immortal series and RE4... any other recommendations?
The Fanatical Quest VR Bundle is $15 and you get a 60%-off coupon for Zero Caliber: Reloaded that makes it $10, so you pay $25 and get Zombieland: Headshot Fever and Zero Caliber: Reloaded, plus a bunch of other games you might find interesting.

The Quest New Year Sale is going right now with many of the most popular Quest 2 games on discount. I recommend Gun Club for $16. It's a great showcase game if you're playing with friends or family.
 

MrFunSocks

Banned
I've not encountered a $50 game honestly. The only two expensive ones I wanted are RE4 and Walking Dead which were $40.

Cheap games I've seen in the last week around $15:
  • Rez Infinite
  • WWI Planes (forget what its called)
  • Walkabout mini-golf
  • Gorn
  • Vader Immoral Trilogy was $15 total
  • ZeroCalibur was on sale
  • Super Hot was $17
  • Moss was $20
I guess I'm looking at NA prices though, so it might be different. I don't know.
Yeh Aussie prices here sorry.
 

Marvel14

Banned
And you are yet to consider the fact that it's going mainstream without satisfying either of your arbitrary conditions. Like I said, gaming is far broader than what you see on these forums and VR is creating a new generation of gamers who aren't interested in (and never were going to be interested in) the "traditional" gaming franchises that people here obsess over. Do mobile gamers have the same habits and/or play the same games as console gamers?

A narrow minded approach where you ignore the games that are currently available on the system along with ignoring the signals that exist in the broader market (such as the app store metrics, videos of kids receiving their quests going viral on social media, videos of people trying their quests for the first time going viral, etc), means that you're forcing everything into an artificial box that somehow suits your narrative. There are no alternative metrics, the data I've presented you with are the metrics, hence the worlds financial media are reporting on them. You would know that if you bothered to read the article instead of dismissing everything:



The points you argue aren't substantiative, they are all based on personal feelings. The irony is that if you'd actually gone through some of the sources I've provided there's plenty of discussion points there which would have enabled you to come up with previous examples of technology to support your broader argument.

The question isn't whether or not the quest has gone mainstream, we are well past that stage. The question now turns to whether or not this surge in sales over the last 12 months is sustainable and whether or not it's just a fad.
Just a tip, but when you call people delusional plus other choice descriptors and declare that their points are not substantive yet manage to out argue yourself and make their point for them, you come across as not credible, tiresome and fundamentally not worth engaging with.

Going mainstream means exactly what you admit at the end that you cannot yet claim: that it is not a flash in the pan fad but a legitimate and sustained alternative gaming interface. That's been my entire point through your inane put downs and dismissive and tone deaf attitude. Would you say the Wii Balance Board went mainstream and is now a legit alternative gaming approach just because It sold tens of millions of units for a couple of years? If you do then for you going mainstream is indistinguishable from a sales fad and there's nothing to argue: 10 million units sold is mainstream acceptance by definition!

I had to re read your last sentence. I seriously couldn't believe what I was reading...
 
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Romulus

Member
Just a tip, but when you call people delusional plus other choice descriptors and declare that their points are not substantive yet manage to out argue yourself and make their point for them, you come across as not credible, tiresome and fundamentally not worth engaging with.

Going mainstream means exactly what you admit at the end that you cannot yet claim: that it is not a flash in the pan fad but a legitimate and sustained alternative gaming interface. That's been my entire point through your inane put downs and dismissive and tone deaf attitude. Would you say the Wii Balance Board went mainstream and is now a legit alternative gaming approach just because It sold tens of millions of units for a couple of years? If you do then for you going mainstream is indistinguishable from a sales fad and there's nothing to argue: 10 million units sold is mainstream acceptance by definition!

I had to re read your last sentence. I seriously couldn't believe what I was reading...


I think the balance board comparison is really shitty. Wii is not a device that can do hardcore games or simulators, its confined to casual outside of a few forced exceptions. VR thrives at hardcore and casual, and does sims better than traditional gaming and casual better than Wii.
Kinect had a similar problem but a better comparison. But still, it was far too restricted to one type of gaming.
The sales graph is also very different, VR has slowly increased for the last 5 yeara before taking off, whereas kinect surged and died. 3dtv was similar.
VR is very different looking at its graph, its a continuous arc upwards, steeper and steeper.
 

Marvel14

Banned
I think the balance board comparison is really shitty. Wii is not a device that can do hardcore games or simulators, its confined to casual outside of a few forced exceptions. VR thrives at hardcore and casual, and does sims better than traditional gaming and casual better than Wii.
Kinect had a similar problem but a better comparison. But still, it was far too restricted to one type of gaming.
The sales graph is also very different, VR has slowly increased for the last 5 yeara before taking off, whereas kinect surged and died. 3dtv was similar.
VR is very different looking at its graph, its a continuous arc upwards, steeper and steeper.
To be clear, I am not saying BB is similar or comparable to VR except in one way: that it provides a new interface and an alternative way to play.

And you make an excellent additional point: a sustained medium term upward sales trajectory strongly suggests that we are seeing a permanent structural shift in the gaming market.. This makes GHG's sales fad admission even more bizarre.

Still think my two criteria are the sort of thing which would confirm that the shift is permanent though....
 
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Simms

Neo Member
To be clear, I am not saying BB is similar or comparable to VR except in one way: that it provides a new interface and an alternative way to play.

And you make an excellent additional point: a sustained medium term upward sales trajectory strongly suggests that we are seeing a permanent structural shift in the gaming market.. This makes GHG's sales fad admission even more bizarre.

Still think my two criteria are the sort of thing which would confirm that the shift is permanent though....

The point everyone is making is your criteria is arbitrary - i.e pulled out from you arse (ass). How did you come up with those metrics?
 

GHG

Member
Just a tip, but when you call people delusional plus other choice descriptors and declare that their points are not substantive yet manage to out argue yourself and make their point for them, you come across as not credible, tiresome and fundamentally not worth engaging with.

Going mainstream means exactly what you admit at the end that you cannot yet claim: that it is not a flash in the pan fad but a legitimate and sustained alternative gaming interface. That's been my entire point through your inane put downs and dismissive and tone deaf attitude. Would you say the Wii Balance Board went mainstream and is now a legit alternative gaming approach just because It sold tens of millions of units for a couple of years? If you do then for you going mainstream is indistinguishable from a sales fad and there's nothing to argue: 10 million units sold is mainstream acceptance by definition!

I had to re read your last sentence. I seriously couldn't believe what I was reading...

Jesus christ... I'm not "arguing myself out of a point", this isn't chess you moron. It's simply exploring a potential future scenario, literally the very thing you should be doing if you're going to sit here and argue against the gathering momentum VR is experiencing right now. Due to your clear lack of critical thinking skills you came in the hope of confirmation bias (which you didn't receive so you've just ended up being thoroughly disappointed and lashed out at the first opportunity you got). There are two potential future scenarios - the momentum continues or it slows - both can be discussed.

I knew there would come a point where you'd bring up some shitty Nintendo hardware as an example, just typical. It's not even close to being the same thing. Sales numbers are not looked at in a vacuum, 10 million in a single year when it's the main piece of hardware (not an add-on peripheral for a platform that has already sold 10's of millions) is a lot and the 10 million was prior to the more recently discussed surge.

If you want to talk about Nintendo examples then let's look at the Wii. Over 100 million units sold and it still managed to be a fad. Something becoming a fad doesn't prevent it from being mainstream, they are not mutually exclusive. Fitbits were also a fad - over 110 million sold.

Some more stuff for you regarding it being mainstream by the way, if you want to say that it's not then argue against these points individually (good luck):

The Quest 2 is on its way to being one of the more successful consoles this generation, especially if Christmas 2021 is any indication. Swaths of developers have noted a massive uptick in sales, concurrent players, and every other metric that shows that VR has finally hit the mainstream in a big way.


This makes GHG's sales fad admission even more bizarre.

There was no "fad admission". You can't read, but we already knew that.
 
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Buggy Loop

Member
If a VR developer not porting his game on stand-alone Quest 2 at the moment is probably missing out on a ton of cash. Sure it helps PCVR sales too, but I’m pretty sure most (as in Christmas gifts), are exploring the stand-alone store first and foremost.
 

Marvel14

Banned
The point everyone is making is your criteria is arbitrary - i.e pulled out from you arse (ass). How did you come up with those metrics?
First you have to say whether you agree with the premise that we need metrics that show that the structure of the gaming industry has permanently altered with VR as either an alternative on a par with other interfaces or as the emerging preeminent interface of the future (either one works).

If you do then you need to look for metrics that describe a change in structure. I just picked an obvious one for consumer behaviour and preferences(demand) and another fairly obvious one for the supply offering of the VR interface to be as deep and broad and a driver of hardware sales as there exists for consoles. I never claimed that I had the precise correct indicators. In fact a discussion on this point would itself be interesting.
 
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Marvel14

Banned
There was no "fad admission". You can't read, but we already knew that.

The question now turns to whether or not this surge in sales over the last 12 months is sustainable and whether or not it's just a fad

I'm not responding to you anymore...you're full of the brown stuff and it's a waste of time.

💩

cheers.
 
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Romulus

Member
I do think the point about something being mainstream temporarily is a good point. The Wii was a colossal success, and no doubt mainstream, but it wasn't some replacement for traditional gaming. VR could go the same way, but what makes it very different is VR technology has a duality that most other forms of technology can't match. It does hardcore and causal really well, all the while getting smaller and more comfortable with better and better games. Not to mention that the biggest bank in the world backing it, and a helluva a starting point with Quest 1 and 2.
The constant upward sales graph also indicates success. The people predicting the next 3dTV were dead wrong.
 
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ZehDon

Gold Member
According to Steam's most recent hardware survey, Quest 2 basically walked in and took over the PC VR space, now accounting for 36.32% of the PC VR market. In fact, it has more market share than the next two most popular Headsets combined, one of which is Facebook's own Rift S.

d1Ttj5U.png


Facebook's approach to VR has clearly struck a chord.
 

MrFunSocks

Banned
I played some Beat Sabre and Super Hot on my Quest 2 last night, along with some of my friends who came around for New Years, and everyone had a blast with it. Super Hot is so much better in VR than on Xbox. I was going to buy Beat Sabre until I googled the track list and saw that it’s just all original music, not like rock band etc. Paying AUD$50 for that is a bit of a tough sell especially when the dlc isn’t plentiful or much to my taste.
 

Punished Miku

Gold Member
I played some Beat Sabre and Super Hot on my Quest 2 last night, along with some of my friends who came around for New Years, and everyone had a blast with it. Super Hot is so much better in VR than on Xbox. I was going to buy Beat Sabre until I googled the track list and saw that it’s just all original music, not like rock band etc. Paying AUD$50 for that is a bit of a tough sell especially when the dlc isn’t plentiful or much to my taste.
Yeah I got Super Hot and played it on the TV initially and lost interest after an hour. Got it again in VR and it's one of the most insane gaming experiences I've ever had. Basically doing combat training in the Matrix.

Hopefully they're working on a sequel at some point.
 

Shai-Tan

Banned
I think we're still in first gen vr. They can make the screens better etc but what would really set vr apart is more accurate interaction. Wand aiming is more fun than controller or mouse to me but other interaction is often only slightly better than the "e" button (with slightly less auto aim). When the controllers/gloves/physics systems/whatever get better longer term vr will have its own paradigm.
 
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