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Horizon Forbidden West - Digital Foundry Tech Review - A PS5 Graphics Masterclass

it's just low resolution. The only tool to really combat shimmering is very heavy TAA, super high res (4k not even enough)... or just DLSS.

i think that's tendentially true, but with temperal accumulation you can net exceptional results with subnative resolutions like for example insomniac has proven. the "heavy" you discribe implies that it comes with too much of a tradeoff in clarity. i don't think that you can make such a generalization nowadays. not all TAA is created equally.
 
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GHG

Gold Member
Look at the pics on the bottom.
Click resolution vs performance full screen photos and switch around... 1800p mode looks way blurrier than I expected. 100% I will stick to 4k

F8AKr0Q.jpg

Yeh... I'll commit crimes against mankind and play this at 30fps for now and then potentially at 60 in any future PC release. Their AA solution sucks.
 

MikeM

Member
Would be cool if the PS4 version, when played on a PS5, had a 120fps mode.

Blow Your Mind Wow GIF by Product Hunt


Can’t wait for Friday. Literally- I just want to sleep and wake up on Friday.
 

Turk1993

GAFs #1 source for car graphic comparisons
Game looks really nice, fuck. Maybe i should grab it friday so it can keep me busy till March 4 when GT7 releases.
 

Sygma

Member
well metro EE looked extreamly broken with HDR and DLSS on at release (haven't checked back since then). i always assumed that was a dev problem and not DLSS's. if it's still there that might not be the case.

It's not just Métro, Nioh 2 and Zero Dawn have the same issue and I'd bet that wolfenstein Youngblood suffers from it as well (quote possibly death stranding too) I'd add cp 2077 too but it was basically broken from the get go so
 
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SlimySnake

Flashless at the Golden Globes
I said "What the fuck" out loud several times during the video..

Absolutely stunning game, a generation apart from Zero Dawn in both macro and micro detail while being a simple cross-gen title at the same time. Hats off to Guerilla.
Like Hunnybun pointed out, the fact that they halved the resolution of the PS4 version probably gave them 100% more GPU resources to push more detail and interactivity. It's probably how they were able to get interatice foliage, better character models, flying streaming, and more 6 more GI bakes.

We need more devs to realize this going forward. Stick with either 1440p or 4kcb instead of native 4k. Or better yet, 1080p with TSR like the Matrix demo. And focus on pushing visual fidelity over raw pixel counts.
 

Aenima

Member
Gorgeous looking game. Im not getting it at launch, cuz Elden Ring and GT7, but this video managed to get me much more hyped about the game. The zoomed in details on vegetation and ground was mindblowing. Also massive increase in quality for the long distant vistas. Cant wait to start exploring the world.
 

elliot5

Member
The variety of assets and detail and overall tech art is very impressive. Guerrilla have done exceptional work. Hats off to them. Maybe I’ll get around to playing it some day. Never played Horizon 1.

I don’t love the art direction, but still respect the work and craft on display here
 

elliot5

Member
Is this spoilery?

Do they show new machines\story bits\new character etc.??
As someone with no background it didn’t seem spoilery to me. It does show a few new characters but no context. Some locations are shown to show the depth and variety but again no context. No new machines that weren’t shown already iirc
 

Haggard

Banned
Time to dust off my PS5 come this friday.
Glad to see GG delivered, even though I really dislike that the performance mode`s draw distance had to be cut down as much as it did.
 

Sygma

Member
Like Hunnybun pointed out, the fact that they halved the resolution of the PS4 version probably gave them 100% more GPU resources to push more detail and interactivity. It's probably how they were able to get interatice foliage, better character models, flying streaming, and more 6 more GI bakes.

We need more devs to realize this going forward. Stick with either 1440p or 4kcb instead of native 4k. Or better yet, 1080p with TSR like the Matrix demo. And focus on pushing visual fidelity over raw pixel counts.

How about no
 

ethomaz

Banned
Now this is complete BS.

It’s probably the best looking PS4 game at this point and you’re saying it’s not worth it to play the game there, for those who don’t have PS5 consoles?
How can it be bullshit if it true? lol

It has several cut backs that makes the game ugly... it looks like a different game in native 4k30fps without any cut back... even the 1800 CBR 60fps looks like a PS4 Pro enhanced version that even without cut backs has a lot of downgrade in clarity and graphics settings and that is not good :(
 
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It's not just Métro, Nioh 2 and Zero Dawn have the same issue and I'd bet that wolfenstein Youngblood suffers from it as well (quote possibly death stranding too) I'd add cp 2077 too but it was basically broken from the get go so

death stranding also?


really strange that that didn't get any coverage yet
 

GymWolf

Gold Member
Odd expression for gameplay, is she gloating after a successful finisher move?
Textures and the fuzzy hair looks amazing though, light shining through the ears is top notch too, we’ve come a long way since the early 8-bit days that’s for sure!
She just read the stevivor review...
 
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Ozriel

M$FT
How can it be bullshit if it true? lol

It has several cut backs that makes the game ugly.

And you used to think that HZD was one of the best looking games of the generation. Now this sequel has improved significantly in visuals, foliage, textures etc. and you’re saying it looks ‘ugly’

You’ll probably have to change your prescription
 

ethomaz

Banned
And you used to think that HZD was one of the best looking games of the generation. Now this sequel has improved significantly in visuals, foliage, textures etc. and you’re saying it looks ‘ugly’

You’ll probably have to change your prescription
I used to think SNES games looked good until PS1... and PS2... and PS3... and PS4... and PS5.
What your point?

It indeed looks bad... PS3 games are bad too, PS2, PS1, SNES... all look bad today.

And I don't think it is worth to play it on PS4s... I should wait to play on PS5... that is one of the reason I don't like to play old games and BC is really a useless feature for me... I moved on.

Maybe that urban legend says something like "you will only realize something was not good when you see something better"... your old cellphone is awesome until you use a new and faster cellphone ;)
Your definition of good looking and bad looking graphics changes with the time.... it gets better.

PS. After I moved to a 4k set I realized how much resolution is missing in games... the 1080p set never showed it... PS4 / PS4 Pro games on 4k TVs looks not good at all... well 1080p PS5 games on 4k TVs doesn't look good either.
 
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Tripolygon

Banned
And you used to think that HZD was one of the best looking games of the generation. Now this sequel has improved significantly in visuals, foliage, textures etc. and you’re saying it looks ‘ugly’

You’ll probably have to change your prescription
That is how computer graphics work. We used to think Resident Evil 1 on PS1 was so realistic it looked like real life then PS2 came out and the standards changed.
 

ethomaz

Banned
To add a bit more.

Loading times of this game on PS5 are something bad... unacceptable if it was a PS5 only game.
Seems like they put little to no work in that point... really disappointing.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
How can it be bullshit if it true? lol

It has several cut backs that makes the game ugly... it looks like a different game in native 4k30fps without any cut back... even the 1800 CBR 60fps looks like a PS4 Pro enhanced version that even without cut backs has a lot of downgrade in clarity and graphics settings and that is not good :(

cut backs, yes but it's far from an 'ugly' game lol, probably one of the better send-offs to a console generation, thankfully no Shadow of Mordor PS3 here.
 

GymWolf

Gold Member
I'm probably gonna switch to 30 fos mode when i know that a big cutscene is about to start or during discussions with npc or slow villages exploration etc.

60 fps mode for the remaining 95% of gameplay.
 

John Wick

Member
To add a bit more.

Loading times of this game on PS5 are something bad... unacceptable if it was a PS5 only game.
Seems like they put little to no work in that point... really disappointing.
What are the speeds? 4-5 seconds is good. Maybe they will patch it with an update.
 

Elios83

Member
Don't see this in OP but written article is available:

Overall, how the generational divide is handled is intriguing and while we'll be running a much more detailed video on this when the game is available (Sony embargo limitations limit us to just 30 minutes of Forbidden West footage pre-launch), we can run through the main changes today. The screenshots embedded on this page will likely generate much debate, but the bottom line is that the PS4 tier essentially cuts back almost every aspect of the presentation: the biggest differences are a massive reduction in geometric density, pared with substantial cuts in asset quality. Horizon Forbidden West on PS5 is remarkably dense to an extent where YouTube video compression actually sells the game short. The PS4 consoles reduce this density significantly, with many objects reduced or removed (an impressive moss layer completely vanishes, for example). Foliage rendering is also reduced in quality, with the PS4 consoles using software-based variable rate shading up against full resolution on PS5.


The next significant drawback is level of detail. Forbidden West on PlayStation 5 not only draws so much more, it does so further into the distance to quite a dramatic degree. PS4 is still capable of delivering its stunning vistas, and to be fair, the reduction in far-field detail isn't something you're likely to miss. However, the pushed out draw distances also mean that object pop-in during traversal is far more noticeable on PlayStation 4-class consoles. The end result? The new Sony console delivers a far richer world, but also a more visually consistent one, and that's before we talk about further reductions made to ensure that PS4-class machines can run the game smoothly.

Virtually every system is touched: textures are half or even quarter-resolution, screen-space reflections are simpler and reflect less world detail. Volumetrics and particles are also of a lower resolution. PS5 gets bokeh depth of field while PS4 makes do with a guassian effect. Density of light probes is also reduced on PS4, resulting in lower fidelity lighting, while extra light rigs are deployed on PS5 (especially evident on character lighting in cutscenes). Water effects are also pared back, especially when Aloy dives beneath, where screen-space reflections are gone, along with a good chunk of the underwater plant life. Up in the skies, Guerrilla's beautiful but every expensive cloud-rendering system also sees a layer removed, with lower resolution formations.

On paper, this sounds like outright butchery but in actual gameplay, what we're actually seeing is a carefully curated equivalent to 'PC low settings' up against an all-out ultra-class experience on PlayStation 5. It's important to point out that while comparisons to PS5 show the shortcomings, head-to-heads vs the first Horizon Zero Dawn show profound improvement across a number of systems, the most striking being water rendering (a huge, huge improvement!), character rendering and crucially, animation. As a sequel then, the improvements are palpable for users of PS4 and Pro - it's just that PS5 delivers that generational leap on top. It's the complete package.
 

GymWolf

Gold Member
This one is gameplay btw. Credit to imapioneer from the other side.

FLiy9lEX0AA3l2O


Score one for rim lighting. This level of detail and character lighting during gameplay is a step up not only from the first game but other games as well.
Why such a small detail like the peach fuzz make the face much more realistic? It is such a menial thing if you think about it, and yet...
 

Tripolygon

Banned
I'm probably gonna switch to 30 fos mode when i know that a big cutscene is about to start or during discussions with npc or slow villages exploration etc.

60 fps mode for the remaining 95% of gameplay.
Just do the first playthrough at 60fps then regular exploration at 30fps. Otherwise, it would be terrible having to go into the menu every time to toggle between 30 and 60 when the cutscene starts.
 

Dr Bass

Member
Is this where I'm supposed to pretend I'm impressed and know everything about textures and photoshop? Because I honestly can hardly tell a meaningful difference here.
I think the difference is pretty large. A couple things to look at.

1. Look at the general quality of the skin. One does look waxy, the other looks much more realistic in terms of tones and I assume uses some sort of sub surface scattering to actually look more like realistic skin.
2. Look at the detail around the eye, and even the eye itself.
3. Look at the difference around the jawline. Massive difference in both geometry and detail.
4. Look at the difference at the top of her head with the hat thing she is wearing.

I think overall it's a huge difference. I'm also looking at it on a large monitor right now. Maybe if you're looking on the phone the differences are less obvious.
 

Tripolygon

Banned
Why such a small detail like the peach fuzz make the face much more realistic? It is such a menial thing if you think about it, and yet...
I think it is partly the lighting that brings out all the small details we take for granted because we are used to gameplay lighting being vastly different from cutscene lighting plus our whole skin is filled with tiny hairs that video game characters don't usually have which kinda makes it standout when a game adds it.
 

Dr Bass

Member
Yeh... I'll commit crimes against mankind and play this at 30fps for now and then potentially at 60 in any future PC release. Their AA solution sucks.
Im thinking of doing the same thing. It's what I did on Ratchet. It just looked like an entirely different game at 30fps and you get used to the lower frame rate real quick IMO. There were just too many compromises in the 60fps mode.
 
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