Mr Moose
Member
She’s so hairy, like an Ewok…. That said, looks amazing!
She’s so hairy, like an Ewok…. That said, looks amazing!
It's why these systems need a native DLSS-type solution from the jump. This is only going to get worse as we get into this gen.Think about it this way 33ms is twice as much time to render as 16ms. This difference will always exist to the end of time, you will always need to make sacrifices to do something with half the time 30fps affords you.
Right on, my PS4 pro would probably have sounded like it was taking off to the forbidden west while playing anyway.I finished the read.
Native 4k30 is the way to play the game… amazing.
PS4 version has so much cutbacks that it is not even worth to play.
I guess. This is how most of these threads go. Just insult people so they all pretend they see it. It is literally the most barely perceptible difference ever. But I guess that's good news for everyone playing the game, since it looks phenomenal.
Yup. I've always been a fan of reconstruction techniques and DLSS is very impressive. I hope we get a mid-gen upgrade that introduces an NPU in the SoC for NN acceleration without relying on the main GPU.It's why these systems need a native DLSS-type solution from the jump. This is only going to get worse as we get into this gen.
I thought the poster was talking about frame rate. Thanks for the info.To put in explain a bit…
Performance mode has all features that Graphic mode but all turned down. While it is not missing anything (like the PS4 versions) it doesn’t have an impressive presentation.
It is funny because last week I was talking about the subject… and this game is a clear example:
30fps = a full generation jump
60fps = an enhanced last generation mode
That is it.
I wasn't upset, but I guess in retrospect I can see how you could read it that way. No worries.It's a joke, calm down. Don't know how clearer I would have needed to make it.
To put in explain a bit…
Performance mode has all features that Graphic mode but all turned down. While it is not missing anything (like the PS4 versions) it doesn’t have an impressive presentation.
It is funny because last week I was talking about the subject… and this game is a clear example:
30fps = a full generation jump
60fps = an enhanced last generation mode
That is it.
Its just not as pretty as 30fps overall, DF played mostly in 30fps - If you want the game to look mindblowing then 4K30 is the way to go.Can't watch the video at work.
What kinda hits we talking in performance mode?
However, curiously, similar to Forza Horizon 5, the choice between gaming at 30fps and 60fps may not be as straightforward as it sounds. While 60fps may seem like the obvious choice bearing in mind the 2160p vs 1800p checkerboard difference, it's actually the case that the graphical quality is far richer in the 30fps mode as a result of this clarity. Both myself and Rich Leadbetter (who also played the game) opted to play at 30fps. Double the frame-rate is nice, but you're missing out on a decently-sized chunk of the next-gen (current-gen?) experience. Whichever way you choose to play, however, we highly recommend that you buy this game.
This one is gameplay btw. Credit to imapioneer from the other side.
Score one for rim lighting. This level of detail and character lighting during gameplay is a step up not only from the first game but other games as well.
The motion clarity of 60fps is a much bigger deference to me, but that's why options are great.Its just not as pretty as 30fps overall, DF played mostly in 30fps - If you want the game to look mindblowing then 4K30 is the way to go.
Once more into the breach at true 4k 30.4k30 wins again. Looks the best by a significant margin. I want no visual compromises.
IKR! And the footage I've seen thus far has been in SDR - I just can't wait for HDR without Youtube video compression.The visuals are so... orgasmic!
Yup. Bandwidth limitations is going to hurt these consoles.It's why these systems need a native DLSS-type solution from the jump. This is only going to get worse as we get into this gen.
I wonder if they can roll out a 4K 40fps mode similar to Ratchet and Clank for 120Hz displays.
I'm 100% fine for 1440/60 for this level of fidelity on a $500 device (Can get a PS5 Digital for $400). Still unheard of. We probably won't see 4k/60 at this fidelity til PS5 Pro.It's pretty sad we are not even out of cross-gen games yet and we are already seeing major sacrifices to get to 60 fps. Doesn't bode well for when they push these systems to their absolute peak.
Having watched that, I only have one wish for Guerrilla...
It's why these systems need a native DLSS-type solution from the jump. This is only going to get worse as we get into this gen.
Yup. I've always been a fan of reconstruction techniques and DLSS is very impressive. I hope we get a mid-gen upgrade that introduces an NPU in the SoC for NN acceleration without relying on the main GPU.
Really? I had no idea about this but I use an SDR monitor on my PC so that explains it. Is there a video about this I can check out?For SDR devices owners that sounds reasonable. However dlss to me is basically unusable because it ENTIRELY butchers HDR presentation. Talked about it with Alex from DF, they need to solve that one out but it's just not possible
I think they might not have enough headroom for a 40 fps mode at native 4k like ratchet did.THIS
@DF could you please add a bit of 40fps begging in every video of a graphical high class release.
devs won't listen to the mob (us)
Really? I had no idea about this but I use an SDR monitor on my PC so that explains it. Is there a video about this I can check out?
Framerate is locked in both with some cutscenes bugs… I mean big because it has some weird drops.I thought the poster was talking about frame rate. Thanks for the info.
Mind elaborating? Never heard of this before. What did Alex say?For SDR devices owners that sounds reasonable. However dlss to me is basically unusable because it ENTIRELY butchers HDR presentation. Talked about it with Alex from DF, they need to solve that one out but it's just not possible
Yeah PC HDR sucks. I use Plex to stream movies because I can't get proper HDR with a HDMI cable.Mind elaborating? Never heard of this before. What did Alex say?
I’ve had bad experiences with hdr on PC but i always chalked it up to PC gaming’s quirks. I can never get Dolby vision to even display on my lg cx.
I think they might not have enough headroom for a 40 fps mode at native 4k like ratchet did.
They could probably reduce the resolution to 1800p to get there but at that point the reduction in overall pixel clarity would take a hit.
I think it is possible with a well implemented DRS but that doesn’t mean Guerrilha will do it.What about if they release like Rachet a 40fps/120hz mode? Could it reach that? Will watch the video now.
it's just low resolution. The only tool to really combat shimmering is very heavy TAA, super high res (4k not even enough)... or just DLSS.the only gripe i have with the 1800p CB 60hz perf mode is the shimmering on very fine detail. i think that might be greatly improved in the variant you are suggesting.
i play most heavy PC stuff in 1800p on a 3080 when there's no theres no DLSS / FSR available. for my TV viewing distance thats more than good enough.
It was bad since they first used with Shadownfall.One thing I have to say, it's a shame that Guerilla's temporal solution/CB is apparently not the best.
The Performance mode despite going to 1800p lacks so much definition that even DF John who always prefers to play on higher framerate chose to play this on Resolution mode.
Mind elaborating? Never heard of this before. What did Alex say?
I’ve had bad experiences with hdr on PC but i always chalked it up to PC gaming’s quirks. I can never get Dolby vision to even display on my lg cx.
It was bad since they first used with Shadownfall.
I hated every single second on MP in that game due their temporal retroconstruction solution while the SP was gorgeous at native 1080p.
I think the Windows HDR implementation has a lot of issues that makes drivers not work well with it… it is hit or miss.well metro EE looked extreamly broken with HDR and DLSS on at release (haven't checked back since then). i always assumed that was a dev problem and not DLSS's. if it's still there that might not be the case.
Yeah, i meant native 1800p 40 fps. It's difference of 44% (5.6 vs 8.2 million pixels) so they should be able to find 33% more fps from that.the only gripe i have with the 1800p CB 60hz perf mode is the shimmering on very fine detail. i think that might be greatly improved in the variant you are suggesting.
i play most heavy PC stuff in 1800p on a 3080 when there's no theres no DLSS / FSR available. for my TV viewing distance thats more than good enough.
I think the Windows HDR implementation has a lot of issues that makes drivers not work well with it… it is hit or miss.
I think they might not have enough headroom for a 40 fps mode at native 4k like ratchet did.
They could probably reduce the resolution to 1800p to get there but at that point the reduction in overall pixel clarity would take a hit.
Mind elaborating? Never heard of this before. What did Alex say?
I’ve had bad experiences with hdr on PC but i always chalked it up to PC gaming’s quirks. I can never get Dolby vision to even display on my lg cx.