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VRR support rolling out this week for PS5

Rea

Member
low Framerate + VRR is still superior than low Framerate - VRR
there's no arguing against that, so 120hz support as a systemwide feature would be great
There's some games which can unlock 120hz mode by switching to 'Performance mode' in the PS5 system settings. That toggle should apply to all games.
 
Guys do we have a topic for TV suggestions?

Coming from a Sony Xf9005 I'm thinking on pulling the trigger for a X90J, since it's with a really cool promotion until tomorrow - 800€.

Im deciding between X90J and LG C1, but the extra 200€ + burn in are really making me lean more towards Sony (Always had Sony tvs, there's also that).

If you watch TV and play games mostly during the day in a bright room then go for the Sony. Otherwise, if you mostly watch TV and play games in a dark room (curtains/blinds closed during the day and at night) then go for the OLED.

I've owned an OLED TV (LG B9) for almost three years now and I could never go back to using an LED TV. OLED's super deep blacks, vibrant colours and lack of blooming makes it the superior choice in my opinion and QD-OLED looks to be even better. As for burn in, as long as you are sensible - leave the TV in standby mode so it can auto run the pixel compensation cycle and don't leave a movie paused on-screen for hours - then it should not be an issue. Besides, LED TVs have their own issues too; my parents last Samsung TV for example had a backlight that failed leading to purple blotches appearing on-screen after just 18 months of owning it!!!
 

01011001

Banned
There's some games which can unlock 120hz mode by switching to 'Performance mode' in the PS5 system settings. That toggle should apply to all games.

that is true, but that is a VERY small amount of games, and usually these games actually try to run at ~120fps, that is not the issue, the issue is that you currently can not use Low Framerate Compensation in stuff like Elden Ring, because in order to do that you need to run the system at 120hz
 

01011001

Banned
Guys do we have a topic for TV suggestions?

Coming from a Sony Xf9005 I'm thinking on pulling the trigger for a X90J, since it's with a really cool promotion until tomorrow - 800€.

Im deciding between X90J and LG C1, but the extra 200€ + burn in are really making me lean more towards Sony (Always had Sony tvs, there's also that).

if you want a TV for gaming, don't buy a Sony... LG and Samsung are the 2 companies to go with for Gaming TVs. so I would say LG C1


T7nmynd.png


as you can see, the LG is very close to a PC monitor, while the Sony is on the level of a good 2017 TV... bascially
 
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Dream-Knife

Banned
Very true and even with VRR it *is* noticeable. Elden Ring is just a very poorly optimised game which is why I am always surprised that FromSoftware get so much critical acclaim. They are clearly talented at designing games, just not that great at actually *coding* them...
Elden Ring is completely a coding issue and not a hardware issue. In PC atleast I will get those drops and stutters on a 36 tflop gpu. I don't think it matters how much force you throw at it.

Still an amazing game though.
 

Shwing

Member
Guys do we have a topic for TV suggestions?

Coming from a Sony Xf9005 I'm thinking on pulling the trigger for a X90J, since it's with a really cool promotion until tomorrow - 800€.

Im deciding between X90J and LG C1, but the extra 200€ + burn in are really making me lean more towards Sony (Always had Sony tvs, there's also that).
I've had the Sony 65" X90J for 4 months now and love it.
I use it with my PS5 and as a monitor for my PC - both run / look stunning on it.
 

Nankatsu

Gold Member
I've had the Sony 65" X90J for 4 months now and love it.
I use it with my PS5 and as a monitor for my PC - both run / look stunning on it.

Yeah, it crossed my mind - since I'm upgrading my gaming TV I should step the size up a notch - so instead of going 55", I'm now targeting 65" - more precisely the 65XR90J.

I went to see how much price different there was between it and the LG C1 in 65" - suffice to say LG's price it's prohibitive for me.

Have you tried 65XR90J VRR on PS5?
 

Hezekiah

Banned
Do PlayStation and Nintendo have the same shills in the likes of Tom Warren and Destin Legarie?
Not that I'm aware of.

Tom Warren works for one of the biggest tech sites out there. The only good thing is that he's been so obvious about it that he's been called out many times. Blocks tons of people from his Twitter from the comfort of his second house too.
 

Arioco

Member
Not that I'm aware of.

Tom Warren works for one of the biggest tech sites out there. The only good thing is that he's been so obvious about it that he's been called out many times. Blocks tons of people from his Twitter from the comfort of his second house too.


He also deletes his tweets when they age badly. Remember that tweet about Series S having better performance than PS5 thanks to its fastest CPU (at that time leaks said Series S and Series X CPU were the same)? Well, it's gone. He didn't like people remembering he was obviously wrong.
 

01011001

Banned
so people in here are upset that 2 people stated the objective truth again I see?

let's make this very clear, the following is not an opinion it is a fact:
The PS5's VRR implementation is worse than the one on One X|S and Series X|S
this is a fact, backed by data not opinion.

the fact that people can't just leave objectively true things be for what they are and instantly have to jump in here and start flamewars against the prople that stated OBJECTIVE TRUTHS is ridiculous and childish.

here are FACTS:

VRR Window:
PS5 = 48hz-120hz
Xbox XS = 30hz-120hz
Xbox One XS = 40hz-120hz

Forced 120hz for comprehensive LFC support:
PS5 = Nope
Xbox XS = Yes
Xbox One XS = Yes

Freesync support:
PS5 = Nope
Xbox XS = Yes
Xbox One XS = Yes

VRR support for Backwards compatible games:
PS5 = Nope
Xbox XS = Yes
Xbox One XS = Yes

so you literally can not argue that the VRR implementation on PS5 is not OBJECTIVELY worse.
making light of this is GOOD it might actually lead to Sony further improving it down the line, which is beneficial to YOU! the user
 
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thatJohann

Member
so people in here are upset that 2 people stated the objective truth again I see?

let's make this very clear, the following is not an opinion it is a fact:
The PS5's VRR implementation is worse than the one on One X|S and Series X|S
this is a fact, backed by data not opinion.

the fact that people can't just leave objectively true things be for what they are and instantly have to jump in here and start flamewars against the prople that stated OBJECTIVE TRUTHS is ridiculous and childish.

here are FACTS:

VRR Window:
PS5 = 48hz-120hz
Xbox XS = 30hz-120hz
Xbox One XS = 40hz-120hz

Forced 120hz for comprehensive LFC support:
PS5 = Nope
Xbox XS = Yes
Xbox One XS = Yes

Freesync support:
PS5 = Nope
Xbox XS = Yes
Xbox One XS = Yes

VRR support for Backwards compatible games:
PS5 = Nope
Xbox XS = Yes
Xbox One XS = Yes

so you literally can not argue that the VRR implementation on PS5 is not OBJECTIVELY worse.
Right on.

This PS5 VRR update made me appreciate XSX’s VRR even more.

I played Dirt 5 on both with VRR enabled to compare and immediately saw the benefit of the system wide 120Hz and LFC that Xbox brings. Not a single stutter in quality mode with VRR on Xbox (which targets 4K/60fps) whereas I saw frequent stutters and slowdowns on PS5 every time it dipped below that small 48-60Hz window.

Major room for improvement on PS5 VRR implementation.
 
Could it be the system wide VRR is 48hz-120hz while the patches can make it go beyond that?

Maybe this is only a issue for current and older titles but not for future ones.
 
That's exactly it, the range is 48-120hz for unsupported games but supported games can support whatever your TV's VRR range limitations are.

It's probably just Sony getting VRR to work without any additional effort from the devs. So the system wide option is basically the dev free one. Many games didn't take into account that the PS5 would have VRR so this makes sense in a way.

I think this is mostly due to the PS5 getting VRR late to be honest.
 
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01011001

Banned
Yes and no...



that's low framerate compensation.
so yes it's still limited to 48hz-120hz but due to frame doubling during LFC the "effective" range if supported can go to 24fps.

if we add LFC you just have to half the low-end numbers I listed, so One X|S is then 20fps, Series X|S is 15fps and PS5 is 24fps if LFC is used. since LFC means every frame gets displayed twice, this is also what happens when you play a 30fps game, the console Displays every frame twice, leading to a 60hz output

notice how the TV is stuck at 60hz when 120hz is not enabled. why is that? because at 60hz the TV can not make use of LFC, so Insomniac locked the framerate to 30fps if 120hz mode is not active as unlocking the framerate at 60hz output + VRR would lead to the same issue you see him show in Godfall
 
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GHG

Gold Member
that's low framerate compensation.
so yes it's still limited to 48hz-120hz but due to frame doubling during LFC the "effective" range if supported can go to 24fps.

if we add LFC you just have to half the low-end numbers I listed, so One X|S is then 20fps, Series X|S is 15fps and PS5 is 24fps if LFC is used

notice how the TV is stuck at 60hz when 120hz is not enabled. why is that? because at 60hz the TV can not make use of LFC, so Insomniac locked the framerate to 30fps if 120hz mode is not active.

Gotcha. That actually solves the mystery of why they made such a big deal about the supported games list. It seems that all (or most of?) the supported games were patched to work with 120hz mode which then enables LFC to kick in below 48hz.
 

01011001

Banned
Gotcha. That actually solves the mystery of why they made such a big deal about the supported games list. It seems that all (or most of?) the supported games were patched to work with 120hz mode which then enables LFC to kick in below 48hz.

yes, but that's also why it would be very beneficial for Sony to implement a way to force the console to output 120hz at all times. that's how it works on Xbox and that's why Elden Ring currently is still smoother on SX than on PS5, as on PS5 you will drop below the VRR window in stressful scenes.

but what I also gotta say is that LFC in said Insomniac games seems to not work correctly.

notice how his refresh counter jumps up and down and is way too often at ~120hz? I found the same issue on my TV

so it seems like Insomniac has to push out another patch to fix that as it seems that the game doesn't actually try to double frames correctly and therefore jumps wildly up and down.

if I had to guess what exactly the issue is I would say that the game doesn't in fact double frames if it falls below 48hz, but TRIPLES them as soon as it drops below 48fps or a certain threshold
I think that's the case because that is how the 40fps @120hz fidelity mode was designed in the first place. it was designed to triple every frame to fill a 120hz refresh rate.
 
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Airbus Jr

Banned
Wha
so people in here are upset that 2 people stated the objective truth again I see?

let's make this very clear, the following is not an opinion it is a fact:
The PS5's VRR implementation is worse than the one on One X|S and Series X|S
this is a fact, backed by data not opinion.

the fact that people can't just leave objectively true things be for what they are and instantly have to jump in here and start flamewars against the prople that stated OBJECTIVE TRUTHS is ridiculous and childish.

here are FACTS:

VRR Window:
PS5 = 48hz-120hz
Xbox XS = 30hz-120hz
Xbox One XS = 40hz-120hz

Forced 120hz for comprehensive LFC support:
PS5 = Nope
Xbox XS = Yes
Xbox One XS = Yes

Freesync support:
PS5 = Nope
Xbox XS = Yes
Xbox One XS = Yes

VRR support for Backwards compatible games:
PS5 = Nope
Xbox XS = Yes
Xbox One XS = Yes

so you literally can not argue that the VRR implementation on PS5 is not OBJECTIVELY worse.
making light of this is GOOD it might actually lead to Sony further improving it down the line, which is beneficial to YOU! the user
Whatever man were here for ps5 vrr

Go talk about xbox vrr somewhere else

Peace im out
 
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01011001

Banned
Wha

Whatever man were here for ps5 vrr

Go talk about xbox vrr somewhere else

Peace im out

I didn't bring it up, other people linked tweets stating objectively proven facts, and were angry that the authors of said tweets said out loud what they didn't like. then other people chimed in over time this has been going on for multiple pages before I ever said a single word about it

so talk to them not me. also bringing up direct comparisons is a valid talking point considering we are talking about the same tech deployed in different ways.
 
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thatJohann

Member
It's probably just Sony getting VRR to work without any additional effort from the devs. So the system wide option is basically the dev free one. Many games didn't take into account that the PS5 would have VRR so this makes sense in a way.

I think this is mostly due to the PS5 getting VRR late to be honest.
That's exactly it, the range is 48-120hz for unsupported games but supported games can support whatever your TV's VRR range limitations are.
ok so to clarify:
  • Unsupported games
    • VRR window = 48-120Hz only

  • Supported games (using new API for PS5 native VRR support)
    • VRR window = taps into your TV's min / max VRR range (e.g. LG C1 OLED 20Hz-120Hz)

Is this correct? if so, any documentation showing this? Has anyone checked the Video Output of PS5 when playing Miles Morales to see if it shows your own TV's VRR range?
 
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FrankWza

Member
ok so to clarify:
  • Unsupported games
    • VRR window = 48-120Hz only

  • Supported games (using new API for PS5 native VRR support)
    • VRR window = taps into your TV's min / max VRR range (e.g. LG C1 OLED 20Hz-120Hz)

Is this correct? if so, any documentation showing this? Has anyone checked the Video Output of PS5 when playing Miles Morales to see if it shows your own TV's VRR range?
In the video GHG GHG linked the guy said he needed someone with a tv that has an active fps counter that would show it because the cx only shows it at the highest frame rate when switched. So there’s no way to know if it drops under 40 or 48 I believe he said.
He says TVs with gamebar have it. Certain Samsungs and the c1 and c2
 
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DJ12

Member
In the video GHG GHG linked the guy said he needed someone with a tv that has an active fps counter that would show it because the cx only shows it at the highest frame rate when switched. So there’s no way to know if it drops under 40 or 48 I believe he said.
I have a game bar, but as a ps5 owner that doesn't own godfall or elden ring I don't have any games that dip that low to test with
 

FrankWza

Member
I have a game bar, but as a ps5 owner that doesn't own godfall or elden ring I don't have any games that dip that low to test with
Does it need to have 120fps mode? What about Nioh2 or DMCVSE? He’s using Milesnin the video
 
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DJ12

Member
For lfc to work i believe so.

My game bar in Miles does the same as his vrr info in fidelity mode. The counters don't seem work below 60 fps in 120 hz mode.
 

RoadHazard

Gold Member
if you want a TV for gaming, don't buy a Sony... LG and Samsung are the 2 companies to go with for Gaming TVs. so I would say LG C1


T7nmynd.png


as you can see, the LG is very close to a PC monitor, while the Sony is on the level of a good 2017 TV... bascially

Why are you comparing an LG OLED with a Sony LCD though? I don't know if these figures are better on Sony's OLEDs, just seems a bit odd.

And either way, any input lag below 20ms is good enough, you're not gonna notice a difference. A 10ms difference is a difference of 1/100 of a second.
 

01011001

Banned
In the video GHG GHG linked the guy said he needed someone with a tv that has an active fps counter that would show it because the cx only shows it at the highest frame rate when switched. So there’s no way to know if it drops under 40 or 48 I believe he said.
He says TVs with gamebar have it. Certain Samsungs and the c1 and c2

the guy in the video seems not 100% well informed and misinterpreted what he saw in his VRR display

Insomniac titles in fidelity mode currently don't correctly support VRR it seems.
you can see his TV correctly displaying the refresh for every other example he shows. but as soon as he turns on 120hz and fidelity mode in Ratchet his VRR counter completely locks up. the same results are visible on my TV (as I show in the 40fps thread) and on TVs of some other people that showed videos of it jumping up and down or sticking to 120hz

what seems to be the issue with Insomniac's fidelity 120hz modes currently is that they weren't made with VRR in mind but were designed with a static 40fps output.
I think it's a combination of the dynamic resolution not knowing what to do and the fact that these modes were originally made to triple every frame to fill a 120hz TV refresh cycle.

and so far there is no evidence suggesting the PS5 can support anything below 48hz as shown with TVs that detect the VRR range of the system
 

SlimySnake

Flashless at the Golden Globes
Yes and no...


This guy is doing god's work right now. His HFW coverage is top notch, but this is on another level. He is able to explain the somewhat complicated VRR functionality and limitations of the PS5 implementation in a very succint and easy to understand manner. Great investigative work. He just needs to buy a VRR capture card.

DF and NX Gamer need to get on this asap.
 
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FrankWza

Member
the guy in the video seems not 100% well informed and misinterpreted what he saw in his VRR display

Insomniac titles in fidelity mode currently don't correctly support VRR it seems.
you can see his TV correctly displaying the refresh for every other example he shows. but as soon as he turns on 120hz and fidelity mode in Ratchet his VRR counter completely locks up. the same results are visible on my TV (as I show in the 40fps thread) and on TVs of some other people that showed videos of it jumping up and down or sticking to 120hz

what seems to be the issue with Insomniac's fidelity 120hz modes currently is that they weren't made with VRR in mind but were designed with a static 40fps output.
I think it's a combination of the dynamic resolution not knowing what to do and the fact that these modes were originally made to triple every frame to fill a 120hz TV refresh cycle.

and so far there is no evidence suggesting the PS5 can support anything below 48hz as shown with TVs that detect the VRR range of the system
So there isn’t a tv that can test this? What equipment do you need for this?
He just needs to buy a VRR capture card.
This?
DF and NX Gamer need to get on this asap.
yeah 100% even this guys video was pretty interesting. I didn’t even realize the c1 and c2 have this feature. On c9 I can only see current output but there’s no vrr indicator. I have a service remote but I’m not sure if I can access any additional info with it
 

01011001

Banned
Why are you comparing an LG OLED with a Sony LCD though? I don't know if these figures are better on Sony's OLEDs, just seems a bit odd.

And either way, any input lag below 20ms is good enough, you're not gonna notice a difference. A 10ms difference is a difference of 1/100 of a second.

I do notice.
I literally bought a new TV because of that.
my old Samsung had ~20ms of latency at 60hz and my new (*newer... I mean it's 3 years old now lol) Samsung has ~12ms at 60hz and ~7ms at 120hz

and I still very much feel the difference between that 12ms latency and the ~7ms latency at 60hz of my PC monitor when paying Apex Legends for example... I continued playing Apex on my PS4Pro due to it being connected to the PC monitor even after getting a PS5 that has superior framerates in this game.
I only recently started playing on PS5 to get used to the controller for when the 120hz update drops, and I feel the difference a lot. actually I felt a difference after switching from the PS4 back compat version on PS5 to the native PS5 app, and the native app actually has a slightly higher latency, and I felt that the second I first moved the camera.

this is why noone should ever listen to anyone online when it comes to arguments about "you can't feel that" or "For me it feels so and so", as this is extremely subjective and differs greatly from one person to the next.

...also I am comparing them as these 2 were the 2 TVs he brought up... and I said going with an LG or Samsung is best for gaming 🤷
 

SlimySnake

Flashless at the Golden Globes
So there isn’t a tv that can test this? What equipment do you need for this?

This?

yeah 100% even this guys video was pretty interesting. I didn’t even realize the c1 and c2 have this feature. On c9 I can only see current output but there’s no vrr indicator. I have a service remote but I’m not sure if I can access any additional info with it
NX Gamer recently bought the very first VRR Capture card ever made. DF and especially John has always complained about not being able to capture VRR footage but this card should help do it.

 

MikeM

Member
if you want a TV for gaming, don't buy a Sony... LG and Samsung are the 2 companies to go with for Gaming TVs. so I would say LG C1


T7nmynd.png


as you can see, the LG is very close to a PC monitor, while the Sony is on the level of a good 2017 TV... bascially
Can’t forget about the X900H:
qqMiPNQ.png
 

01011001

Banned
So there isn’t a tv that can test this? What equipment do you need for this?

some TVs detect the VRR range of a device and I'm pretty sure people have posted pictures of that showing a range of 48hz to 120hz even tho the TV itself had a 40hz to 120hz range.

and again, the guy in that video seemingly doesn't know what low framerate compensation is... if LFC would work correctly in Insomniac titles the game would never actually send out anything below 80hz in fidelity mode. you would see the game go from 80hz up to maybe 110hz and a very rare 120hz from time to time.
but that's not what we are seeing, we see TVs jumping up and down wildly between 120hz and 48hz, suggesting that the game doesn't use LFC correctly at the moment. Some TVs simply don't show these unstable fast changing refresh rates in their counters and lock to either 48hz or 120hz since the changes are so fast

this should be a simply fix tho and I bet Insomniac will fix this in time as they are pretty good with these patches in general
 
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FrankWza

Member
NX Gamer recently bought the very first VRR Capture card ever made. DF and especially John has always complained about not being able to capture VRR footage but this card should help do it.


Nice. Now we’re getting somewhere.
some TVs detect the VRR range of a device and I'm pretty sure people have posted pictures of that showing a range of 48hz to 120hz even tho the TV itself had a 40hz to 120hz range.
ah ok. Yeah he mentioned that in then video. I was just curious on how to test below but slimy linked the NXGamer NXGamer video so maybe he’s working on this now since he has the equipment. Thanks
 

SlimySnake

Flashless at the Golden Globes
I think the game needs to also support 120hz for that.
Correct. But nearly all the games ive tested even 30 fps ones like the Matrix demo all support 120 hz. Horizon and GT7 are inexplicably the two games that run at 60 hz. Out of all the studios, i wouldve expected those two Sony studios to ensure their games shipped with 120 hz support. there is no way they didnt know VRR support was around the corner.

I am curious about the PS4 version of Warzone because they were somehow able to get around PS4's 120 hz limitation by adding a 120 fps mode in the PS4 SKU as long as you ran it on PS5. So i bet that game has VRR support even though its a BC game. So maybe we can get patches for these BC games and they will support VRR. That said, most BC games run at a locked 60 fps so its probably not necessary.
 

FrankWza

Member
Correct. But nearly all the games ive tested even 30 fps ones like the Matrix demo all support 120 hz. Horizon and GT7 are inexplicably the two games that run at 60 hz. Out of all the studios, i wouldve expected those two Sony studios to ensure their games shipped with 120 hz support. there is no way they didnt know VRR support was around the corner.

I am curious about the PS4 version of Warzone because they were somehow able to get around PS4's 120 hz limitation by adding a 120 fps mode in the PS4 SKU as long as you ran it on PS5. So i bet that game has VRR support even though its a BC game. So maybe we can get patches for these BC games and they will support VRR. That said, most BC games run at a locked 60 fps so its probably not necessary.
Now that you mention cross gen I had asked yesterday in MLB thread on whether the show would benefit from patching. It would be a nice way for them to separate the new gen version and wouldn’t require a crazy amount of resources if they could pull of a similar approach to what insomniac did. If possible
 

SlimySnake

Flashless at the Golden Globes
Now that you mention cross gen I had asked yesterday in MLB thread on whether the show would benefit from patching. It would be a nice way for them to separate the new gen version and wouldn’t require a crazy amount of resources if they could pull of a similar approach to what insomniac did. If possible
Didnt the show drop frames during cutscenes when the batter walks up. That game would be a good test for LFC and VRR on both the PS5 and XSX because XSX was controversially dropping all the way down to the mid 30s. That should still be in the LFC range for the XSX but if the PS5 drops below 48 fps then it would still appear choppy like Ghostwire tokyo.
 

DJ12

Member
the guy in the video seems not 100% well informed and misinterpreted what he saw in his VRR display

Insomniac titles in fidelity mode currently don't correctly support VRR it seems.
you can see his TV correctly displaying the refresh for every other example he shows. but as soon as he turns on 120hz and fidelity mode in Ratchet his VRR counter completely locks up. the same results are visible on my TV (as I show in the 40fps thread) and on TVs of some other people that showed videos of it jumping up and down or sticking to 120hz

what seems to be the issue with Insomniac's fidelity 120hz modes currently is that they weren't made with VRR in mind but were designed with a static 40fps output.
I think it's a combination of the dynamic resolution not knowing what to do and the fact that these modes were originally made to triple every frame to fill a 120hz TV refresh cycle.

and so far there is no evidence suggesting the PS5 can support anything below 48hz as shown with TVs that detect the VRR range of the system
Not true.

It's definitely working the Spanish dude has done a video or you can wait for someone reputable.

Lg and Samsung frame counters are not working with ps5 (maybe xbox too) in 120 hz mode if the the framerate is below 60fps.
 

FrankWza

Member
Didnt the show drop frames during cutscenes when the batter walks up. That game would be a good test for LFC and VRR on both the PS5 and XSX because XSX was controversially dropping all the way down to the mid 30s. That should still be in the LFC range for the XSX but if the PS5 drops below 48 fps then it would still appear choppy like Ghostwire tokyo.
Oh I meant would they be able to implement a 40 mode like insomniac and would that benefit gameplay.
 

Hezekiah

Banned
Now that you mention cross gen I had asked yesterday in MLB thread on whether the show would benefit from patching. It would be a nice way for them to separate the new gen version and wouldn’t require a crazy amount of resources if they could pull of a similar approach to what insomniac did. If possible
Is there a reason it can't be done on previous gen games, or it just resources?
 

01011001

Banned
Not true.

It's definitely working the Spanish dude has done a video or you can wait for someone reputable.

Lg and Samsung frame counters are not working with ps5 (maybe xbox too) in 120 hz mode if the the framerate is below 60fps.

somehow my frame counter works perfectly in performance mode... explain that 🤷
 

thatJohann

Member
If the framerate drops below 40fps, if LFC is enabled, the refresh rate should double to 80 Hz. This would require a 120 Hz input signal tho.

So to test whether LFC works on PS5, we gotta find a game with 120Hz support that has dips under 40fps, and then see in the LG OLED fps counter (mash the green remote button) if the Hz is doubling.
 
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