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Forza Motorsport is launching next Spring on Xbox and Xbox Game Pass (Xbox, PC, Cloud)

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Turk1993

GAFs #1 source for car graphic comparisons
any word on if Ray tracing will be on during gameplay? the implementation looks very nice either way
Its in game you can even see it in the gameplay snippet
look at the knob on the roof right and the mirrors that reflect the side carbon fiber panel edit: also on the right brake light you see the body reflecting on the glass
4LF8ZPF.jpg
 
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01011001

Banned
Its in game you can even see it in the gameplay snippet
look at the knob on the roof right and the mirrors that reflect the side carbon fiber panel edit: also on the right brake light you see the body reflecting on the glass
4LF8ZPF.jpg

yeah seems like it.
that's amazing, the RT reflections look way better than I expected. I expected them to do a mix of dynamic cubemaps, SSR and RT, but it seems most reflections are completely done with raytracing (I kinda wanna bet that large water bodies like lakes will still use SSR tho, that's kinda a trend with games these days for some bizarre reason)
 

RespawnX

Member
Looks absolutely stunning. Only thing GT7 has going for it over this are car models and details.

Colossal mistake by Sony to have these ultra expensive productions be cross-gen.

To be fair, GT7 was a last gen game which got ported to this gen.
Nothing wrong with that. Polyphony has ridiculously long development cycles.
 

Turk1993

GAFs #1 source for car graphic comparisons
yeah seems like it.
that's amazing, the RT reflections look way better than I expected. I expected them to do a mix of dynamic cubemaps, SSR and RT, but it seems most reflections are completely done with raytracing (I kinda wanna bet that large water bodies like lakes will still use SSR tho, that's kinda a trend with games these days for some bizarre reason)
Yeah it looks incredible and it works also on glass materials which is super impressive and even the trees lod are high quality in the reflection. Its the most impressive looking racing game ever made they are not joking
9Fxzopy.jpg

fm-reveal-008-20220612.jpg
 

benzy

Member
Looking good! But the gameplay part at the start of the video looked less impressive then these photomode/bullshots.

It definitely still has the Forza Motorsport lighting look that doesn't impress me. Forza Horizon's lighting looks a lot more realistic imo. It's weird since they both use the same engine. Even the photogrammetry rocks shown in this F8 video aren't on the level of FH5.
 

sinnergy

Member
It definitely still has the Forza Motorsport lighting look that doesn't impress me. Forza Horizon's lighting looks a lot more realistic imo. It's weird since they both use the same engine. Even the photogrammetry rocks shown in this F8 video aren't on the level of FH5.
But it’s a fantasy track so who knows . I do like this track but it’s always the most cartoony in every Forza.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Yeah it looks incredible and it works also on glass materials which is super impressive and even the trees lod are high quality in the reflection. Its the most impressive looking racing game ever made they are not joking
9Fxzopy.jpg

fm-reveal-008-20220612.jpg



Damn, doesn't matter if its cross-gen if the Series X version gonna look like this.

This is the best looking racer yet, in-game RT and all.
 

LostDonkey

Member
Looks great, interested to hear clarification on the RT, it looked very impressive and even though it said in game at the bottom, I'm sure they said replays only.
 

Stuart360

Member
Not that i care about RT, and wont be using it on PC, did they mention if RT was in gameplay too or just replays?
 

sinnergy

Member
Looks great, interested to hear clarification on the RT, it looked very impressive and even though it said in game at the bottom, I'm sure they said replays only.
They said on track, not replays only .. what on track means .. don’t know ..

I would say on track is while racing .
 

Turk1993

GAFs #1 source for car graphic comparisons
Is ray-tracing in gameplay confirmed?
The ”ray tracing on track” is a bit open to interpretation.
Looks great, interested to hear clarification on the RT, it looked very impressive and even though it said in game at the bottom, I'm sure they said replays only.
Not that i care about RT, and wont be using it on PC, did they mention if RT was in gameplay too or just replays?

Look here
Its in game you can even see it in the gameplay snippet
look at the knob on the roof right and the mirrors that reflect the side carbon fiber panel edit: also on the right brake light you see the body reflecting on the glass
4LF8ZPF.jpg
 

Darsxx82

Member
I had my doubts about T10, among others because it had been clearly behind Playground in FM vs FH.

But it seems that without a doubt what they needed was longer development times and not the typical 2 years. This Forza looks up to expectations and fulfilling many requests. The level of circuit detail is stratospheric. From the level of FH5. Real-time lighting, improved damage, better physics, weather... and RT during races. Presumably there will be an RT mode and this will affect the resolution. I don't think everything at once is possible at 60fps.
 
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