Sold out for nowDoubt it. System remains sold out everywhere, GoW or not. Lack of games isn't what's holding sales back.
There was a drop last month:Where are all the PS5's?
Funny thing this is all subjective to your own taste. I recently sold my ps4pro with games like drive club, until down, the order, killzone, infamous ss, uncharted 4, bloodborne, ghosts of Tsushima, tlou2, GOW, death stranding, Spider-Man, horizon zero dawn etc. and have not finished any of these as all were average games for me, boring as hell some, not my type of games. At the moment Sony doesn’t make games that interest me at all. And it is not only me, when you look at sales of Sony exclusives and number of consoles, the attachment rate rarely goes above 10%. So 90% of playstation owners don’t care about Sony exclusives, modest of people play cod, fifa, Fortnite on their consoles.Exactly, look at that list, it really pales in comparison to what the PS5 is getting in the first two years. It's embarrassing how unprepared MS was and it doesn't look like they'll be prepared any time soon. You even added DLC, rereleases, PC games and that sort of stuff to the list yet it still does nothing, it doesn't move the needle at all.
There is just no excitement around the Xbox, value doesn't excite people, value is boring. Starfield is what seemed to be making some waves but it got really quiet after the reveal, eerily reminding of Halo and we all know how that turned out.
When I think about the games PS5 had stuff like Deathloop and Ghost Wire Tokyo don't even cross my mind yet here you are waiting for them still.
Funny thing this is all subjective to your own taste. I recently sold my ps4pro with games like drive club, until down, the order, killzone, infamous ss, uncharted 4, bloodborne, ghosts of Tsushima, tlou2, GOW, death stranding, Spider-Man, horizon zero dawn etc. and have not finished any of these as all were average games for me, boring as hell some, not my type of games. At the moment Sony doesn’t make games that interest me at all. And it is not only me, when you look at sales of Sony exclusives and number of consoles, the attachment rate rarely goes above 10%. So 90% of playstation owners don’t care about Sony exclusives, modest of people play cod, fifa, Fortnite on their consoles.
Mindshare, brand recognition, brand loyalty(look at this forum how many people will defend any decision by their beloved brand, regardless how anti customer it is), friends in ecosystem etc. it is not rocket science.So why is the PS5 in selling the Xbox when Series S is widely available and much cheaper than a PS5?
People are buying a PS5 to play COD and FiFa when they can get an Xbox for less than 299 doesn't make any sense, especially those casual gamers who don't care about graphics.
And Xbox has Gamepass, "the best value in gaming" yet Sony continuous to dominate. Care to explain?
Add all those up and you get nearly 110M.Mindshare, brand recognition, brand loyalty(look at this forum how many people will defend any decision by their beloved brand, regardless how anti customer it is), friends in ecosystem etc. it is not rocket science.
Ghosts of Tsushima - 8m copies sold - 5.8% of playstation (4+5 owners bought it)
Infamous ss - 6 millions sold - approx 6% of playstation owners bought the game
Detroit - 6 millions sold (imo the the best Sony games last gen that I have completed multiple times) - 6 millions sold - approx 6% of playstation owners purchased it
Spider-Man MM - 6.5 millions sold - 4.7% of playstation owners ( 4+5) bough the game
GT sport - 8.5 millions sold - approx 8% of playstation owners bought the game
Days gone - 8 millions sold - approx 6% of playstation owners bought the game
Horizon zero down - 10 millions copies sold - approx 10% of playstation owners bought the game
Uncharted 4 - 16 millions sold - approx 16% of playstation owners bought the game
GOW - 19.5 million sold - approx 18% of playstation owners bought the game
Spider-Man - 20 millions sold - 17% of playstation owners bought the game
Source of sales numbers
https://www.inverse.com/gaming/playstation-exclusives-best-selling-games-ever-ps4/amp
Mindshare, brand recognition, brand loyalty(look at this forum how many people will defend any decision by their beloved brand, regardless how anti customer it is), friends in ecosystem etc. it is not rocket science.
Ghosts of Tsushima - 8m copies sold - 5.8% of playstation (4+5 owners bought it)
Infamous ss - 6 millions sold - approx 6% of playstation owners bought the game
Detroit - 6 millions sold (imo the the best Sony games last gen that I have completed multiple times) - 6 millions sold - approx 6% of playstation owners purchased it
Spider-Man MM - 6.5 millions sold - 4.7% of playstation owners ( 4+5) bough the game
GT sport - 8.5 millions sold - approx 8% of playstation owners bought the game
Days gone - 8 millions sold - approx 6% of playstation owners bought the game
Horizon zero down - 10 millions copies sold - approx 10% of playstation owners bought the game
Uncharted 4 - 16 millions sold - approx 16% of playstation owners bought the game
GOW - 19.5 million sold - approx 18% of playstation owners bought the game
Spider-Man - 20 millions sold - 17% of playstation owners bought the game
Source of sales numbers
https://www.inverse.com/gaming/playstation-exclusives-best-selling-games-ever-ps4/amp
What are you trying to prove with these stats? All these games sell more than multiplats available on everything. 3rd-parties would kill for these sales on all platforms combined. What about the ratio for Xbox games? Is it better?Mindshare, brand recognition, brand loyalty(look at this forum how many people will defend any decision by their beloved brand, regardless how anti customer it is), friends in ecosystem etc. it is not rocket science.
Ghosts of Tsushima - 8m copies sold - 5.8% of playstation (4+5 owners bought it)
Infamous ss - 6 millions sold - approx 6% of playstation owners bought the game
Detroit - 6 millions sold (imo the the best Sony games last gen that I have completed multiple times) - 6 millions sold - approx 6% of playstation owners purchased it
Spider-Man MM - 6.5 millions sold - 4.7% of playstation owners ( 4+5) bough the game
GT sport - 8.5 millions sold - approx 8% of playstation owners bought the game
Days gone - 8 millions sold - approx 6% of playstation owners bought the game
Horizon zero down - 10 millions copies sold - approx 10% of playstation owners bought the game
Uncharted 4 - 16 millions sold - approx 16% of playstation owners bought the game
GOW - 19.5 million sold - approx 18% of playstation owners bought the game
Spider-Man - 20 millions sold - 17% of playstation owners bought the game
Source of sales numbers
https://www.inverse.com/gaming/playstation-exclusives-best-selling-games-ever-ps4/amp
By that logic, your last statement that "modest of people" (Which I presume was a typo/autocorrect issue and you meant most) play games like CoD or Fifa is also incorrect because those also only reach a somewhat similar percentage of attach rate.Funny thing this is all subjective to your own taste. I recently sold my ps4pro with games like drive club, until down, the order, killzone, infamous ss, uncharted 4, bloodborne, ghosts of Tsushima, tlou2, GOW, death stranding, Spider-Man, horizon zero dawn etc. and have not finished any of these as all were average games for me, boring as hell some, not my type of games. At the moment Sony doesn’t make games that interest me at all. And it is not only me, when you look at sales of Sony exclusives and number of consoles, the attachment rate rarely goes above 10%. So 90% of playstation owners don’t care about Sony exclusives, modest of people play cod, fifa, Fortnite on their consoles.
Mindshare, brand recognition, brand loyalty(look at this forum how many people will defend any decision by their beloved brand, regardless how anti customer it is), friends in ecosystem etc. it is not rocket science.
Ghosts of Tsushima - 8m copies sold - 5.8% of playstation (4+5 owners bought it)
Infamous ss - 6 millions sold - approx 6% of playstation owners bought the game
Detroit - 6 millions sold (imo the the best Sony games last gen that I have completed multiple times) - 6 millions sold - approx 6% of playstation owners purchased it
Spider-Man MM - 6.5 millions sold - 4.7% of playstation owners ( 4+5) bough the game
GT sport - 8.5 millions sold - approx 8% of playstation owners bought the game
Days gone - 8 millions sold - approx 6% of playstation owners bought the game
Horizon zero down - 10 millions copies sold - approx 10% of playstation owners bought the game
Uncharted 4 - 16 millions sold - approx 16% of playstation owners bought the game
GOW - 19.5 million sold - approx 18% of playstation owners bought the game
Spider-Man - 20 millions sold - 17% of playstation owners bought the game
Source of sales numbers
https://www.inverse.com/gaming/playstation-exclusives-best-selling-games-ever-ps4/amp
Is that a store, or a scalper's bedroom?There was a drop last month:
Halo 2 is the best-selling first-generation Xbox game with at least 6.3 million copies sold in the United States and 8.46 million copies in total.I remember seeing some come comments online about halo 5, a not massively well received halo installment only selling something like 6 million copies on xbox one....a console with half the user base of ps4 and some crazy fans saying it was a flop...and terrible performance....
6 Mill would equal to 12 million copies sold on an install base the size of ps4 when extrapolated...that's last of us 2 levels yet it's a failure? I think some of these crazed fans online don't think logically...lol
This is a halo that's not on PC also.
On you're numbers, is that Miles morales number correct? I can't believe sales are that much lower than the original...Miles Morales is great.
Anyway, back on topic. I double down that MS need to start sharing numbers again. Nintendo did with the win u I believe and that was a huge flop?
The numbers are a bit outdated now, both combined had sold 33M. No individual breakdown though.On you're numbers, is that Miles morales number correct? I can't believe sales are that much lower than the original...Miles Morales is great.
Marvel’s Spider-Man series now has sold through more than 33 million copies globally, as of May 15, 2022.
https://www.ign.com/articles/insomniac-spider-man-33-million-copiesMindshare, brand recognition, brand loyalty(look at this forum how many people will defend any decision by their beloved brand, regardless how anti customer it is), friends in ecosystem etc. it is not rocket science.
Ghosts of Tsushima - 8m copies sold - 5.8% of playstation (4+5 owners bought it)
Infamous ss - 6 millions sold - approx 6% of playstation owners bought the game
Detroit - 6 millions sold (imo the the best Sony games last gen that I have completed multiple times) - 6 millions sold - approx 6% of playstation owners purchased it
Spider-Man MM - 6.5 millions sold - 4.7% of playstation owners ( 4+5) bough the game
GT sport - 8.5 millions sold - approx 8% of playstation owners bought the game
Days gone - 8 millions sold - approx 6% of playstation owners bought the game
Horizon zero down - 10 millions copies sold - approx 10% of playstation owners bought the game
Uncharted 4 - 16 millions sold - approx 16% of playstation owners bought the game
GOW - 19.5 million sold - approx 18% of playstation owners bought the game
Spider-Man - 20 millions sold - 17% of playstation owners bought the game
Source of sales numbers
https://www.inverse.com/gaming/playstation-exclusives-best-selling-games-ever-ps4/amp
Nintendo is the extremely transparent with its numbers and more the exception, not the rule. Both Microsoft and Sony like to "hide" numbers, though Microsoft does it as a company wide policy while Sony is very selective about what numbers to hide.Anyway, back on topic. I double down that MS need to start sharing numbers again. Nintendo did with the win u I believe and that was a huge flop?
Not sure I agree with that.if the Acti-blizz deal goes through they will arguably have the greatest first party studious in the history of the gaming industry.
Halo 2 is the best-selling first-generation Xbox game with at least 6.3 million copies sold in the United States and 8.46 million copies in total.
on xbox original ....a console with half the user base of xbox one
Haha, no that's a store. A big one actually. They just shared the photo of one corner, showing that the new PS5 stock is in and ready to be ordered.Is that a store, or a scalper's bedroom?
I would say because most of the casuals only update when they have to. Right now we are still in the core gamer phase and those prefer stronger consoles. When there is no longer 3rd party crossgen suport the casuals start to buy the new consoles and i bet many will go for the S just like they preferred PS4/One over Pro/One X.So why is the PS5 outselling the Xbox when Series S is widely available and much cheaper than a PS5?
Not sure I agree with that.
Bethesda Game Studios, id Software, Obsidian and Playground are top tier.
Arkane, Rare, Turn 10 and Double Fine have great potential.
343i and The Coalition are stuck in a loop with dead franchises and the rest are not worth anything.
Mojang and Call of Duty are huge.
At the end of the day they have to start churning out 3-4 quality games a year, every year, which is what Sony and Nintendo do.
Also, RIP Riky and CatLady . 2 more fatalities in the Great Console War. The noose is tightening.
You’re going to have to keep up the Xbox facade until your fallen bride returns Ass of Can Whooping
What store? That looks like classic scalper photo not a store... even stores look like scalpers now lolHaha, no that's a store. A big one actually. They just shared the photo of one corner, showing that the new PS5 stock is in and ready to be ordered.
It is cheap and small, I am not saying it is a piece of trash, but Xbox gamers would have been better served if the minimum specs for Xbox exclusives were higher (it would help raise the minimum specs target for more and more PC games): a digital only XSX with only 0.5 TB storage would be able to hit $399. More expensive than the current XSS but still much cheaper than the full XSX.I would say because most of the casuals only update when they have to. Right now we are still in the core gamer phase and those prefer stronger consoles. When there is no longer 3rd party crossgen suport the casuals start to buy the new consoles and i bet many will go for the S just like they preferred PS4/One over Pro/One X.
Sony will "win" this gen, no doubt about that. But i bet the S will have a good time in the future, it's also a cheap secondary console for non warriors once Microsoft starts to spit out games.
So why is the PS5 outselling the Xbox when Series S is widely available and much cheaper than a PS5?
People are buying a PS5 to play COD and FiFa when they can get an Xbox for less than 299 doesn't make any sense, especially those casual gamers who don't care about graphics.
And Xbox has Gamepass, "the best value in gaming" yet Sony continue to dominate. Care to explain?
Depending on 3rd party titles without investing in 1st party was one of the biggest fails of MS during the Xbox one generation where both Sony and Nintendo heavily invested in exclusive 1st games. It's one the the reasons why MS ended up dead last last generation and why MS is aggressively investing in 1st party studios.
But but people are buying consoles only for COD and Fifa is such an outdated and dumb argument.
I have the S but definitely wish MS were able to hit 5-6tf with it. The extra overhead would definitely help with resolution or graphics settings. That being said I’m still satisfied with what they’ve put out.It is cheap and small, I am not saying it is a piece of trash, but Xbox gamers would have been better served if the minimum specs for Xbox exclusives were higher (it would help raise the minimum specs target for more and more PC games)
A friend showed me FH5 and Halo Infinite on the S. I was quite impressed, didn't expect those games to look so good on a 65" OLED. Sure, it's far away from my Pc, but still for a casual gamer? Great machine. If it holds up another 6 years? Who knows, but i doubt casuals care much about things like TF/resolution/fps/raytracing etc. As long as their games work somehow, they will be fine.It is cheap and small, I am not saying it is a piece of trash, but Xbox gamers would have been better served if the minimum specs for Xbox exclusives were higher (it would help raise the minimum specs target for more and more PC games): a digital only XSX with only 0.5 TB storage would be able to hit $399. More expensive than the current XSS but still much cheaper than the full XSX.
The less HW specs variety the more devs can optimise their games and push the HW more and the cross generation split can be reduced. Min specs do matter.
they are 2 of the biggest selling games every year? why would Sony heavy invest in advertising rights for the games if this wasn't the case?
I am happy you are, I have an XSX and as a console player I wish we had unified specs. My XSX would be utilised better…. Last thing I want is to do my own game config hacking to max my HW per game like on PC’s (and still enjoy much thicker abstraction layers leaving performance in the table and new API’s like Direct Storage taking years more than consoles to get properly used… this raising the cost of HW) or the forever sliding cross-gen window we have on mobile (almost nobody really optimised for any particular phone configuration).I have the S but definitely wish MS were able to hit 5-6tf with it. The extra overhead would definitely help with resolution or graphics settings. That being said I’m still satisfied with what they’ve put out.
Can you explain how the XSS leads to your XSX being underutilised?I am happy you are, I have an XSX and as a console player I wish we had unified specs. My XSX would be utilised better….
Not sure I agree with that.
Bethesda Game Studios, id Software, Obsidian and Playground are top tier.
Arkane, Rare, Turn 10 and Double Fine have great potential.
343i and The Coalition are stuck in a loop with dead franchises and the rest are not worth anything.
Mojang and Call of Duty are huge.
At the end of the day they have to start churning out 3-4 quality games a year, every year, which is what Sony and Nintendo do.
Also, RIP Riky and CatLady . 2 more fatalities in the Great Console War. The noose is tightening.
You’re going to have to keep up the Xbox facade until your fallen bride returns Ass of Can Whooping
I'm not saying that those games don't sell systems. I'm saying that those games and much smaller titles add up and create value for your product which differentiates it from your competition.
Why buy an Xbox when you can play all those big 3rd party games on PlayStation in addition to all those 1st party games and Japanese games? Even though Xbox is much cheaper than Playstation, people still chose Playstation for the added value, as you can't play the other smaller titles on Xbox.
While those smaller titles sell less than your average yearly COD, those million or 2 sales across multiple titles add up.
Banjo implying that Blizzard, Ninja Theory, Inxile and Tango aren't worth anything. And Halo and Gears are apparently dead franchises. Bold!Of course its subjective, but if we are talking about the most 80+ games, if the acti-blizz deals go through they will have that just because they jave more developers, by a long shot.
For sure they did not want to have the most expensive console again all by themselves, but $399 digital only XSX with halved storage would have also prevented the Xbox One launch scenario and still left a better scenario for the XSX.I couldn't live with a S, but i'm sure many people will and i understand why Microsoft did it. One of the big reasons why they "lost" the last gen was the release price and this time they wanted to make sure they have something for the scrimpers.
Probably aCan you explain how the XSS leads to your XSX being underutilised?
Because Xbox exclusive games need to be designed to work with that spec and scale up. If anything it is extra work to develop and test and support over time for a developer than if you only had a single target to optimise for. The more you add differences between both (less RAM, lower clockspeed for the GPU, a lot less compute power, etc… games that target 1440p or less and use DLSS like reconstruction to achieve 4K on the bigger consoles would do what with the XSS target if designed this way?) the more work it is for you if you want to really maximise the game on both hardware platforms, closer and closer to making two games the more they differ.Can you explain how the XSS leads to your XSX being underutilised?
The problem with that line of reasoning is that all Xbox games are also coming to PC. The extra work has to happen anyway.Because Xbox exclusive games need to be designed to work with that spec and scale up. If anything it is extra work to develop and test and support over time for a developer than if you only had a single target to optimise for. The more you add differences between both (less RAM, lower clockspeed for the GPU, a lot less compute power, etc… games that target 1440p or less and use DLSS like reconstruction to achieve 4K on the bigger consoles would do what with the XSS target if designed this way?) the more work it is for you if you want to really maximise the game on both hardware platforms, closer and closer to making two games the more they differ.
Considering the discussion over the years I feel it is a bit of a disingenuous question, but more a bait for a “gotcha” attempt doen the line .
the fact Sony pays mega money to have advertising rights to those games shows you how much of a system seller they are. other wise why both spending that money
Pretty sure those giants have their sources to know early what the others are doing, they wanted to have the cheapest console on the market and not just the same price.For sure they did not want to have the most expensive console again all by themselves, but $399 digital only XSX with halved storage would have also prevented the Xbox One launch scenario and still left a better scenario for the XSX.
I think that they did not anticipate a $399 PS5 without the disc drive and the same specs otherwise, they attempted a pincer movement strategy by creating one high spec high price SKU (XSX at $499) and the cheapest yet profitable SKU they could make (XSS at $299 which sacrificed quite a bit and split the unified specs approach consoles usually launch with for a whole generation, this is one of the core tenets of generations of consoles).
If they knew for sure Sony had the $399 PS5 in mind they may have gone with the $399 disc less XSX and call that XSS, but ….
Not quite, maybe a bit at the very start of the generation, but less and less as time goes on. You can target your default specs closer to XSX and then offer profiles and knobs to people for the PC version to optimise the games on their own for the target lower than the recommended/default settings.The problem with that line of reasoning is that all Xbox games are also coming to PC. The extra work has to happen anyway.
Because Xbox exclusive games need to be designed to work with that spec and scale up. If anything it is extra work to develop and test and support over time for a developer than if you only had a single target to optimise for. The more you add differences between both (less RAM, lower clockspeed for the GPU, a lot less compute power, etc… games that target 1440p or less and use DLSS like reconstruction to achieve 4K on the bigger consoles would do what with the XSS target if designed this way?) the more work it is for you if you want to really maximise the game on both hardware platforms, closer and closer to making two games the more they differ.
Considering the discussion over the years I feel it is a bit of a disingenuous question, but more a bait for a “gotcha” attempt doen the line . Sosokrates is already there and broke formation despite the implicit “Hoold it! Hooold it!” .
Isn't that the exact same work that would happen for the Series S?Not quite, maybe a bit at the very start of the generation, but less and less as time goes on. You can target your default specs closer to XSX and then offer profiles and knobs to people for the PC version to optimise the games on their own for the target lower than the recommended/default settings.
Yes, in theory you could use an RTX 2070s as the minimum spec going forward, but that's not going to happen for many more years. By the time it happens, Microsoft can slowly start phasing out the Series S and relying on its forward compatibility via streaming (this is currently happening to the Xbox One).PC games in general are a separate SKU so you get extra money for them, same as a PS5 release. You can raise recommended/minimum specs on PC over time but you cannot drop XSS for this generation. The PC argument does not stick here.
Pretty sure those giants have their sources to know early what the others are doing, they wanted to have the cheapest console on the market and not just the same price.
I remember seeing some come comments online about halo 5, a not massively well received halo installment only selling something like 6 million copies on xbox one....a console with half the user base of ps4 and some crazy fans saying it was a flop...and terrible performance....
6 Mill would equal to 12 million copies sold on an install base the size of ps4 when extrapolated...that's last of us 2 levels yet it's a failure? I think some of these crazed fans online don't think logically...lol
This is a halo that's not on PC also.
Lol in the Brazilian aquisition case Sony said gamepass had cornered the market and had upwards of 60% market share. Doubt PS+ Extra can compete.I highly expect Xbox to stop reporting GamePass numbers as well in the near future with the massive gap between GamePass and PS+ numbers.
Maybe harsh on that one. Never played Diablo but it’s meant to be great. Overwatch is a great casual game too.Blizzard
Probably the equivalent of Bend, utter crap!Ninja Theory, Inxile and Tango
I’ve play those franchises religiously for well over a decade, they are dead compared to their 360 counterparts and any shooter like Apex, Destiny, CoD and even Sea of Thieves absolutely blasts away Halo and Gears concurrent players.And Halo and Gears are apparently dead franchises. Bold!
Same game sold once for both consoles, removes a lot of incentive. Also XSS cannot be dropped in terms of support in a few years: cheaper to design the core must haves of the game around the XSS and scale up, but that would not be the same as ignoring XSS completely and only optimise for the XSX.Isn't that the exact same work that would happen for the Series S?
I do not think MS will phase out the XSS having XSX only games and forcing others to go on Xcloud. Also, it would not be that high of a minimum PC spec, not at launch, but more similar recommended and ability for customers to tweak settings and getting the game to run. The fact for developers that customers pay extra for the PC version gives budget to make special PC optimisations and reworking of the game for the PC release like when Bluepoint and Sumo Digital made separate Xbox 360 and Xbox One version of some key exclusives (was it like TitanFall and Forza?).Yes, in theory you could use an RTX 2070s as the minimum spec going forward, but that's not going to happen for many more years. By the time it happens, Microsoft can slowly start phasing out the Series S and relying on its forward compatibility via streaming (this is currently happening to the Xbox One).