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The Last of Us Part 1 on PC; another casualty added to the list of bad ports?

Stuart360

Member
Situations like this make me glad to have 24GB of VRam on a 3090. It's overkill sure, but at least it's not squeaky bum time every time a game releases
Still think the vram issue is overblown to be honest. I have 11gb on my 1080ti, and yet to see a game use over 8gb (unless there was a technical problem like memory leak, etc).
Granted i usually only play at 1080p (1440p as long as i can still get 60fps), but even this game seems to 'only' use 10gb at 1440p, meaning probably around 8-9gb at 1080p.

Problem is people buy high end cards like 3080's, 4080's, 4070ti's, etc, and think that means they can run everything at ultra, 4k, and 144+hz. Well you cant (maybe on a 4090 lol but there are even a few games where a 4090 struggles at 4k Ultra).
Swallow the pride, and reduce settinsg. 'Ultar settings' are often furutre proof settings too, and are not needed. Simply going down one notch to 'very high' or High' can produce massive performance improvements with very little visual loss.

Not excusing the port by the way, bad ports exist.
 
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I'm sure some of the reviews will be based on how dated this looks compared to the other remakes this year.

Nice faces in cutscenes (better than than Dead Space and RE4 to be fair) but in game looks like a texture pack on top of a PS3 game.

The animation is so clunky looking too.
 

Stuart360

Member
I'm sure some of the reviews will be based on how dated this looks compared to the other remakes this year.

Nice faces in cutscenes (better than than Dead Space and RE4 to be fair) but in game looks like a texture pack on top of a PS3 game.

The animation is so clunky looking too.
I thought this version was built the ground up for PS5?, new textures and assets, the whole thing?
 

OZ9000

Banned
You would of thought Sony would of given something like 'The Last of Us' to Nixxes, not fucking Iron Galaxy.
Having said that, Uncharted 4 had these similar problems and ran perfect for me at 1080p/60.
Iron Galaxy? That explains everything. Guess we'll have to wait 6 months for a semi decent PC port.
 

nani17

are in a big trouble
The game is fine just look at it.

d0r4zzz19jqa1.gif
 

GHG

Member
PC gamers are funny. Constantly credit their hardware when they can run a game as they desire, but blame everything except their hardware when they can't.

BRB going to try and run this maxed out on my stram deck instead of the 4090 and will then complain it's "unoptimised" when I inevitably can't.

Sheesh. Not gonna fly Sony and ND. They are gonna get ripped apart by the PC community now.

Married At First Sight Reaction GIF by Lifetime
 
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64bitmodels

Reverse groomer.
PC gamers are funny. Constantly credit their hardware when they can run a game as they desire, but blame everything except their hardware when they can't.
there is such a thing as unoptimized video games??? not everything comes out the oven with the cleanest, most well optimized code
 

BennyBlanco

aka IMurRIVAL69
Playing PlayStation games on PC is like ordering a steak at a Mexican restaurant.

Sure, it's passable, but if you want the best experience, go to where they're known for steak. Similarly, don't order the enchiladas at the steak restaurant.

We've seen this over and over. Sony makes games for PlayStation hardware. Later, thet get them to run on PC. But, it's clearly not the focus.

Meanwhile, in reality:
Fp-NFPGPX0-AMJh-Oh.jpg

Fp-NFLSw-WAAAm-yu.jpg


Fp-NFv-W9-WAAEg-UYF.jpg








Fp-NE3a-RWYAEk-JLs.jpg
 

M1chl

Currently Gif and Meme Champion
Dude I was there with you. No one has shilled Cerny's road to ps5 slides than i have on this board.

But this is not a new problem. PCs have system ram that should be used to transfer data in and out vram without having to go to the SSD every time like the PS5 does. Cerny made his IO to get around these limitations, but this is something most PC games should already be doing. If sony wants to be taken seriously in the gaming space then they have to program their ports around PC architectures. 10 GB vs 13 GB isnt as large a difference as last gen when most GTX 500 series cards only had 1GB of vram and PS5 shipped with 8GB with 5 available for games.

In fact, I remember the GTX 970 which had that vram fiasco ran the games 2x better than the PS4 despite having just 3 GB available for games after the nvidia fuck up. Thats almost half what the PS4 had available for games. If a 2x more powerful GPU like the 3080 is being vram limited than its simply not an optimized port. And yes, fuck nvidia as well for releasing this card with just 10 GB of ram.
Sadly game without DirectStorage don't allow to stream data seamlessly from SSD, thus we seen this shit, where you fill data for current and nearing scene and load it in a chunks (1-4GB). Memory management is hard and even harder when you are behind DX/Vulkan. Dx12 U should helped with this, but sadly devs don't really use it.

I have 4090 so meh, but what I do like is when game is coded well, this is the laziest approach, 3080 still wipes the flor with PS5 when it comes to this game on high, so it isn't really that big of the deal.

They should really let these ports to be done by Nixxes, with all the tools which are available. It is so sad that we have many innovative tools on PC, which are not used.

Jensen's Ferrari goes vroom.
Leather jacket for life
 
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Still think the vram issue is overblown to be honest. I have 11gb on my 1080ti, and yet to see a game use over 8gb (unless there was a technical problem like memory leak, etc).
Granted i usually only play at 1080p (1440p as long as i can still get 60fps), but even this game seems to 'only' use 10gb at 1440p, meaning probably around 8-9gb at 1080p.

Problem is people buy high end cards like 3080's, 4080's, 4070ti's, etc, and think that means they can run everything at ultra, 4k, and 144+hz. Well you cant (maybe on a 4090 lol but there are even a few games where a 4090 struggles at 4k Ultra).
Swallow the pride, and reduce settinsg. 'Ultar settings' are often furutre proof settings too, and are not needed. Simply going down one notch to 'very high' or High' can produce massive performance improvements with very little visual loss.

Not excusing the port by the way, bad ports exist.

Probably is overblown, but as someone that plays 4K/60 or 120 when possible, its better to have too much than too little. The 2080ti I had before was fine but was also getting pretty close to tapping out that 11GB often the past year before upgrading. I pretty much game on the mantra "ultra is for screenshots, high is for gameplay" anyway with really only textures on Ultra these days given the headroom the 3090 provides. Don't think I've seen a game use more than 16GB of Vram so far though from what I play.
 
-buys Nixxes, one of the best PC port studios out there
- doesn't use them for their biggest title yet

Absolute geniuses over there at Naughty Dog.
 
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kingyala

Banned
the game runs at native 4k 35-40 fps on the PS5.

Thats why I figured id be able to run it at 4k 60 fps on my 3080. I revised my expectations after Uncharted launched on PC and the 3070 was more or less performing like a PS5. But even then i figured 4k 40 fps would be on the cards. Did not realize vram would be this heavy.
uncharted is a ps4 game designed for 5gb memory budgets, last of us remake is a native ps5 game designed for 12+gb memory budgets.
 

SlimySnake

Flashless at the Golden Globes
Still think the vram issue is overblown to be honest. I have 11gb on my 1080ti, and yet to see a game use over 8gb (unless there was a technical problem like memory leak, etc).
Granted i usually only play at 1080p (1440p as long as i can still get 60fps), but even this game seems to 'only' use 10gb at 1440p, meaning probably around 8-9gb at 1080p.

Problem is people buy high end cards like 3080's, 4080's, 4070ti's, etc, and think that means they can run everything at ultra, 4k, and 144+hz. Well you cant (maybe on a 4090 lol but there are even a few games where a 4090 struggles at 4k Ultra).
Swallow the pride, and reduce settinsg. 'Ultar settings' are often furutre proof settings too, and are not needed. Simply going down one notch to 'very high' or High' can produce massive performance improvements with very little visual loss.

Not excusing the port by the way, bad ports exist.
I dont mind reducing settings from ultra. I know ultra is there for future cards. I am playing RE4 and have turned down several settings from max to high or even medium. I can get up to 4k 80 fps now and average 4k 60 fps in the most intense situations. I played almost the entire game with fancy hair off.

I really dont mind turning down settings. As long as I can play this game at PS5 equivalent settings at 75-100% better performance, im ok with it. God of War and Horizon shipped with PS4 presets so it was very easy to match the settings. I dont know if PS5 is using medium, high or ultra settings so i guess i will just have to wait.

P.S At 1080p, VRAM is never going to be a bottleneck. Even at 1440p or with DLSS quality at 4k, it should be fine. but at 4k, yes, thats when you start to see VRAM buckle but only in RT. I have not yet seen any game go higher than 8GB. This would be the first non RT game thats hitting the vram so hard.
 

M1chl

Currently Gif and Meme Champion
Seriously, it begs the question, wtf are they doing with Nixxes? I thought this was what they were purchased for.

What a waste.
I think this has been signed long time ago, prior to acquisition. But still this game is really high profile, so not sure why they felt like this needs some porting studios. As per probably banned VFXMaster or what his name was, I don't see why they couldn't do this in house, such a hallmark game. Engineering part of the team aren't really working all the time, they would know what to do.
 
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Laptop1991

Member
Another off the shopping list until it's fixed to an acceptable level, and cheaper now, i hope Starfield isn't like this, i know it's being made by BGS themselves and should be fine, but it's happening far too much lately, The Outer World's Spacer's choice edition still has stutters.
 

Thirty7ven

Banned
So you think PC users are lying, and its all a ploy to blackmail Sony into releasing day and date?.

I think there’s a ton of people who don’t meet the max settings requirement complaining because the game doesn’t run well when they max it out. Yes. Because I know people who meet the max settings requirements who say the game runs pretty well.
 

SlimySnake

Flashless at the Golden Globes
Seriously, it begs the question, wtf are they doing with Nixxes? I thought this was what they were purchased for.

What a waste.
Nixxes did Spider-Man and miles just last year.

They are probably working with insomniac on porting Spider-Man 2 for a day one or year one launch.
 
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mrcroket

Member
erection GIF


Lots of fanboy having a hard one right now. These people love bad PC ports, helps them feel secure about their purchase decisions.

Game will probably be fix quickly, just like every other Sony ports.

Are you aware that all the talk about pc gamers being master racers or only being able to have a good experience playing on pc or constantly repeating that consoles are weak and limit the quality of the games... it's something from the pc gaming community right?

It's normal that people laugh when a game works worse or you need to spend 4 times more to have the same experience on their platform that they boast about.

Who do you think really need to justify their spending?
 

Jigsaah

Gold Member
I find it funny that prior to these consoles launching, some PC users were saying, "just run 128GB of RAM to get around the SSD/IO/Decompression advantages on the PS5. Problem solved." VFX guy was notorious for this narrative.

Now, it doesn't seem to make sense anymore. I feel like I am taking crazy pills every other narrative shifting on this forum.

Meanwhile, there were those of us saying we like that these new consoles will raise the min-spec bar in the PC arena once the current-gen built games get ported.
Not gonna lie. I believed this at one point. Especially the part about new consoles raising the minimum spec...but then you know Xbox Series S had to go and fuck that up.
 

MarkyG

Member
Looking on the Steam forums now. Seems that Iron Galaxy (same people who ported the Uncharted: Legacy of Thieves Collection last year) didn't learn anything from the process. Ridiculously long shader compilation issues, iffy mouse stuttering in game, sub-bar performance. You'd think Naughty Dog would have hired a better company or at least been more invested in such a huge game. I think Uncharted still has issues to this day. Doesn't bode well. Such a shame.
 

64bitmodels

Reverse groomer.
Are you aware that all the talk about pc gamers being master racers or only being able to have a good experience playing on pc or constantly repeating that consoles are weak and limit the quality of the games... it's something from the pc gaming community right?
wow a years old meme hardly any PC gamer uses anymore, thats justification to act tribalistic and point and laugh at PC gamers for Naughty Dog's mistakes

PCMR meme is dead, the community is super chill these days. It was far more toxic back in 2016 when everyone was jumping ship to PC
 
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SlimySnake

Flashless at the Golden Globes
Maybe Sony is used to their shitty refund system and don't know that Steam refund system exists and actually works.
Oh they know. That’s why they made their shader compilation so slow. 30 minutes on a 5.0 ghz cpu. I feel bad for all my 4.0 ghz AMD zen 2 bros. Probably took them an hour and a half.
 
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