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Helldivers 2 |OT| Another bug infested game

yurinka

Member
Nah, outside of the intro cinematic I do not think so. Would find it a bit odd to be honest.
A rough estimate of the budget can be calculated with the amount of people working on it and the development time, not if you personally like the game visuals or not.

Isn't this game a bit of both horde shooter and extraction shooter? A bit like Left 4 Dead combined with Tarkov or Hunt: Showdown.
I didn't play these other ones but I think it's pretty different and way more complex.

As common it has the 1-4 coop squad vs hordes of enemies shooter conceptt and time limited mission based structure which has primary and secondary objectives plus loot collecting loot before being extracted, and after missions using the loot to unlock stuff and progress, but other than this it has stuff from many other games:
  • Camera, main gameplay and gunplay is pretty much Metal Gear Solid V
  • You can play always solo, coop is optional for most things
  • Mission stages are procedurally generated small open worlds adding extra additional exploration and discovery, which mixed with tons of open world-like system based gameplay and a large amount of different combination between mission types, enemy types, weapon types, support special weapon types, turrets and defensive stuff etc. make each mission more unique and different due to constant emergent gameplay
  • Good amount of different mission types that add variety, and they keep adding more post launch (added a new one yesterday). Same goes with the planet types, there's a good diversity, with night and day cycles plus weather and environmental hazards like volcanoes, meteor showers or fire tornadoes and they keep adding more
  • The normal main and secondary weapons, mixed with the special summonable stuff with cooldown or limited uses (special weapons, air strikes, defensive turrets, drones, shields, upcoming vehicles like mechs) provide a ton of very different play styles, even more considering the different combinations of the other team members
  • Tons of coop focused design decisions: from things like weapons that are reloaded by a friend, loot that require 2 players to interact to be acquired, all mission rewards given to all players equally, backpacks sacrificing somelike like a shierd or a support drone backpack to carry instead ammo for the other players, a game story progress and missions shared between all players, emotes that require the interaction of 2 players and a long etc.
  • Tons of satirical, dark and slapstick humor, even in the in-game store
  • Above everything else (monetization, great visuals, being realistic) the top priority of the game is fun. And excels at being fun, you keep playing because it's addictively fun
  • Very generous player friendly in-game economy: it doesn't have paid only items or passes. Some of them (cosmetics or premium pass) can be bought with real money, but the game gives you currency at a very fair pace to get them for free not grinding a lot. There isn't a paid option to progress faster in the pass. Passes aren't time limited: no FOMO in the game. Items that can be bought or acquired in the premium pass don't have any meaningful improvement over the other ones. The most important unlockables can't be bought with real money, only unlocked by playing
 
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FoxMcChief

Gold Member
My first match back after two weeks of being away and and the game bugs out and I’m not able to come back via reinforcements. My screen was stuck with the prompt to use a stim. I guess this is going back on the shelf for a few weeks.
 

John Bilbo

Member
I did my part and am a mech warrior now.

macross plus 90s GIF
 

Sokka

Member
I don’t have a full crew to play this with.

But if I bully a mate into buying this, is it fun with 2 players?

I'm playing with a mate right now. We are struggling on difficulty 5 due to enemies and chaos everywhere. The swarms never seem to stop, we are not having fun.

From what I've gathered, the enemies spawn the same whenever you are playing duo or a full crew. Which is idiotic to me, it should scale to player count.

When you get to higher difficulties, I'd advise playing with randoms or find more friends to play it. You're not going to enjoy duo on high difficulties.

Happy helldiving.
 

The Stig

Member
I've been very lucky in terms of crashes and glitches but I encountered this glitch (along with a fellow player) so we hugged and embraced our certain fate of being chomped up in the ships mechanical system
20240312170711-1.jpg
Just kidding, when the countdown elapsed we were spawned in the hellpods.
 

stickkidsam

Member
Alright, this update must’ve twisted Lady Liberty’s panties right the hell up because I’ve got 3 weird ass bugs.

1. Game can’t remember my settings and keeps playing tutorial messages
2. Each time I land, I automatically switch to my pistol. If I switch to my grenades I can’t switch back to any other weapon.
3. The Pelican EXPLODED!? That thing is fuckin invincible!
 

//DEVIL//

Member
This is really good ol’fashion video game fun.
Yes. I find it strange but this is the best comment I can think of.

it kinda reminds me why I love playing coop.

my main problem with online games usually is frustration. too old for this shit. especially when I play Cod for example and ssmm ends me up with team full of retards that makes me feel like I want to punch in the face in real life.


This game is just fun. you team up ( usually I am alone, and just do couple of rounds and just have fun.

with that being said, do not go high difficulty if you are low level. you will get fucked. you dont have the equipment's you need to survive and your team will kick you out by the end of the round.
 
Yep. I wouldn't have bothered with this game as I really don't like Gaas, service, whatever having tried several, but my son pestered me to get it and I'm actually having some fun. Seems to me that the devs focused on making a fun game first and foremost rather than methods of monetization. Think that has worked pretty well for them.

One thing I am noticing about this game is its pretty easy to pick up and play. All cool stuff you can do pretty easily, without spending 100s of hours and becoming really good at it.

Comparing it to some of its successful peers, Deep Rock Galactic for example. Some of the missions task you with extracting fuel, for which you have to learn to setup entire pipe line network in map, then defend it all from bugs.

Or something like Payday 3 that I am playing currently. It plays like Hitman games with open ended approach. But you have 4 players so very high chances of screw up, it results into fighting police, not ideal.

All these games go for complexity as a way of increasing longevity of the game. But downside is you have to spend considerable amount of time, and if you don’t have a group that is willing to learn, chances are you won’t play the game for long.

I can see it happen.
Similar to Demon's Souls.

2Tzh76G.gif
 

Killjoy-NL

Member
I thought Halo comparisons were a bit over the top.

Now we are getting……. Demons Souls comparisons?!?

Good stuff, I say keep em coming.
Comparisons related to the creation of a new genre, with others copying the same formula.

Could also have used pubg or whatever game it was that catapulted the BR- genre.
 
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For once I agree with Killjoy-NL Killjoy-NL , nothing too complicated to understand as you can be sure many studios are currently looking at Helldivers 2 and think: why not us too?

Of course.

I just found Demons Souls comparison a bit funny.

Companies might be looking at this game and might try to make something similar.

It's a subgenre tho, demons souls didn't invented action rpg neither like halo didn't invented fps.

Not sure where I implied they did.
 

Killjoy-NL

Member
Of course.

I just found Demons Souls comparison a bit funny.

Companies might be looking at this game and might try to make something similar.



Not sure where I implied they did.
Because Demon's Souls is a different kind of game?

That has absolutely nothing to do with what was being discussed.
 
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Because Demon's Souls is a different kind of game?

That has absolutely nothing to do with what was being discussed.

Also Demons Souls was a groundbreaking game. So was PUBG.

I would say Helldivers 2 is inspired by a lot of games that already exists.

Helldivers 1, Deep Rock Galactic from top of my head.
 

Killjoy-NL

Member
Also Demons Souls was a groundbreaking game. So was PUBG.

I would say Helldivers 2 is inspired by a lot of games that already exists.

Helldivers 1, Deep Rock Galactic from top of my head.
Groundbreaking is kind of a stretch. They had a good concept.

Same as Helldivers.
 
Groundbreaking is kind of a stretch. They had a good concept.

Same as Helldivers.
Demons Souls had asynchronous, persistent online component. Copied by a ton of future games including Destiny.

PUBG invented a new multiplayer mode, that has grown industry dramatically.

I would call them groundbreaking.
 
Also Demons Souls was a groundbreaking game. So was PUBG.

I would say Helldivers 2 is inspired by a lot of games that already exists.

Helldivers 1, Deep Rock Galactic from top of my head.
You could also say Demons Souls was inspired by many games before that. King's Field, Elder Scrolls, etc.



I think a lot of people don't realize that when they get swarmed by enemies in HD2 they sometimes kind of called it upon themselves.
When you make a lot of noise for instance it can trigger Bug Breaches. The devs said the initial landing of the hellpods don't make a sound, but anything after that will.

So when your squad calls in the goods it will trigger enemy spawns.
If you'd slowly walk around more instead of running you'd attract less enemy attention.

Enemies can 'hear', 'see' and 'smell' you, according to them.
 

Killjoy-NL

Member
Demons Souls had asynchronous, persistent online component. Copied by a ton of future games including Destiny.

PUBG invented a new multiplayer mode, that has grown industry dramatically.

I would call them groundbreaking.
Name me one game as community driven as HD2, that's co-op with the community vs multiple factions and an actual Game Master that is changing the flow of the game in real-time and pretty much actively goes up against the entire community at once, with even content-drops tied into the lore and flow of the game's meta.

Can't think of any, tbh. Not on consoles, at least.
 
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John Bilbo

Member
I think a lot of people don't realize that when they get swarmed by enemies in HD2 they sometimes kind of called it upon themselves.
When you make a lot of noise for instance it can trigger Bug Breaches. The devs said the initial landing of the hellpods don't make a sound, but anything after that will.
I think using the scout armor makes the enemies less likely to aggro on the player and also it might make the enemies lose aggro more quickly.
 
Name me one game as community driven as HD2, that's co-op with the community vs multiple factions and an actual Game Master that is changing the flow of the game in real-time and pretty much actively goes up against the entire community at once, with even content-drops tied into the lore and flow of the game's meta.

Can't think of any, tbh. Not on consoles, at least.

Sure enough dude.

I said keep em coming.

I am disappointed you didn’t see this as Ocarina of Time / Mario 64 moment.

You see, Helldivers 1 was top down 2d game. Helldivers 2 is 3d. 2d -> 3d revolution. Duh ….
 

Killjoy-NL

Member
Sure enough dude.

I said keep em coming.

I am disappointed you didn’t see this as Ocarina of Time / Mario 64 moment.

You see, Helldivers 1 was top down 2d game. Helldivers 2 is 3d. 2d -> 3d revolution. Duh ….
I think you're just acting obtuse for no reason.

Doesn't even matter, because we don't even know if others will try to copy HD2.
It's just a hypothetical discussion anyway.
 
All the people who play regularly probably has 1000 sc saved.

Btw



This shit is cool as hell.

I got 50+ hours in mission and I only got 1200 saved, including buying the previous war bond. I bet less than 20% of players have over 1k points. Could be wrong. I never deliberately set out to get Super Credits
 

DelireMan7

Member
I got 50+ hours in mission and I only got 1200 saved, including buying the previous war bond. I bet less than 20% of players have over 1k points. Could be wrong. I never deliberately set out to get Super Credits
I have also 50+ hours (more around 60/70 I think) and got only 600 SC (+1000 already spended on the first premium Warbound). I probably don't loot enough xD
 
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panda-zebra

Banned
I've got quite a few credits, but I solo farmed trivial missions clearing the map really quick early on. Yes, boring af and not worth the hours when credits are dirt cheap anyway, but...
 

GymWolf

Member
I got 50+ hours in mission and I only got 1200 saved, including buying the previous war bond. I bet less than 20% of players have over 1k points. Could be wrong. I never deliberately set out to get Super Credits
So you got a total of 2200 sc after 50+ hours but you think that regular players that have even more hours than you don't have 1000 sc saved?

I think that 20% stat is highly pessimistic.
 

Nankatsu

Gold Member
Is the PS5 - PC friend invite problem fixed? Haven't played in a bit and last time I checked I could not play with my PC pals. They were not able to join any PS5 session, and vice versa.
 
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So you got a total of 2200 sc after 50+ hours but you think that regular players that have even more hours than you don't have 1000 sc saved?

I think that 20% stat is highly pessimistic.
You probably need 20 hours playtime to afford warbond. And i think 20hrs is above the median when it comes to all HD2 players

Maybe 35%? Total guess, obv. I'm talking out my ass. But I think it's pretty small percentage of people who are able to buy both war bonds just through playing outright
 
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