Still not sold on the gameplay, Story seems increasingly reminiscent of animu. Sure looks pretty, Though.
Cold war turning into an actual global/regional war and cities being devastated by huge monsters is animu now?
And this is only playing with expectations, not to mention Square Enix is, until proven wrong, not the same company it was on the SNES/PSX era.
Most of the action RPGs Square Enix have developed as of late are miles ahead of Squaresoft's "classics", as far as gameplay goes. And given that this is trying to be more serious story and is mostly rooted on a slightly more realistic premise of "war over power", this shouldn't have any Chocolinas or convoluted time-travel in it. If they can just keep the melodrama down to a sensible level (which they so far have done, how people act in the trailers hasn't been too over the top), then the story could be enjoyable as well.
Honestly, it's Nomura. I feel like if anybody is going to get Final Fantasy right again it's him. Other than The 3rd Birthday's story (gameplay was fun) he hasn't really been involved in bad products.
Nomura had nothing to do with 3rd Birthday's story, that was all Toriyama.
Nope, no reason to expect it to suddenly be way better than the games they put out in the past 7 years.
Apart from FFXIII & XIV 1.0, the games they have released in the past 7 years have been awesome, from TWEWY to Birth By Sleep to Bravely Default. It's stupid to condemn the whole company based on basically two games. SQEX is and has been so much more than just XIII & XIV 1.0.
I am a little worried that it will be too actiony but I think the atmosphere will sell me on it. Just do NOT make it so linear like XIII
It won't be.
Nomura fans love and overhype anything he makes. I myself don't have any faith in Square anymore, so I'll wait till the game is out.
That's because all the game's he's been involved in (more than just being a character designer) have been at the very least decent, many of them even great.
What do you mean 'why does this matter'?
Why did people get pissed when Shadowrun turned into an FPS? Or when any other series suddenly swapped into another genre? It alienates the original fans.
People got pissed because Shadowrun is JUST a multiplayer FPS. People wouldn't have been quite as pissed if it was a Shadowrun FPS RPG in the veins of Fallout: New Vegas and Vampire: The Masquerade
SquareEnix hasn't had a good track record with FF for pretty much a decade. The people currently behind the wheel seem to be more interested in perfumes, fasion and making FF a musical than producing a good game.
FF Type-0 was good and while XIII-2 was lackluster in comparison to the best FFs, it wasn't a bad or completely broken game by any means.
The visuals of XV look good but that's about it. From the looks of it, you play a single character and the other guys in your party are doing their own thing. It may as well be Gears of War or Mass Effect.
You can switch control in real time and probably dictate somehow how the characters act independently as well
But despite all of this, I still have hope that it'll be good. The graphics have impressed me enough that I am interested in seeing more of it at this point and the battle system may be salvageable. I just do not care for the people running the show right now as they have proven to me that they don't seem to understand what makes Final Fantasy, Final Fantasy.
Nomura hasn't really made a mainline FF game before. The most he has done is be part of writing the initial story for FFVII with Sakaguchi, but that was then almost completely changed by Kitase & Co.
Pretty much agree with this, it's been so long since there's been a good FF game, last one I liked was FFX, and that was when they were still Squaresoft...
There has been good FF games after X. Too bad if FFXII wasn't to your tastes, but it's unarguably a great game.
This game is from Nomura and Tabata
Nomura directed Kingdom Hearts 1 and 2 and TWEWY
Tabata directed Crisis Core and FF Type-0
This game is in pretty good hands
Nomura didn't direct TWEWY, he just pushed it to be a bigger project than it initially was after seeing it & liking it and helped a bit creatively (kind of a Miyamoto-like role, not directing but still looking up how the game was progressing at times and exchanging ideas of what to do and perhaps change).