Do something for those crazy eyes dude.I'm Commander Shepard and this is my least favorite thread on the Citadel.
DF didn't mention load times, so they must be very similar.I picked it up digitally on the Series X, it felt wrong to play Mass effect on anything else. Even though I am a Playstation first guy usually. I have to ask, how are the load times on PS5?.
I have no complaints with the Series X version, just curious if there is a difference in load times. The game is plenty smooth enough.
Why is it stupid? It's a clear benefit of having Game Pass. Especially for a game like this. I already own all three and would rather not pay $60 for a graphics and performance upgrade. But it will be nice to play through it again one more time for free in a few months.Lol. I’ll never get over how stupid these kind of statements will be.
I'm pretty sure this game was meant to launch before the new consoles and was delayed due to covid.The trilogy should've gotten proper next-gen releases which wouldn't rely on BC. But I guess they'll want to milk that a year-two years from now when they'll release new remasters.
Do something for those crazy eyes dude.
Christ really? All those celebration for a game in BC mode which runs badly on ps5 and 2-3 fps of difference in another one with raytracing?So it's that all the brute force people as you claimed months ago?
If they did state that then they need to be more careful with their language.It states PS5 version was tested, however, my version states PS4, even though I own a PS5. What gives?
RE8 , Outriders. Of course not everything can be as demanding as Tony hawk remastered. Sony fans are even using a.....Sony game as an example. Again NEW games will be in favour of the XSX. People can hang on older XSX games being ported on the ps5, like call of the sea, or still remember the launch games but every new game from big publishers like Capcom, EA, Ubisoft e.t.c will be better (with a small or big difference) on the XSX. I wrote this after outriders specifically mentioning the, not yet released then RE8, and I am doubling down on that. Every new big 3rd party game will be better on the XSX.That is the only game I think and even that was not a demanding one. It also proves that the tools, devs is what going to make the difference if any because both consoles are evenly matched.
Pretty sure Sony wants all PS4 games released to be thoroughly tested for play on PS5 as well.If they did state that then they need to be more careful with their language.
i think because is exactly acting like if it was the ps4pro I bet if someone goes to check they will see drops in that console as well.
PS4 Pro version runs at 4k/30. The PS5 version runs at 4K/60. Obviously the PS5 isn't running at PS4 Pro clockspeeds.Yup, I would imagine its a similar bottleneck on the PS4 version similar to what we saw on the need for speed comparison on the xbox, where there was a drop on a specific corner.
A ps5 at PS4 pro or even base PS4 clocks is still much more powerful. Downclocking an RDNA2 gpu doesn't make it a GCN gpu. We have no idea what mode a game runs at, all we can see it the end result.PS4 Pro version runs at 4k/30. The PS5 version runs at 4K/60. Obviously the PS5 isn't running at PS4 Pro clockspeeds.
DI usually hate repetitive jokes, but I literally love seeing the new pictures of DJ Khaled in every thread. I don’t know what’s wrong with me.
Another One.
Someone mentioned it in beyond3d and I totally forgot, no BC game released after July 2020 should use a Non-boosted modeIt effectively has 4 modes
Native mode = PS5 clockspeeds and further features
Boost mode = PS5 clockspeeds BC
PS4 Pro mode = PS4 Pro clockspeeds BC
PS4 mode = Base PS4 clockspeeds BC
He doesn’t specify wether this is running in Boosted mode or PS4 Pro mode. It should do better in Boosted mode, but it also seems strange that it would downclock. It doesn’t make any sense that the res and fps would drop this much running in Boost mode. These graphs would make more sense if it was running in PS4 Pro mode.
Edit: Actually they don’t make much sense for PS4 Pro mode either, scratch that. It doesn’t make sense in any mode.
No way it runs the game at 4K/60 at PS4 Pro speeds.A ps5 at PS4 pro or even base PS4 clocks is still much more powerful. Downclocking an RDNA2 gpu doesn't make it a GCN gpu. We have no idea what mode a game runs at, all we can see it the end result.
I thought that it does, it just has a much better APU so even at the same clocks it can go above? And it being a BC aware game it has the cap set to 60.PS4 Pro version runs at 4k/30. The PS5 version runs at 4K/60. Obviously the PS5 isn't running at PS4 Pro clockspeeds.
It states PS5 version was tested, however, my version states PS4, even though I own a PS5. What gives?
I know it was delayed likely due to covid, but EA is a big company and they should have the manpower to prepare proper next-gen versions. A lot of the people will want to play the remastered trilogy on the best hardware possible (that's kind of the point with remasters) and it's a shame when it's not fully utilized because of BC.I'm pretty sure this game was meant to launch before the new consoles and was delayed due to covid.
Hey, I thought I was crazy. The lighting sometimes legit looks better in the old version.Also the lighting changes made some scenes look worse to me. Losing a little of the atmosphere.
I’m also impressed with the framerate difference in framerate mode, Series X runs at 120 (with some nastiest drops WAY over 60). However on the PS5, you would think that in framerate mode it really is also running 120 with drops, but just forced down to 60 because of the PS5 setup/restrictions/Sony policy, or as someone put it, being “Throttled” but here you see that even in framerate mode it drops below 60, meaning there is no overhead, the ACTUAL framerate is near 60.
The PS5's CPU and GPU still have architectural improvements over the PS4 consoles, this is enough to smooth out most framerate drops in old unlocked games (killzone shadow fall, or the performance mode in god of war ps4 pro both ran mostly in the mid 40s to 50 fps, they are virtually locked at 60 in back compat mode).Well, that is not correct. PS5 seems to have multiple BC-modes. Else we wouldn't get higher res + framerate in some games than PS4 Pro in GPU limited scenes. E.g. this game wouldn't run at 4k60 while running in BC mode. So new games should already use all the GPU & CPU power in BC mode, but not the featureset of PS5.
Just played through the first game, and what puzzles me is that sometimes the frame rate just tanks without any visible/logical explanation. Like when entering the tram in Noveria - there are no enemies, it's a small environment and not that detailed either. Yet panning the camera is really janky.
That's the thing in a lot of these remasters. Changes to lighting model in old games makes them look worse more often than not.Kudos to DF for using OG Shepard
Also the lighting changes made some scenes look worse to me. Losing a little of the atmosphere.
Yes no harm in that.Pretty sure Sony wants all PS4 games released to be thoroughly tested for play on PS5 as well.
I actually thought this would be a native Series X/PS5 game. I was thinking about buying it since I never played the originals. I’ll probably wait until it gets an proper next-gen version, because this seems to be a bit of a let down as a PS5 owner.
Fangirl drive by shit post. No context given but to start console warring. Usual suspectwow PS5 drops to 36 fps in quality mode with the SX locked 60 all the time
Res drop on both S and X? Interesting.There's a VGTech video up, looks like Tom missed the res drops on the Series consoles. Weird.
I never trust his pixel counts anyway, he's constantly wrong.
Oh look Pot Kettle BlackMan y'all Sony fanboys really can't handle when Xbox does shit better.
Oh yeah? Where have I freaked out about PlayStation doing something well?Oh look Pot Kettle Black
Who Tom? Tom(Xbox shill?) Morgan?There's a VGTech video up, looks like Tom missed the res drops on the Series consoles. Weird.
I never trust his pixel counts anyway, he's constantly wrong.
I wonder when if any Xbox fangirls have freaked out about the PS5 doing something well?Oh yeah? Where have I freaked out about PlayStation doing something well?
He mentioned res-drops because of a dynamic res but those rarely occurred.There's a VGTech video up, looks like Tom missed the res drops on the Series consoles. Weird.
I never trust his pixel counts anyway, he's constantly wrong.
it won't be a few months, EA Play does not get games usually until about a year after release (except for sports titles which are usually ~8 months)And if you are a Game Pass subscriber, you can play it for free in a few months.
the context is all in the video ..watch it ..like i did ..before answer with non senseFangirl drive by shit post. No context given but to start console warring. Usual suspect
At this point Sony and Msoft should provide a way to monitor current render resolution for those who want to know what resolution they're playing at.
That way these reviews can calculate the average resolution in, say, 2 hours of gameplay.
They only say like "minimum is x res, maximum is y res" and nothing more. It's impossible to make something out of one or two resolution counts.
Before the inevitable "if u care for resolution buy a pc!1" argument, no. We're way past that with all these videos and counts. it happened, it started. You people have started the whole thing to begin with so, you're welcome. i would at least prefer a more surefire way of knowing what resolution a game typically runs instead of res counts here and there!
Cerny and Sony did an real poor work around BC ...basically the hw emulation of the PS4 pro is limiting their machine ..and in the future (with more and more powerful machines) if they don't find a solution it will be even worse