Yeah thats a point that the assets were the same but nx gamer did a video about re7 and the resolution was very low. On pro even, but well ahead of pase ps4. I think the ultra narrow corridors helped tremendously because the main big room and outdoors areas tanked the resolution.
RE7 did lens-matching (...sigh... "static-foveated" - thanks for nothing on abusing terminology Oculus) to improve VR resolution on both base and Pro. Unfortunately the implementation they chose was a kind of single-pass algorithm that
a) relied on reconstruction, so every now and then things look blurry when reconstruction fails, and in VR that happens a lot more than on flat-games.
b) it had really ugly artifacts in the low-resolution periphery due to the coarseness of the pixel-block culling they use to reduce resolution.
Both of the above are particularly bad on base-PS4, and are much improved on Pro, but still.
Also wtf was this bumped for?