Eternal isn't a bad game by a long shot, but it isn't the best shooter ever made. It's also barely Doom at all.
It has a God awful artstyle. It's not the colour, Amid Evil did colour perfectly... it just looks so generic. Doom 2016 might not have the speed of Eternal, but it's a far more aestheticly pleasing game.
The added combat mechanics are fine, and they set the game apart from everything else, but it also becomes tedious as fuck as the encounters are literally designed around weapon swapping. Gone are are the days of pistol starting every map, or doing shotgun only runs. It isn't Doom, it's some ADHD nightmare.
The lore is utter dogshit. Doom 2016s plot also wasn't up to much, but it was more interesting and made more sense than what they thought they were doing with Eternal. They want to build out some Diablo-esque world? Fine.. but what they've given us so far is fucking terrible.
Some people hate the platforming and I get that. It isn't great. It isn't Doom. It also isn't the worst thing in the world. Amid Evil did it better though and Eternal would still effectively be the same game without it. It's just a lazy implementation meant to break up the tedious slog through combat arenas.
Purple goo? Get fucked.
Urdak and the Maykrs? Fucking trash design.
Then music is good, but 2016 was better.. hell even Quake 2 was better. But it still beats most other games.
The flying castle in the sky?
The DLC was meh. No new weapons, awful modifiers on enemies, same dogshit aesthetics.. save for the first level of Ancient God's part 1. I liked the look of that level.
What gets me most is that the people who love the game are exactly like the people that adore Titanfall 2. They are adamant that its the best shooter ever but fail to articulate why, outside of "you gotta get gud". There are harder games than Doom fucking Eternal, Amid Evil is one, but yes, it requires a certain degree of skill on higher difficulties. But how does that make it the best shooter ever? At least Dark Souls has a great artstyle and great lore supporting the challenge.
We'll see what happens with Quake. I'm betting they streamline the bullshit and make something far simpler than the overengineered mess they made with Eternal.
Then again, I own the game on PC, PS4 Pro, Series X, and Switch, so maybe I like it more than I realize
Somebody needs to explain why they made secret areas so fucking obvious though? It's like Doom for dummies.