DryEyeRelief
Member
Fighting games are DEAD
iirc you were the one that made the observation last evo that fighting games hit their ceiling in terms of widespread appeal.
Fighting games are DEAD
iirc you were the one that made the observation last evo that fighting games hit their ceiling in terms of widespread appeal.
iirc you were the one that made the observation last evo that fighting games hit their ceiling in terms of widespread appeal.
The community has no obligation to prop up trash games. I can't speak for Starcraft 2 specifically as I never played it (although the impression that I get was that its reputation was absolutely deserved) but SF5 absolutely deserves to get dumpstered. Frankly, life is too short for bad games. If issues with the game won't be addressed, the community only has two choices -- play the game as it is or move on to something else. That and people can only fake passion for so long (and that tends to be directly correlated with how much money is involved).Same stupid self-fulfilling prophecy that the Starcraft 2 community damaged itself with. "Dead game, dead game!" ad nauseum, viewership declines slightly, "SEE! TOLD YOU! DEAD GAME!" Rinse and repeat.
The community has no obligation to prop up trash games. I can't speak for Starcraft 2 specifically as I never played it (although the impression that I get was that its reputation was absolutely deserved) but SF5 absolutely deserves to get dumpstered. Frankly, life is too short for bad games. If issues with the game won't be addressed, the community only has two choices -- play the game as it is or move on to something else. That and people can only fake passion for so long (and that tends to be directly correlated with how much money is involved).
I don't want to see fighting games as an overall genre shrink, but SF5 as it currently is deserves nothing.
Honestly? Inertia, mainly. Between the mechanics of the game and the general branding. There are people who enjoy playing fighting games and play it because it's the big thing, but I don't really know anyone who legitimately loves SF5. There are lots of other options out there, but people don't like starting over, having to relearn games, go 0-2 a bunch of times and stack Ls in the process.Why does it deserve nothing lol - that's highly subjective at best. If that WAS the case why would people still be playing this allegedly "bad" game? Also don't say money because SFxT tried to be a success but look what happened there. If you are taking about arcade and the little extras here and there then I understand but the gameplay aspects of SFV that need it to be competitive is fine. As for the community having a choice, I don't think you are in position to be dictating that as you clearly don't follow the game.
???????As for the community having a choice, I don't think you are in position to be dictating that as you clearly don't follow the game.
too early for this sf is dead talk
???????
I would love to see the receipts on how you came to that conclusion. Is there a certification exam that I need to take? Do I need to submit a long-form essay breaking down specific match-ups somewhere?
Only the next Marvel "could" shaken up SFV dominance. Tekken 7 is already a 4 years old game, so it won't do much anyway.Don't kill me
CEO dreamland's is the biggest Smash Tournament since JanuaryEdit: My bad I didn't realize no Smash in here
Honestly? Inertia, mainly. Between the mechanics of the game and the general branding. There are people who enjoy playing fighting games and play it because it's the big thing, but I don't really know anyone who legitimately loves SF5. There are lots of other options out there, but people don't like starting over, having to relearn games, go 0-2 a bunch of times and stack Ls in the process.
I don't give a flying fuck about arcade mode (the lack of content and polish is a whole another matter that's beyond the scope of this discussion). The problem is that Capcom has shown zero willingness to address issues with the game and invest in the community beyond what they initially promised at launch, and have shown to have all of the agility of a pile of cinderblocks. Players need to be willing to walk away or things will never improve. (Granted, there's the (honestly, likely) possibility that Capcom just comes to the conclusion that interest in the game died and that there was nothing they could do but kill the series off.)
I don't think the SFxT comparison is relevant -- how many big money SFxT tournaments were there? One? It's obvious that Capcom had no long term commitment to the game the second it bombed at retail, so why should players invest their time in kind?
???????
I would love to see the receipts on how you came to that conclusion. Is there a certification exam that I need to take? Do I need to submit a long-form essay breaking down specific match-ups somewhere?
I don't know where SFV ranks here. I feel like for pro players SFV is inoffensive enough where they can continue on to play it. They probably don't think it's the worst SF but they don't think it's the best either. The point of inertia is definitely true, people would rather play in their comfort zone and the brand they are familiar with. The fact that big money is being poured in for the competitive side and it seems there's a semi long term plan means that the pros on board. And if the pros are on board then the semi pros are also on board. It's hard to push against that.. what's the community going to do... NOT play the fighting game that players like Daigo/Momochi are playing? 90% of the FGC are D riders even if they don't play SF!
Every time a SF game comes out, it's always like this - "Oh dude I think people are playing it because it's popular/money/insert reason". Yeah, that's part of it (that's how it has been for the longest, but replace money with popularity), but that's not enough to sustain a fighting game scene. Even with big payouts, less than 1 percent of the people playing are going to get anything off of that, much less make a living. And while there are tons of dickriders playing the game because the pros play it (wow, just like everything else!), most people aren't going to spend time training, playing, and watching a game they hate.
If the community really, really hated SFV, it wouldn't survive. It wouldn't get the views, the hype, the playtime, the locals, the tournament numbers, etc. There would be a huge crash, and it'd show across the board. Right now, it doesn't even look like that at all
It's not hate. It's just that SFV is the lesser evil compared to anime/smash.
lol that's the same tired excuse I've heard for years. "Man I don't want to play MK because it's too stiff so I'll just stick to playing Option Select 4" "3D games are trash, I'd rather just play Flowchart Ken 4 Super Edition" and so on.
I don't take anything the FGC says at face value, especially now that the internets a thing.
M2K wins Melee at CEO Dreamland.
And it's the truth.
It's not hate. It's just that SFV is the lesser evil compared to anime/smash.
Anime will end up being the true fgc savior one day!
Was NCR on Easter weekend last year? Feel like that might have something to do with the lower numbers too.
What a bad comment. Why are people so afraid to let others come up with their own opinions and, instead, try to force their opinions down people's throats?The community has no obligation to prop up trash games. I can't speak for Starcraft 2 specifically as I never played it (although the impression that I get was that its reputation was absolutely deserved) but SF5 absolutely deserves to get dumpstered. Frankly, life is too short for bad games. If issues with the game won't be addressed, the community only has two choices -- play the game as it is or move on to something else. That and people can only fake passion for so long (and that tends to be directly correlated with how much money is involved).
I don't want to see fighting games as an overall genre shrink, but SF5 as it currently is deserves nothing.
Yes.
But to be fair last year was the new game smell going around.
Was NCR on Easter weekend last year? Feel like that might have something to do with the lower numbers too.
What a bad comment. Why are people so afraid to let others come up with their own opinions and, instead, try to force their opinions down people's throats?
Here's my opinion: If you don't like a game (such as SFV), DON'T PLAY IT. Next, stop posting about it. I don't know why people torture themselves into spending so much time and energy on games they supposedly 'hate.'
I'm just gonna say it flat out: I think most people enjoy SFV. It has a lot of problems, and people are vocal about it (and vocal about hating it), but if you don't think that it's the same song and dance that SF4 had you are crazy.
Every time a SF game comes out, it's always like this - "Oh dude I think people are playing it because it's popular/money/insert reason". Yeah, that's part of it (that's how it has been for the longest, but replace money with popularity), but that's not enough to sustain a fighting game scene. Even with big payouts, less than 1 percent of the people playing are going to get anything off of that, much less make a living. And while there are tons of dickriders playing the game because the pros play it (wow, just like everything else!), most people aren't going to spend time training, playing, and watching a game they hate.
If the community really, really hated SFV, it wouldn't survive. It wouldn't get the views, the hype, the playtime, the locals, the tournament numbers, etc. There would be a huge crash, and it'd show across the board. Right now, it doesn't even look like that at all.
And as for pros wanting to leave SFV, what do you think happened with SF4? Or 3? Shit, even some people were done with SF2 at a certain point.
Edit: Also, if you want to talk pro consensus, it's the same as it has always been across the board - some hate it, some like it, and their opinions change, just like they did in 4. Tokido, Daigo, and Momo love the game. Kbrad has always loved SF4 and never been shy about that, PR Rog swings depending on how good his character is, FChamp loves Marvel, and so on.
Is the Sunday schedule in the OP correct?
I just tuned in and I'm really confused (CEST here)
PR Rog swings depending on how good his character is,
Huh, didn't even think of that. Easter Regionals
M2K wins Melee at CEO Dreamland.
"It's because Street Fighter Alpha 2 is for scrubs, and so many players who could never hope to hang with the best in SF2, are now getting 'their turn' to be good, with SFA2's ease of play, particularily because of Custom Combos and their ridiculously easy startup."
"SFA2 has a lot of scrub-friendly features, like the cheaper Alpha Counters."
"Personally, I don't hate [the Vs. games]. I find them fun, but after playing them a while, it rots your brain. Everything chains into everything."
"Parrying takes some skill, yes... but once you know the skill, you've just lowered the game into something very very boring, since all you'll do is poke and try to avoid being parried yourself."
"SF4 is so catered to scrubs the game has gotten to be so defensive it actually makes Chun vs Chun in 3rd strike look super offensive."
"In 3rd strike you had to be smart to pull off a win against a good player. There was a pary system that was scrub an idiot proof, and ryu was'nt over powered and scrub friendly either..."
"It's not a matter of not being able to deal with changes, it's a matter of changes being unnecessary or extreme just to make it scrub-friendly."
Also everyone waiting for the juggernauts. Let's go Sagat, Sakura, Q and Oro!
PR has stated a bunch of times that, despite how good current SFV boxer is, he prefers playing SF4 boxer. To paraphrase him, it's because SF4 boxer was about playing solid where as SFV boxer is "blarararaaaaaaaal"
Some notable gems lol:
SFA:
VS series:
SF3:
SF4:
And the cycle continues...
"Parrying takes some skill, yes... but once you know the skill, you've just lowered the game into something very very boring, since all you'll do is poke and try to avoid being parried yourself."