I'm having... some issues with the opening of this game.
And no, none of it is because it's an action game, or because of framerate or resolution or some other dumbass contrivance some of these dimwits take issue with.
It's the pacing... it's messy. I particularly dislike this "Active Time Lore" bullshit. There is important info in there regarding the world that seems like it was shoe-horned in because they were unable to find a natural way to present it to the player.
Starting with that short Eikon sequence limited to 2 buttons was also terrible and I actually blame that partially on the marketing push for this game. The Eikons have taken center stage in all the marketing material and are supposedly considered to be some of the greatest spectacles in the game, yet it starts off with the limpest dick of a short on-rails sequence with no build up. Only for the camera to pan out and control taken away from the player. It's obviously a memory, a short flashback sequence. But it did nothing for me, there is no mystery to it. I already know what is happening there, you already know what's happening there, because it has been front and center of all the ads.
Then we get control of Clive and sure enough the game immediately thinks you're an idiot and tutorials pop up for movement and camera control. Then we just run to the next cutscene until we finally are presented with another flashback, where the actual game starts with young Clive and finally a battle tutorial. The flow of the game is constantly being interrupted with tutorial messages that pause the fucking game and force you to hit X to move on.
They could have skipped the whole opening sequence and just started with young Clive and worked up the story from that point, but no. They introduce a conflict that we have no real attachment for, there's no build up. Then a certain circumstance occurs where the main character "blacks out" and then straight to a flashback. It's messy.
As for the combat, I like it, but I can tell I'm going to steamroll through every encounter in this game on default difficulty. I hope they change their minds and allow the hard mode to be available at the start becuase the challenge and spectacle of the combat is what is going to ultimately drive me forward in this game. I'm not quite as optimistic as I was before playing the demo, that can still change though of course once the full game is out.