DenchDeckard
Moderated wildly
Keep em coming. Lots of great games destined for game pass I'm sure.
Last edited:
And there's a pretty big range of changes too. Like a level that plays out differently (pretty early too. It's the decision if you send rocket or groot. Groot ends up in a level with stealth sections, while Rocket is straight action), goodie areas that can be accessed, charachters and scenes that may show up or not depending on your choices.....
I've just given an example with a level whose story (events happen in either version differently) and gameplay changes and you just handwave it away?And yet none of that changes the trajectory of the story.
The main story arc is scripted to follow the same path no matter the choices.
This isn't a Mass Effect level RPG where choosing to throw Rocket or not will come back to bite you on the ass later in the game. The story and its conclusion is predetermined regardless of choices made. To say otherwise is VASTLY overstating it.
So no, I'm not wrong.
Graphics, dialogue, story, characters, soundtrack, attention to detail and variety of planets is on another level.
What?
Crystal Dynamics made Avengers
Eidos Montreal made GoTG
They are not same studio...
If an expensive license like GoTG needs to be bundled onto an a-la-carte service like Gamepass in order to "find its audience", then that license is ultimately worthless.
Does it matter?
They got paid regardless if one person plays it, or 100 million do.
I seriously doubt GamePass contracts are so black and white. Downloads and hours played are super important metrics and I doubt there are no financial stipulations tied to them.Does it matter?
They got paid regardless if one person plays it, or 100 million do.
Yes. Aside from the possibility that their Gamepass deal includes usage in it's pay structure, of course it matters to have your game be played and become popular, as it increases the likelihood of a sequel.
I seriously doubt GamePass contracts are so black and white. Downloads and hours played are super important metrics and I doubt there are no financial stipulations tied to them.
I seriously doubt GamePass contracts are so black and white. Downloads and hours played are super important metrics and I doubt there are no financial stipulations tied to them.
Many contracts are just a flat fee; Spencer has said as much.
"[In] certain cases, we’ll pay for the full production cost of the game. Then they get all the retail opportunity on top of Game Pass. They can go sell it on PlayStation, on Steam, and on Xbox, and on Switch. [...] Sometimes the developer’s more done with the game and it’s more just a transaction of, 'Hey, we’ll put it in Game Pass if you’ll pay us this amount of money.'"
"Others want [agreements] more based on usage and monetization in whether it’s a store monetization that gets created through transactions, or usage. We’re open [to] experimenting with many different partners, because we don’t think we have it figured out. When we started, we had a model that was all based on usage. Most of the partners said, 'Yeah, yeah, we understand that, but we don’t believe it, so just give us the money upfront.'"
Even IF that's true, those metrics will still be tracked and used by all parties involved, including future projects and contracts.Many contracts are just a flat fee; Spencer has said as much.
Oh for sure; it matters, I said right above you.Even IF that's true, those metrics will still be tracked and used by all parties involved, including future projects and contracts.
Think of the quarterback who greatly exceeds expectations during his rookie contract.
There's no scenario where the developer will think, "we got a check, we don't care what usage the game is getting".
Interesting proposition. I wonder if this were to happen, what would the budget be for an exclusive Gamepass sequel? The dev's and Xbox have the numbers. Do they now scale it back based on those numbers to make it more "profitable" so to speak. Or do they gamble and eat it.I've noticed its one of the most popular games on gamepass. Maybe if the analytics are favorable to Microsoft they will consider funding an exclusive sequel.
Interesting proposition. I wonder if this were to happen, what would the budget be for an exclusive Gamepass sequel? The dev's and Xbox have the numbers. Do they now scale it back based on those numbers to make it more "profitable" so to speak. Or do they gamble and eat it.
Glad to see AAA games that didn't quite hit their objectives get a deserved second chance. I've downloaded it but haven't had the time to try it yet. Indie devs happy, AAA devs happy, gamers happy.
I don't think issue was that Avengers bombed.None of that changes how people felt though. You might see a distinction where most others only saw another potential waste of money. It certainly kept me from buying at release.
gameplay is not that great tho, and that matters the most in the end. I stopped playing after 90min or so because it was just very bland and the controls, especially the fighting system, was just clunky as fuck with awful attack animations, among the worst in recent memory for me in fact
Played it on Gamepass... yeah this game is made for GP lol.
Definitely a game I wouldn't buy but would try on GP.
The game reviewed good and was praised by a lot of people. It's sad to see Game Pass is needed to get the game the attention it deserved.
If UK boxed charts are anything to go with, the sales split in week 43 was 63% (PS5), 19% (PS4), 18% (XBS). The Xbox number is pretty alarming, if you ask me.
Please buy good games, people.
How is it ‘made for Gamepass’?
Does An AAA multiplatform game with a popular Marvel IP scream ‘Gamepass’?
the alarming bit is you using UK boxed splits for any analysis.
The expensive license IP didn't sell at retail due to its (unfair) association with a much worse Marvel property released not too long before that.
The a-la-carte service did it a massive service by introducing it to a lot of new people who may have been hesitant to put down full price on it thinking it would be similar to a worse product.
Not really a surprising prospect that a-la-carte service allows people to try games they wouldn't have paid full retail for, thus introducing it to a new audience.
Not criticising GP, but its "benefit" is no more significant to the IP than if it was given away on PSNow, PS+, or GWG.
If that's what it takes to get attention, my point stands. With an original IP or one self-owned by the service provider then there's some measure of benefit because its at least building value that can leveraged in a sequel, spin-off whatever.
However when we're talking about an expensive third-party license then its literally millions down the drain. Face it, what its basically saying is that people are only interested in GotG when they don't need to pay for it directly!
What this late-blooming success "proves" is that solid reviews and a successful IP are no guarantee of success. Its still an expensive flop.
Its been a boon for SE that MS have the cash to staunch some of the bleeding, but will they be so generous in the future once their first-party is delivering regularly enough to float GP by themselves? I can't see it myself because to me, a major motivation for the billions they are investing in their first-party is so they no longer need to buy in big properties. Remember the knock against GP and indeed PSNow before it, has always been the difficulty in trading off acquisition costs with subscriber revenue when third-parties are naturally going to be looking at profit maximization for themselves.
I should have added "for me"How is it ‘made for Gamepass’?
Does An AAA multiplatform game with a popular Marvel IP scream ‘Gamepass’?
If you have any other intel, please feel free to share. Apart from that, it's pretty common a game gets sold mostly on PS platforms. I mean there's a lot more PS consoles out there. The fact that a good game needs to be on a subscription services to finally be appreciated by a bigger audience, is sad, imo. To be clear I also think the game should've sold more on PS.
How much vram does the game try to use at your settings? My guess is too much. I had a 970.. it's the card famous for having 3.5 GB of usable vram... and I've noticed in the games I play that the usage in modern titles can be quite high.This game runs terribly on my 970 (GamePass version). I've searched around for fixes but no luck. At 1080, it dips down to single digit frame rates at times. I don't require constant 60, but at least locked at 30.
Anyone have any ideas?
This game runs terribly on my 970 (GamePass version). I've searched around for fixes but no luck. At 1080, it dips down to single digit frame rates at times. I don't require constant 60, but at least locked at 30.
Anyone have any ideas?