Laptop1991
Member
More gamepass subscribers i would of thought, its cheaper than buying plus you get other games, PC gamers will mostly buy like myself i would think as well, mostly due to the mods
Yes, I firmly believe if Xbox continues to put out great games, they will sell more and more consoles. Games sell hardware.
At the same time, I’m fully aware - as is Spencer - that the PlayStation ecosystem is still excellent, Sony will still keep selling lots of hardware and Microsoft has other non-console alternatives for you to play their games day 1. So you’re not going to see a console leadership position shift this generation. That’s what Spencer is saying.
Incredibly obvious, but you’ve gone with a disingenuous misinterpretation of what he said for personal reasons.
Yeah no kidding Starfield is my most anticipated release in many years, seems like a beautiful mix between Mass Effect, No Man’s Sky and Skyrim, three games I love. Already preordered and ready for the day -5 release on Steam. Will dip my toes on XSX too. Just one more month now!I fully expect Starfield to be my main game for the rest of the year and maybe carve some small breaks in the middle to play other games like Spider Man etc.
where? In Japan and UE ? Not a chance! XBOX is dead since last gen of those markets. MS had done everything to kill it, even UK does not care…
Yeah, I will probably play it less than a month. I get bored of those types of games fairly quickly and no sense in paying for a subscription I am not using. If I feel like playing the game 2 years later when they fix most of the inevitable bugs (this is bethesda we are talking about), I can always subscribe for another month or just buy the game cheap by then.You plan to play a big open world RPG for just 1 month?
I played Elden Ring during the whole 2022, multiple playthroughs, played a lot in 2023 too and just got interested for another playthrough after some talk with @Danjin44.
And Starfield is made by Bethesda. I still play Skyrim occasionally 12 years after the release, still trying new mods, play in VR, and still haven’t gone through it all.
where? In Japan and UE ? Not a chance! XBOX is dead since last gen of those markets. MS had done everything to kill it, even UK does not care…
The recommended spec for Starfield isn’t that crazy, a very quick look at the hardware survey shows at least 20% of CGs are at that level or above. Then you need to factor the possibility of reducing settings below console levels to reach 60 fps on PC and even using mods like ULS for Fallout 4.AFAIK the game uses a deferred render engine which is the reason they can't even offer a 60fps at lower resolution at launch option for the XSX - which has a GPU with at least double the Series S performance in real terms.
And AFAIK the Series S version is using a lower dynamic resolution for the native frame-bufferto scale upto 1440p30. If a newish RDNA GPU with 4-ish TF/s - more than 6TF/s of GCN - is at that target, using a high clocked 8 core mobile Ryzen 3 CPU (10GB RAM, effectively a 6GB of VRAM) and PCIe4 nvme for directstorage, what game settings changes and hardware will the default 1080p60 on PC require? and how many of the Steam customers will have hardware to run like that? assuming they are all B2P pc gamers and not going to sub for 1month on gamepass.
Ah not your genre then I understand, that’s when Gamepass is truly fantastic.Yeah, I will probably play it less than a month. I get bored of those types of games fairly quickly and no sense in paying for a subscription I am not using. If I feel like playing the game 2 years later when they fix most of the inevitable bugs (this is bethesda we are talking about), I can always subscribe for another month or just buy the game cheap by then.
You could be right about that, but as I mentioned about the deferred renderer that makes the frame-rate issue harder, because it is next-gen fx they've aimed for with that renderer choice, and the critical path of 33ms is to maximise hardware utilisation with natural latency hiding for deferred buffers and then a gather operation just before the 33ms.The recommended spec for Starfield isn’t that crazy, a very quick look at the hardware survey shows at least 20% of CGs are at that level or above. Then you need to factor the possibility of reducing settings below console levels to reach 60 fps on PC and even using mods like ULS for Fallout 4.
I’m also willing to bet there will be a mod to remove the console 30 fps lock within a week of launch, but of course that doesn’t mean it will run at 60 fps locked, probably around 40-50 on XSX which is more than enough.
Not sure why anyone is laughing, a high production ad stating from the makers of Skyrim is a great way to get the word out. What you think the world revolves around a few message boards. Here's a wakeup call, it doesn't. Games are the thing MS needs most and good promotion is key. Need proof just ask the Hollywood flops this year how much good promotion is worth!Incoming Halo 3 level marketing campaigns! Expect Youtube, Fox and ESPN (for starters) to be blanketed with Starfield! These ads will run all the way into the New Year! Also, they have Forza Motorsport releasing too...
Microsoft expects Xbox to deliver record-breaking revenue during Starfield's release
It's a bit funny seeing Xbox console exclusive players get super excited about Starfield when the best version without question will be on PC. Looking forward to many "I'd rather play Starfield at a mostly stable 30fps with many concessions for the cinematic experience than a fluid 120fps version with superior graphics and infinite mod support" comments.
And why didn't they announce this to investors? Why is this an internal thought only?Yes, I think they will announce record-breaking sales. But, what record are they breaking? That's to be decided at a later date.
You plan to play a big open world RPG for just 1 month?
I played Elden Ring during the whole 2022, multiple playthroughs, played a lot in 2023 too and just got interested for another playthrough after some talk with @Danjin44.
And Starfield is made by Bethesda. I still play Skyrim occasionally 12 years after the release, still trying new mods, play in VR, and still haven’t gone through it all.
I'm gonna throw out a hot take prediction: Most of what Starfield does during endgame will be strikingly similar to No Man's Sky, but not as good, won't feel as free, and therefore lots of us NMS types won't need Starfield for more than a couple months, max.
Prepared to eat this one, but I feel good about it.
#nomanskyrim
I'm gonna throw out a hot take prediction: Most of what Starfield does during endgame will be strikingly similar to No Man's Sky, but not as good, won't feel as free, and therefore lots of us NMS types won't need Starfield for more than a couple months, max.
Prepared to eat this one, but I feel good about it.
#nomanskyrim
Imagine legit comparing a Bethesda game to no man's sky that was made by like 15 people to begin with....
You could be right about that, but as I mentioned about the deferred renderer that makes the frame-rate issue harder, because it is next-gen fx they've aimed for with that renderer choice, and the critical path of 33ms is to maximise hardware utilisation with natural latency hiding for deferred buffers and then a gather operation just before the 33ms.
Unpicking the feature set to get the gather operation to successfully hit 40-50 with v-sync off could result in sizeable scale backs on the visuals below series S for that 20% of potential B2P customers IMO, which I believe might drive more PC gamepass short subs in the first 12months than B2P sales on steam for the game.
I could see this being a repeat of Batman: Arkham Knight from a technical perspective on PC because of the 60fps base requirement for many PC gamers.
I believe they're betting on subscription increase, hardware sales and physical.But it's on Gamepass. They won't get as much revenue. Also, the game may suck. We don't know yet.
I used to say that Starfield is like a AAA No Man’s Sky RPG. I don’t feel like they’re competing head on to the point that I will do a swap. Starfield has the roleplaying and while other aspects of it could be NMS lite it’s still a completely different game and I’ll keep playing it for different reasons.I'm gonna throw out a hot take prediction: Most of what Starfield does during endgame will be strikingly similar to No Man's Sky, but not as good, won't feel as free, and therefore lots of us NMS types won't need Starfield for more than a couple months, max.
Prepared to eat this one, but I feel good about it.
#nomanskyrim
Imagine.
I'm of course not saying they're the same game, but you have to be extra dedicated to deny the similarities.
It is not concern, but applying logical constraints to the potential success of B2P for the game(vs gamepass or Xcloud) .Anyone who has 60fps as their ‘base requirement’ typically has a beefy enough PC to go with that taste.
The minimum requirements are a 1070ti, more powerful than a Series S. A lot of Steam gamers have specs that exceed that. Not sure why you’re so concerned.
Imagine.
I'm of course not saying they're the same game, but you have to be extra dedicated to deny the similarities.
Speaking from experience? Its a multiple trillion dollars company, troll.I means… that’s not exactly a difficult task, relatively speaking. They find a twenty on the ground of the MS parking lot, they’re on their way to record-breaking revenue.
There has been a lot of disappointment at the game not having a 60fps mode on consoles, particularly the XsX, with a GAF response of "looks like I'll be playing this on PC at 60fps" or there abouts.
I'm guessing the percentage of steam users wanting this game that also have the hardware to definitely get 60fps with same or superior visuals to series at 1080p or better is going to be less than 2m, and probably only 3m more that will be getting 60fps with inferior settings to series, potentially making the choice of a short gamepass sub try before buying look more appealing - until mods arrive - than just getting the £60 launch day steam B2P purchase.
It's a bit funny seeing Xbox console exclusive players get super excited about Starfield when the best version without question will be on PC. Looking forward to many "I'd rather play Starfield at a mostly stable 30fps with many concessions for the cinematic experience than a fluid 120fps version with superior graphics and infinite mod support" comments.
No...read it how it was intended. The game doesn't even run at 60fps on the XsX, so the spec difference to get even the XsS version upto 60fps isn't just adding 8TF/s of RDNA2 or more VRAM. The game is seemingly bound by the type of renderer hiding latency over the full 33.3ms, and will probably need the game's v-sync disabled, a beefy CPU, PCIe4 with rebar enabled and a very good GPU (RTX 3060 12GB) and above to hit 1440p@60fps without going lower native via FSR2.0/DLSS fudge.You’re guessing that less than 2 million Steam gamers have specs superior to the Xbox Series S?
Actually I agree. I was going to just subscribe to GP......then GP and the Premium upgrade to play early.......but then I realized I likely will play for months.....and at $17 a month ($52 with upgrade) I could just buy the game. THEN I realized that if I got the Premium digital edition with the full game, I can play the game, get extra stuff (and get future DLC) and play on Thursday 31st instead of the following 6th. So......they will be getting my $99 very soon.You plan to play a big open world RPG for just 1 month?
I played Elden Ring during the whole 2022, multiple playthroughs, played a lot in 2023 too and just got interested for another playthrough after some talk with @Danjin44.
And Starfield is made by Bethesda. I still play Skyrim occasionally 12 years after the release, still trying new mods, play in VR, and still haven’t gone through it all.
No...read it how it was intended. The game doesn't even run at 60fps on the XsX, so the spec difference to get even the XsS version upto 60fps isn't just adding 8TF/s of RDNA2 or more VRAM. The game is seemingly bound by the type of renderer hiding latency over the full 33.3ms, and will probably need the game's v-sync disabled, a beefy CPU, PCIe4 with rebar enabled and a very good GPU (RTX 3060 12GB) and above to hit 1440p@60fps without going lower native via FSR2.0/DLSS fudge.
You do know that DF are just enthusiast gamers, and the type of renderer can reasonably be deduced by target frame-rate and rendering techniques used, yes? We had a whole generation introducing deferred rendering at 720p - to maximise use of the PS3 Cell BE/RSX heterogeneous setup.When did you join digital foundry? when did you get access to Starfield PC code?
This is hardly the first console 30fps game that will show up at 60fps on capable enough PCs.
You’re ultimately still arguing that only around 2 million Steam gamers have specs able to run the game at 60fps. And that’s laughable
Maybe, but we don't know how this game will perform. It may well be difficult to hit a stable 60 for most PCs.You’re ultimately still arguing that only around 2 million Steam gamers have specs able to run the game at 60fps. And that’s laughable
Would 1 good game completely define a console for the entire generation? No. Would a constant and consistent release of good games define a console for a generation? yes. The issue is that the top brass at MS since the beginning of the gen and even recently in that interview seem to think big releases aren't important to their console or at least that's what they keep trying to tell people right now.