Werewolfgrandma
Banned
How is that relevant?
Yeah im just curious they might not even be using the geometry engine it could just be the traditional faster processors and more ram but here we go everything is smooth.
He wants to help me understand the power of SSD's mate. (Thanks btw) I learned alot now. Thinking of selling my 3080 and get a console instead. Probably go with SXS as I think their solution will be better in the long run.How is that relevant?
You should really use a game that is not running in BC mode and actually takes advantage of the new hardware, the recent Avengers update for example is a perfect example of this:I was just joking man. You're right. I was wrong, here's your power of the SSD mate
/end of useless "my thingy is better" posts
SSD's do make a difference but for the "difference" they make I doubt theres much difference between a regular 1gb/s ssd than to a 5-8gb/s ssd in terms of world building, assets loading, etc.
Time will tell but using Ratchet n Clank for this ain't it chief. You can do that on a PC aswell and saying you can't because the game doesnt exist on PC is not an excuse.
It doesn’t take a genis to understand that even at a basic level if you put an SSD on a pc it will run faster…Okay. We will find out soon enough. SSD's aren't some special sauce like so many people at Sony want you to believe.
Was the game patched to use the full speed of the SSD on PC?My PC and PS5 is the same, close to 20 seconds to load on my PC (5950x, Samsung 980 Pro) vs under 4 seconds on the PS5. Avengers PS5 could be even faster as it is not using Oodle compression.
You wasting your time, he a hater, ignore and move on.Your so thick and dont understand anything at all, you just keep speeing hatred its as if you dont want the ps5 io to exist its like you cant sleep. Your ignorance is your biggest problem. Go and protest outside if you dont like it. Ive explained to u enough times but u either hate understanding or just despise knowledge.
There is nothing to patch yet, PC is limited by legacy software overhead and loading of assets. That is why DirectStorage is such a big thing for PC. Once that is out and games are patched to take advantage of that, then I fully expect a PC with high end SSDs to more or less match the PS5.Was the game patched to use the full speed of the SSD on PC?
Then you also should really use a game that is not running in "BC mode" on PC and actually takes advantage of the "new hardware" on pc.There is nothing to patch yet, PC is limited by legacy software overhead and loading of assets. That is why DirectStorage is such a big thing for PC. Once that is out and games are patched to take advantage of that, then I fully expect a PC with high end SSDs to more or less match the PS5.
The problem for PC at the moment is a software one, not a hardware one.
With what exactly? DirectStorage is not available yet.Then you also should really use a game that is not running in "BC mode" on PC and actually takes advantage of the "new hardware" on pc.
With nothing really as there is no game yet. But I got your point.With what exactly? DirectStorage is not available yet.
I was pointing out that the fast storage in the new consoles absolutely make a difference when comparing it to a PC title. The poster I was responding to was trying to pass off the new consoles as having no advantage over current PCs when it comes to raw speed, when they totally do.
I'm sure PC will once again match or surpass consoles once DirectStorage is available and games take advantage of it.
The thing is, there's not really any information on actual i/o speeds on some of the games on console. We don't know if they are using 1gbps, 500mbps, 69tbps, etc. This is why the unreal engine 5 demo arriving on PC this year, will really give us the truth about everything we want to know. We can test any resolution, texture size/quality, effects, etc. And that can be directly compared or benchmarked to ps5. Which can also put to rest whether or not the demo ran on the Epic engineers laptop with a basic SSD.With what exactly? DirectStorage is not available yet.
I was pointing out that the fast storage in the new consoles absolutely make a difference when comparing it to a PC title. The poster I was responding to was trying to pass off the new consoles as having no advantage over current PCs when it comes to raw speed, when they totally do.
I'm sure PC will once again match or surpass consoles once DirectStorage is available and games take advantage of it.
I'm sorry but... whut ? There is no "consideration", a game run at a certain frame and that's it.this is silly. Do you consider Demon Souls to be 60 fps? It's also 1440p 60 fps.
The 60fps mode will be 1440p (temporal injection) with lower resolution RT reflections like SM:MM. Ratchet looks jaw dropping. A true next gen game at last!1080p/60fps and I'm good fam
OH no you are wrong.Next-gen visuals, 20 year old gameplay.
(This isn't an exclusive problem with R&C, but with games in general).
And I am telling you that Ratchet does and will run at 60 fps. Why is this so hard to understand?I'm sorry but... whut ? There is no "consideration", a game run at a certain frame and that's it.
Listen I'm just stating that IMO, this R&C should run at 60 frames per seconds nothing more, nothing less since I don't think it's as impressive as it could be.
That's it. I'm not saying it's ugly or anything.
Wow so your point is use something that isn’t available yet. Good one.Then you also should really use a game that is not running in "BC mode" on PC and actually takes advantage of the "new hardware" on pc.
Get a grip. I have a 3.5GB/sec SSD on my PC and NO GAME has almost instant loading from a menu never mind instant loading of next gen assets and environments like this demo. It’s truly a paradigm shift for game development and design.Playstation only gamers really are the worst.
The next gen feature is SSD standard instead of HDD
The ssd special sauce meme is just sad.
I was just joking man. You're right. I was wrong, here's your power of the SSD mate
/end of useless "my thingy is better" posts
SSD's do make a difference but for the "difference" they make I doubt theres much difference between a regular 1gb/s ssd than to a 5-8gb/s ssd in terms of world building, assets loading, etc.
Time will tell but using Ratchet n Clank for this ain't it chief. You can do that on a PC aswell and saying you can't because the game doesnt exist on PC is not an excuse.
Learn to read before posting and you will know my point as i already posted it.Wow so your point is use something that isn’t available yet. Good one.
Star Citizen created with HDD in mind confirmedAhm... Are you aware that the Xbox and PS versions are running in back compat with the previous gen consoles, and thus not exploring the SSD?
Also, PC games are created with HDD's in mind, so they don't saturate any SSD bandwith. I have my games installed in an NVME SSD capable of 3.5GB/s read and the load times for games are not substantially changed.
This shot is insane. Look at the perceived self shadowing in the fur on his ears. Reminds me of the UE5 demo with all those polys being self lit and shadowed.
Big deal, Conker bad Fur day was doing this on the original Xbox. What's the difference? blah
Ok I made it even clearer: R&C should run at 60FPS WITH ray tracing on. The game is not THAT impressive.And I am telling you that Ratchet does and will run at 60 fps. Why is this so hard to understand?
Again, what are those consideration your talking about ?? If a game is 60 FPS, it IS 60 FPS no matter what you 'consider'... Resolution ≠ framerateDo you consider returnal a 60 fps game? It is running at 1440p 60 fps with some aspects rendering at an internal resolution of 1080p.
it seems you misread my original post. Miles had TWO 60 fps modes. One at 4k without ray tracing. The other 1440p 60 fps WITH ray tracing.Ok I made it even clearer: R&C should run at 60FPS WITH ray tracing on. The game is not THAT impressive.
I don't care about a 60FPS 1440p no RT mode.
The game will have a 60 fps mode. They confirmed it last year.
Miles had a 4k 60 fps mode without ray tracing and a 1440p 60 fps mode with ray tracing.
But the number of polygons are more important than frame rate/input lag, resolution, RT effects. Next gen = more polygons and SSD speed. /sOk I made it even clearer: R&C should run at 60FPS WITH ray tracing on. The game is not THAT impressive.
I don't care about a 60FPS 1440p no RT mode. If I buy a new gen console, it's to be amazed and I really find this absurd that we already need to make compromise like this in the first year of the console(s)
Again, what are those consideration your talking about ?? If a game is 60 FPS, it IS 60 FPS no matter what you 'consider'... Resolution ≠ framerate
Idk maybe I don't understand something since English isn't my main language.
Star Citizen created with HDD in mind confirmed
On PC there is a setting to toggle for HDD or SSD. I can get 5 seconds of loading on a SATA SSD with CP2077. Something magic is happening? Or CDPR kept SDD in mind?Moving the goalpost already?
Cyberpunk was created with HDD's in mind for both PC and Last-gen consoles. Sticking an SSD doesn't magically make things WAY faster because the engine itself is limited. Once the next-gen patches are released and if the appropriate coding is reviewred, you should see a substantial improvement in load times (to single digits, I suspect) on both PS5 and Xbox Series X/S. That's all.
Also, this is a non-argument, there's no discussion. Your screenshots just show how ignorant you are and how big of a fool you're making of yourself.
Wait and see then. I'll watch the analysis by NXGamer with great interest.
I get your point and I’m telling you it’s nonsense.Learn to read before posting and you will know my point as i already posted it.
On PC there is a setting to toggle for HDD or SSD. I can get 5 seconds of loading with CP2077. Something magic is happening? Or CDPR kept SDD in mind?
Maybe I shouldn't say what I think just to make you feel more comfortable? The only R&C I tried is the one from 2016 and I don't know, It didn't work for me. It has been gathering dust ever since.Oh i'm sure you will
Tell me what the Lombax did to hurt you?
ignorance is bliss, its excruciating trying to explain to people why ssds and nextgen io tech is revolutionary. But at the same time its quite funny reading the ridiculous cave man ignorance they write in forums. These people are actually convinced in their ridiculous fud.Mark Cerny - "We didn't do all this just for loading times, it's much more than that"
Devs - "It completely changes our approach to game development, and what kind of games we can create."
EPIC - "Well look at this U5 demo. We expect devs to come up with ideas we never even though of, this is just the beginning."
Forum Dwellers - "So what, loading screens go faster, big deal. It's the same games I've been playing on PC since windows XP"
It is a hardware one pcs dont have gpu decompression until rtx cards came out all decompression was done on the cpu. So direct storage is simply an api that instructs the storage hdd or ssd to directly stream data to the gpu vram bypassing system ram but without deficated decompression hardware the data would have to be decompressed on the cpu then sent back to system ram then to video ram alot of latencies and thats not even all theres this shit to considerThere is nothing to patch yet, PC is limited by legacy software overhead and loading of assets. That is why DirectStorage is such a big thing for PC. Once that is out and games are patched to take advantage of that, then I fully expect a PC with high end SSDs to more or less match the PS5.
The problem for PC at the moment is a software one, not a hardware one.
Nah. It doesn't need RTGI to be current gen. But need more polygons... /sIt looks amazing - but I dunno if I’d say it looks as good as that UE5 demo. It’d be crazy to have metro exodus RT features in combo with this. I’m sure we’ll hit close to that in the next few years tho., I feel like graphics can still be quite a bit better than ratchet and probably Naughty Dog will show something that destroys this
EDIT: I also dont think we need 60FPS for everything and hopefully that’ll allow people to push things
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Appreciate the work in putting the thread on. Too bad the screenshots are fairly low res, but maybe Bo_Hazem can help
Ladies & gentlemen, last gen looking game