Mistershine.
Banned
It's going to be series 1 rather than series s and its just a redesigned one x. That's why the one X is being discontinued.
If Lockhart is real, and it probably is, then it is truly the Next-Gen baseline console which on which all multi-plats will need to run, in some form or capacity. One X games running in 1080p performance mode is probably in the same neighborhood, GPU wise, as what Lockhart will target. But the difference in CPU and some GPU bells and wistles will make a very important difference, making it effectively Next Gen in the way that we want. That's all fine and good until, what, 2023?
What happens when ambitious Series X and PS5 games start getting pushed to the 1080p-ish internal render targets toward the end of the generation, like what is happening sometimes now with PS4 Pro? What in the bloody hell will Lockhart be doing then? 600p reconstruction?
I think Lockhart is the bigfoot of the videogames. It never existed but several people claim to have seen it. I think it's bullshit and doesn't make sense for 5 reasons:
1) MS said they will continue releasing their games during the 2 first years of Series X for XBO. Which means that during that period their cheap SKU will be XBO S, XBO SAD and XBO X. Having them, it doesn't make sense to release another "cheap" SKU.
2) MS devs will need to port their games to XBO S, XBO X, Lockhart, Series X and PC. It would be a pain in the ass to optimize something. Even without Lockhart it already is a lot of work compared to PS5 only games or Switch only games, so MS games would look way worse than Sony games.
3) And it would be even worse for multi games, because or they skip the Lockhart port or they won't be next gen only games, they would be crossgen during all the generation.
4) In terms of market, if MS decides to keep supporting XBO S, XBO SAD and XBO X during at least the first 2 years of Series X, it means that Series X will have less sales and market share that if it was the only MS machine in the market. If on top of that there is another SKU, means Lockhart would reduce even more the Series X market share and sales.
5) It would be too confusing for the casual players to have XBO S, XBO X, XBO SAD, Lockhart (Series S) and Series X in the shops or if a game they are going to buy runs on their console or not.
What would make sense for MS would be to only have XBO X as the cheap SKU (with a substantial price cut) and Series X in the market. And to make MS 'next gen' games for only these two SKUs (+PC) during the first two years where they won't have next gen exclusives, and to let next gen multis to skip XBO.
Now that would be weird as f***... 4TF vs 12TF, that's a big ASS performance diff. you need something in between
yeah you do, PS5
Lol, PS5 is slightly weaker version of XSX. XSS is more than 2x weaker but it also targets 3x or 4x lower resolution, this SKU won't create any problems for developers (at least in first years of next gen)
This machine will be running games to 720p/900p and 30fps in 2-3 years. That is a problem, when developers want to increase graphics lower resolution and framerate, this machine is low even now.
IF "big" consoles targets 1800-2160p resolutions (like XOX now in some games) XSS will just breeze in 1080p with same (or higher) frsmerate. With much lower cu count it will have much lowered (or removed) RT features. When AMD "DLSS" version hits it will be 1080/1440p reconstructed to 4K on big consoles and 720p or lower on XSS but it will have harder time to keep up in this scenario.
You are assuming that DLSS technology will be into this Scarlett.
IF "big" consoles targets 1800-2160p resolutions (like XOX now in some games) XSS will just breeze in 1080p with same (or higher) frsmerate. With much lower cu count it will have much lowered (or removed) RT features. When AMD "DLSS" version hits it will be 1080/1440p reconstructed to 4K on big consoles and 720p or lower on XSS but it will have harder time to keep up in this scenario.
DLSS can run on shader cores, every DX11class GPU can run it in theory.
why they are not using on current gen then?
DLSS can run on shader cores, every DX11class GPU can run it in theory.
So what happens when a dev wants to run AMD's DLSS on the XSX with the game running natively at 1080p with HUGE ray-tracing (like Minecraft)?
Unreal 5 demo was running at 1440P. So I do not think games will run below a tech demo. Xbox S I think nothing will go below 1080P the standard. Devs will use that as the base and scale the resolution accordingly for PS5 and X version.
So what happens when a dev wants to run AMD's DLSS on the XSX with the game running natively at 1080p with HUGE ray-tracing (like Minecraft)?
The RTX 2060 (6TFLOPS) runs Minecraft Raytracing at native 720p and then DLSS is used to upscale to 1080p.
I'm guessing something similar would happen with Lockhart.