Well, I got to the red moon and did a few bosses, but I think I've had enough. I was attracted to Bloodborne because 1. I like hard games and 2. the setting, but there's too many problems here for me to enjoy myself. My gripes about losing echoes and running through the stages turned out to be the least important, since those are avoided simply by not dying. This wouldn't be a problem if the camera was at all acceptable, which it isn't. Between constantly getting stuck near an object and being way too close to the Hunter during bosses, it feels like half the time I die it's from an attack I didn't see. I'd unlock the camera, except attack tracking is bad and rolling usually puts you in an unfavorable position compared to side-stepping. Bosses are also surprisingly dull with a few notable exceptions (Shadows was a great fight, most recently) as each new one is an exercise in finding some flashy new way to swipe at me as I sidestepped. Rom bucked this trend, but for such an epic leadup, the fight was a joke.
Maybe that's still a problem of nonlinearity. Generally speaking, I found the bosses either way too easy or too hard.
There were still some good experiences. Finding the ways in which the levels were connected (and surprises like Source of the Dream) were a treat, and the NPC questlines were pretty fun to get through. Flaming whips never get old. And the environment and art design are still some of the best I've ever seen.
Ultimately, though, I'll leave this game and series to those who enjoy it. It's not for me, but I hope they make a million more Bloodbornes for those who love it.