It would be nice if this were available on the lower tiers, even if the range of games/amount of time for trail were more limited. Hopefully they are considering that as an option.
No argument here. I think the benefit to devs of offering timed trials is strong enough that it should be a universal policy across every digital store.
With the exception of smaller games and ones that can be completed well within the timed trial period.
You know what i mean with demo and actually are timed trials even worse for some devs. Think of games with bloated boring tutorials or games where you don't see the real game(play) within the first two hours like Death Stranding or Yakuza 7. I can't imagine how many people wouldn't buy games like this after the trial.
Well then you should be cheering for this because if anything it disincentivises developers including long, shitty, boring tutorials at the start of games, and incentivises games that jump straight into the action.
That's what we want!
And yeah, anyone buying Death Stranding or Yakuza know absolutely what they are buying and so trial or not, it's kinda irrelvant for those game.
This is more important for B and C tier games that review in the high 70s and low 80s on MC, games by no-name devs.
The biggest top tier AAA games are publicised and hyped to kingdom come already, so the vast majority buying those games know what they are and what they play like (since many are sequels or derivative of popular genres).
Retail allows you to trade in your games. Some places like Gamestop offer $55 for a trade in if you can finish it in three days after launch. Regardless, I cant trade in my digital purchases which is why refunds are important.
Digital games let you boot up a game from the comfort of your couch and not have to change discs, so it offers other different benefits as well as drawbacks. So digital games =/= physical games. Consumers know this and so there's no reason to expect or feel entitled to an analogue for every physical games benefit with digital games and vice-versa.
I am ok with trials for PS+ members. I just dont like devs being forced to do it. That's all. Not every game is for everyone, but a lot of times people get swept up by the hype and make purchases they wont make. Devs unfortunately need those suckers. Sometimes those 2-5% (going by trophy percetanges for early game trophies here) are the profit margin for some of these devs.
Games that so marketed that players will blind buy because of getting swept up in hype are the AAA games that sell multi million units. The numbers of people experiencing buyers remorse and wanting a refund that would otherwise not buy with this trial system are so small as to be neglibile.
So I disagree that publishers of these types of games need the sales from players who buy based on hype and later regret it.
AAA games will live or die on their metacritic scores, player word of mouth, gaming media hype and in-built franchise IP interest. Trials or no trials, these are the types of games that will be the most unnaffected by this.
It's the B and C tier games by mostly unknown devs that receive middling review scores that will be advantaged / disadvantaged by this. And this type of system merely incentivises that category of devs take more creative risks, to innovate and produce higher quality games.
Any to your initial point about devs being forced to do it. Devs are forced to do a shit tonne in order to publish their games on console. No-one cares about all the other platform policies they have to comply with. This is no different, frankly. It's the nature of doing business on consoles.
Again, it ties back to the fact that I cant trade in my digital games. I personally dont like the whole 2 hour return period. Like i said above i agree that you should make your decision before you buy a movie or a game, but if you go to a theater and walk out within half an hour, most movie chains will refund you the ticket. I think Sony just needs to offer refunds for games you accidently purchased which they currently dont do if you started the download which can happen automatically in some cases. They are very rigid about returns.
Then I'm confused why you're against this?
Trials allow you to try the game without parting with any cash. So in some ways it's superior to trade-ins on physical copies.
You can't enjoy a game, beat it and then trade it in with this. But physical games still exist and aren't covered by this policy, so you can still do that with physical versions if you want.
The fact of phsyical games still existing and being fully supported means there's even less reason for you to expect ditigal games to work in the same way. But again, regardless, I don't see why you keep labouring the point about phsyical trade-ins or refunds as a counter-argument against this game trial system.
Game trials are a net benefit if you are interested in trying out a game before you commit to a permanent purchase.
Yeah, i knew it didnt completely make sense while I was writing it but my thinking is that you need to think about both devs and gamers. This option does not benefit the gamer or the dev. One is forced to make trials available to everyone while the other is forced to buy a $120 subscription just to be able to get a refund.
It's not a refund. It's a game trial. I can agree with you that placing this behind the PS+ permium paywall is less ideal, but we can't have everything we want. Sony is a business after all.
The dev burden of this is miniscule. The benfits to devs aren't just on paper. The GamePass data Xbox talks about demonstrates this in real terms.
People wanting to be able to try games out before they buy are a signfincant measurable portion of the market. And so attending to that need by providing timed game trials, games on PS+ or services like GamePass, allows those discriminating consumers with less disposable income to try out more games and so buy more games than just the most overhyped AAA blockbuster titles.
Any obscure scenarios you're dreaming up to try to paint this as a negative for developers and publishers exist only in your head. They aren't in anyway a meaningful portion of the market for publishers to be concerned about.
And fundamentally, as a gamer, I think it's bizzare that you claim to be advocating for devs and gamers on the one hand, while stating that gamers who buy a game and regret it should be stuck with their undesirable purchase and not have the opportunity to try out the games for free before they buy them.
Your arguments are a little logically inconsistent, slimey.