They should make an FPS Jedi game. Imagine how cool that would be.Its sitting on my PS5 waiting to start, but its really low on my backlog, its just there because it was free on PS+ really. Maybe if someone comes over who is really into Star Wars (unlike me, its good fun but I'm not hot on it, I'm guessing since I never saw the originals as a child) I'll boot it up and have a go but it didn't seem like it matched the things its referencing let a lone surpassed them so I'm not in a hurry to play it.
It kinda pains me to say because I would like more variety in gaming and more arcade style generally, but I say focus on Jedi: Fallen Order, just because they seemed to do better there. I reckon the first Jedi: Fallen Order sequel will be better but the 2nd will really nail the gameplay probably so I'm excited to see what they do there.
I think the most important question is this though: Can you get ponchos for the ships in Squadrons?
its really good on VR, really adds to the gameSkipped it until I get a vr headset again
Coop would be awesome.
It was really unexciting/dull for all the reasons you already listed.So what do you think of Star Wars: Squadrons? Should it be a 'one and done' or should Motive put all their eggs in one basket and risk a sequel?
Cool game, but I had difficulty with the controls on a controller. Game had just a few too many control systems for a standard controller.
All I do in these games is hit breaks, turn until a target is in front of me, fire...over and over and over again.
Are there any flight games that ask you to do more than Here come 8 enemy ships! Shoot them all down and then we'll send another batch your way!"
It made me quite queasy, however I seem to recall there was a VR refresh rate issue initially.Yup, they are trying to recreate the hangers from the older games as well as Wing Commander. It's just that in VR you have a sense of space and want to walk around and look at everything. You can move around a ship to look at it from different angles, but you can crawl under it and example every detail.
Motion sickness will vary person to person, but I didn't find it bad. Cockpit games are normally easier games to get into since you're not moving around. It's VR games where you are moving around large distances than create a vision/brain/actual movement disconnect that can cause sickness.
With a cockpit games it closer to just normal motion sickness like in a car or plane. But since you aren't actually moving it might effect you less
I would be surprised if the press and Youtubers didn't complain "most boring game ever" if they did release something like that.It made me quite queasy, however I seem to recall there was a VR refresh rate issue initially.
I too would prefer the more zen like feeling of approaching, finding and fighting with stretched of space to cover. Also, I would really like for them to create a sense of belonging and urgency - that is no skipping sides and less focus on the player being in huge encounters. Let us cover some points, do some scouting, scan some ships etc.
Would probably try a sequel.
This.Sequel if they can get new writers.