little big planet is a crossgen game and returnal isnt a graphics whore like last of us 1... none of those games require 16gb memory budgets or heavy decompressionLittle Big Planet and Returnal were first. Both were fixed quickly, and both are great.
I’m not sweating it, I know it’ll be fixed. Besides, I’m getting over 100fps at 1440p and high settings, so it’s not I’m suffering. It’s just that it can be optimized a hell of a lot more. Especially on the CPU side of things, which is a bit puzzling considering PS5 uses a 3700X equivalent.
Someone report ND for blackface, game will be fixed within 15 minutes.![]()
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now you're just talking out of your duck balls. Neither of us has any clue about the precise development details of either one to be able to say any of this.returnal doesnt saturate 16gb of memory it doesnt do much interms of graphics...i could argue it can run on a ps4 at 30fps and lower res effects.. returnal is fillrate, bandwidth and a compute heavy game because of the physics and particles so it isnt hard to port to a pc and its a piece of cake for high compute px gpu's but last of us remake is a native game made by naughty dog people criminally known to push hardware to the limits... last 2 remake characters are what returnal uses on its pre rendered cgi scenes
Someone report ND for blackface, game will be fixed within 15 minutes.
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And how do we know its using to its fullest or not without looking at the source code? Returnal gloats on its own ps store page how it uses the ps5 streaming architechture to its advantage.So do PS4 versions installed natively, that does not mean it's utilizing the Zlib/Kraken setup potential and full saturation. Standard decompression streams are still used in most games. Indies especially.
Lol why would another dev be working on a game with the same engine as this game. Iron Galaxy is working on part two and factions no doubt.Nixxes is probably working on the Part 2 port for when they launch the native PS5 app for it, and/or Factions PC port.
returnal is a procedural level game it uses more of the same repeated assets on each level and yes anybody who understands computer graphics can tell which one uses more memory, the last of us has more shaders,textures, materials and polygons per scene any blind man can see that... memory has nothing to do with how linear or open world a game is... what matters is what is on screen/ scene...now you're just talking out of your duck balls. Neither of us has any clue about the precise development details of either one to be able to say any of this.
What we do know is that iron galaxy botched ports before, that this game doesn't do anything extraordinary in game terms (linear, not many enemies/npcs on screen, small levels, etc) and that this still works poorly even on lower settings. Don't try to blame pc architecture here, its clearly a shitty port and thats all there is to it.
So either nobody or me. Why do people think it’s ok to just lie or obfuscate?
It's also not a memory saturation heavy game assets wise. Not all engines are created the same, of course you know this. And yes, ND addressed the port issues.And how do we know its using to its fullest or not without looking at the source code? Returnal gloats on its own ps store page how it uses the ps5 streaming architechture to its advantage.
Just spit-balling with release window timings of the show, etc., but you are probably right. If the game was handed off late in development then IG will probably be working on the port of Part 2 from that transition and engine experience.Lol why would another dev be working on a game with the same engine as this game. Iron Galaxy is working on part two and factions no doubt.
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Bro, my comment had nothing to do with you. Why are you so weird?So either nobody or me. Why do people think it’s ok to just lie or obfuscate?
What's wrong with the God of War port?This is not how to treat your biggest franchise, Sony.
Now we are at $4K? Damn PC gaming price estimations are going out of control.
BTW I don't suffer from anything of what you pointed, sometimes I get a bad port with some weird stuff like Quantum Break not being able to run above 1440p because shadows or lighting started flickering randomly but that's it.
Hyperbole is strong in haters, all these problems they mention are mostly because of rushed releases or inexperienced devs with PC, I barely play anything on day one so I don't get any if these issues and yet get all the benefits of PC gaming.
Except none of what you said is a certainty. You can have samey-looking scenarios that still require lots of memory and data streaming, 10gb of rock-textures will still be 10gb of data that need streaming.returnal is a procedural level game it uses more of the same repeated assets on each level and yes anybody who understands computer graphics can tell which one uses more memory, the last of us has more shaders,textures, materials and polygons per scene any blind man can see that... memory has nothing to do with how linear or open world a game is... what matters is what is on screen/ scene...
How do u think games like gta san andreas ran on ps2 with only 32mb ram... doesnt mean the whole world is on memory at once.. it streams and deletes some assets in everytime you move.. to keep the memory budgets... it doesnt mean an open world game uses more ram than a linear one.. even a boxing game can use more meory than an assassins creed game.. coming to this game naughty dog are notorious for pushing hardware to the limit and this game is no exception.. the problem is whenever devs do this and it doesnt work properly on ur fancy pink new pc... u start moaning and crying online on how bad the devs are... its called reality mate stop moaning and accept it.
Only one game used Direct Storage so far and that was back in January.
ok since ur hard headed why dont u load up returnal and read the vram usage vs last of us 1Except none of what you said is a certainty. You can have samey-looking scenarios that still require lots of memory and data streaming, 10gb of rock-textures will still be 10gb of data that need streaming.
Again, as long as you don't have the correct detailed knowledge of how those games were developed and ported, your speculation on whats causing these problems don't make any sense.
I personally think GoW is probably bigger in gaming, but with the TLOU show being a runaway success I think it’s fair to say TLOU is their biggest when taking that into account.What's wrong with the God of War port?
Neither should be this one in theory, with small levels and little going on on screen. Everything indicates bad bad port. I have no clue why you and others are even trying to argue otherwise when thats clear as day.It's also not a memory saturation heavy game assets wise. Not all engines are created the same, of course you know this. And yes, ND addressed the port issues.
How about you actually look at benchmarks and see Returnal maxing out vram usage in max settings/same res on different cards with different vram amounts, and still running fine? Its called making good use of available resources, something TLoU port clearly doesn't do. Or rather, it seems there might be even memory leaks in it. Sorry but its becoming increasingly obvious you have no clue how any of this work, so just take the L and drop it.ok since ur hard headed why dont u load up returnal and read the vram usage vs last of us 1
Tell me again why people would rather wait for PC versions to hit?
Lol always the same trollish bullshit. "$10000 PC to match the PS5".It's the same everytime. I'd call them delusional fanboys instead of haters. Always chewing on whatever scrap of bones that they can get their hands on. These threads always age like shit. Life goes on. 99% of everything AAA/multiplats/whatever is on desktop PC machines and whatever issues some have due to shitty port jobs by its developers (always blame the dev, not the fucking hardware so you don't look like a completely clueless buffon) get fixed sooner rather than later if the game(s) are good and worth playing.
So far we have:you have to realise this is the first nextgen only game ported to pc from ps5... its even harder to port playstation games since they use a different api and the hardware is also more proprietary... compared to xbox where you have direct x and a similar hardware arrangement as a pc the sony machines are always peculiar and naughty dog are known to push sony consoles and im sure they used complete to the metal coding on this game to push as much as they could on ps5.. and porting that to pc is a nightmare... besides the memory budgets this game also uses oodle texture compression which utilizes the ps5 io hardware and this could also be handled different on pc...
returnal maxes out vram because of raytracing the ps5 settings dont include raytracing, you cant just make good use of any depleted resources it is why we have video game generations your cheapvram capaacity is dead and its time to upgrade so stop moaningNeither should be this one in theory, with small levels and little going on on screen. Everything indicates bad bad port. I have no clue why you and others are even trying to argue otherwise when thats clear as day.
Or rather, my initial comment was merely correcting an user saying this was the first ps5 only game port, then you both started to argue unrelated things as if you're trying to prove something.
How about you actually look at benchmarks and see Returnal maxing out vram usage in max settings/same res on different cards with different vram amounts, and still running fine? Its called making good use of available resources, something TLoU port clearly doesn't do. Or rather, it seems there might be even memory leaks in it. Sorry but its becoming increasingly obvious you have no clue how any of this work, so just take the L and drop it.
i don't think you understood a single word i said....returnal maxes out vram because of raytracing the ps5 settings dont include raytracing, you cant just make good use of any depleted resources it is why we have video game generations your cheapvram capaacity is dead and its time to upgrade so stop moaning
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yes vram has nothing to do with resolution.. it just seems you dont understand how memory works... just because you run a game at 1080p doesnt mean it uses less vram.. last of us remake is designed for a ps5 it isnt crossgen this means it requires 12gb+ of vram minimum anything less causes problems and this happens every generation... its nothing to do with optmiziation, its not some switch you just dial down and support 8gb. if that was possible then theres no reason for ps5 only games everything will be crossgen all the way to ps3 since you can just dial stuff down.i don't think you understood a single word i said....
Also, 12gb vram here, and i don't even set games beyond 1080p/1440p anyway, so no issues on my end.
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a plague tale was a multiplat designed for pc ps5 and series x, the medium was also a multiplat and that game doesnt require any big memory budgets, dead space is a multiplat, returnal is a ps5 exclusive though it doesnt require much more graphics memory than last of us 1... this is the first nextgen only port that pushed ps5 to the limit that weve seen ported to pc yet.. i dont consider forspoken since the graphics and the memory footprint doesnt correlateSo far we have:
- The Medium
- Forspoken
- A Plague Tale Requiem
- Dead Space Remake
- Returnal
And some more I can't remember. This is far from being the first current gen only have on PC, nor even PS5 exclusive ported, btw.
I totally get your point though, I think MS got smart enough by unifying their development environment, I was thinking devs don't care about using SFS, and other stuff on Xbox due to they thinking it's not worth it, considering most copies day 1 are from PS5, but maybe they should start using them alongside DirectStorage on PC due to PC needing to use an the tools for current gen only game, that or keep getting review bombed by day 1 buyers complaining about performance.
aaaaand you're out.yes vram has nothing to do with resolution..
Yup. Waiting to see what the 50 series brings, hoping that AMD brings the competition though as I’d buy one of their cards if the price to performance ratio is better value than the Nvidia offering.Very likely, yeah. People will ride it out for a few years but a good chunk will ditch it for a 5070 or 5080 due to the lack of VRAM for 4K gaming. I was never a big fan of that card because it had 1GB less than the 1080 Ti and suspected that it would become a problem but honestly didn't think it would happen so soon. I thought by the time it would be an issue, the card would be almost a relic so it wouldn't have mattered.
not by that much.. textures, physics and lighting affect more vram that some screen resolution.. the more data processed in a scene the more the memory budget a ps5 game at 1080p isnt the same game on a ps4 at 1080paaaaand you're out.
You could at least bother google searching stuff like "Resolution affects vram".
I'm sorry but fucking what? Then you have the nerve to tell him that "it seems that you don't know how memory works".yes vram has nothing to do with resolution..
Nice goalpost shifting. You realized how utterly stupid this claim was and now try to toe a line but this is just as idiotic. Yes, VRAM has a lot to do with resolution. It's clear as day you don't have the faintest idea what the hell you're talking about.not by that much.. textures, physics and lighting affect more vram that some screen resolution.. the more data processed in a scene the more the memory budget a ps5 game at 1080p isnt the same game on a ps4 at 1080p
Like seriously lmao. That's the most ignorant take I've seen on this forum and god knows there are more than you can count.aaaaand you're out.
You could at least bother google searching stuff like "Resolution affects vram".
You need to take the L and move on bubbanot by that much.. textures, physics and lighting affect more vram that some screen resolution.. the more data processed in a scene the more the memory budget a ps5 game at 1080p isnt the same game on a ps4 at 1080p
Person on the left is having a much better overall experience on 99% of games though lolExactly this.
This basically summarises pc vs console right now.