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What is your DREAM console?

deriks

4-Time GIF/Meme God
Dreamcast 2.

Let me elaborate:

  • Draconian quality control by the platform holder, no game releases in an unfinished/broken state or without conforming to certain min fps standards
  • Very limited online capabilities, certaintly NOT used to "patch" games after release
  • Cartridges or discs, games are read entirely from the physical media - no installations
  • SEGA style hardware design
  • Highly marketable price point, power is not that important (1080/60 is enough)
  • Lots of unique, exclusive software titles only playable on the device
  • MTX doesn't exist on this platform, no gambling or anything remotely similar (addons and dlc are OK)
  • Solution for light gun games on modern TV sets
I know that is just hypothetical stuff, but hardware doesn't work that with nowadays style

- games have so much code that a "draconian quality control" would be like a year at least for AAA games. The best solution is actually having less AAA games, to the focus more on the big projects and having a better direction with it. Nintendo is basically the best to base on this thing
- patching games are a necessity, the problem is that publishers said that is a rule. "Do the thing and fix later". We have bugs and shit back in the day, and guess what? Games got updated versions from time to time, we just didn't noticed because everything was released without notice - Ocarina of Time have
- installation is a rule nowadays because the way the machines works. It's impossible to run a game from the disc because it needs a drive that goes as fast as an SSD to put the game on the RAM. If people change the disc media, like a super bluray that reads 500mb/s, it's fine. Cartridges on other hand can have the architecture changed if the console itself is capable of (like the N64 - not sure about the Switch since is not really a cartridge)
- 1080p/60 is not enough, only fine today. In 10 years, probably won't be. Still, games are surprises and every world could be different even in the same engine. REmake 4 on PS4 is ugly as hell, and it was basically with everything that RE7 has it, but since RE4 is way bigger and faster, it's a whole different beast
- Microtransactions are publishers doing their inside job. It's not a matter of machine or the company that makes, but market
- Light gun is not a console thing, but a TV thing. Still, the solution already have for modern TVs. Have you heard about the Wii?
 

German Hops

GAF's Nicest Lunch Thief
  • 32-bit 12.5Mhz RISC CPU (ARM60)
  • Two Accelerated Video Co-Processors with the following features:
    • 25Mhz clock rate.
    • Capable of producing 9-16 million REAL pixels per second (36-64 Mpix/sec
    • interpolated), distorted, scaled, rotated and texture mapped.
    • Able to map a rectangular bitmap onto any arbitrary 4-point polygon.
    • Texture map source bitmaps can be 1,2,4,6,8, or 16 bits per pixel and are
    • RLE compressed for a maximum combination of both high resolution and small storage space.
    • Supports transparency, translucency, and color-shading effects.
    • 640x480 pixel resolution at 16.7 million colors
  • Custom 16-bit Digital Signal Processor (DSP) with the following features:
    • Specifically designed for mixing, manipulating, and synthesizing CD quality sound.
    • Can decompress sound 2:1 or 4:1 on the fly, saving memory and bandwidth.
    • 25Mhz clock rate.
    • Pipelined CISC architecture.
    • 16-bit register size.
    • 17 separate 16-bit DMA channels to and from system memory.
    • On chip instruction SRAM and register memory.
    • 20-bit internal processing.
    • Special filtering capable of creating effects such as 3D sound.
  • Separate BUS for video refresh updates (VRAM is dual ported)
  • Super Fast BUS Speed (50 Megabytes per second)
  • Math Co-Processor custom designed by NTG for accelerating fixed-point matrix operations. Note: This is not the ARM FPA.
  • CD-ROM Drive with the following features:
    • 320ms access time
    • Double speed 300kbps Data Transfer
    • 32kbyte ram buffer
  • 2 megabytes of DRAM
  • 1 megabyte of VRAM (also capable of holding/executing code and data)
  • 1 megabyte of ROM
  • 36 Separate DMA Channels for fast data processing and efficient bus usage
  • 2 expansion ports:
    • 1 High-speed 68 pin x 1 AV I/O port (for FMV cartridge)
    • 1 High-speed 30 pin x 1 I/O expansion port
  • 1 Control port, capable of chaining together up to 8 peripherals
  • Multitasking 32-bit Operating System
  • 16-bit Stereo Sound
  • 44.1KHz Sound Sampling Rate
  • Fully Supports Dolby(tm) Surround Sound
  • 32kb battery backed up SRAM
 

Drew1440

Member
I always wondered what consoles would looks like if they stuck with the Dreamcast/Gamecube like design. The Apple M1 Studio is very close to the footprint and is quite powerful.
 

64bitmodels

Reverse groomer.
Sega Saturn level graphics (including the RAM cart) but game design and 2D mastery of the 16 bit era.
Wouldn't that sorta be the DS already? Or rather.... the Sega Saturn in of itself? There were plenty of great 2D games on the Saturn as is
 

64bitmodels

Reverse groomer.
Oh and the whole thing lights up with thousands of RGB lights that makes the whole console light up to like 10000 nits.
you were cooking until i read this part.
Where i came from we beat people up if we saw a single RGB strip in their PC.
joking, obviously
 

DGrayson

Mod Team and Bat Team
Staff Member
Wouldn't that sorta be the DS already? Or rather.... the Sega Saturn in of itself? There were plenty of great 2D games on the Saturn as is

Ya there were but unfortunately there were far too many shitty 3D games. Also due to the Saturn losing popularity you had certain games which should have been developed for the Saturn like SOTN which would have been a definitive version if it used the ram cart and was originally developed for hte Saturn.

But generally Saturn had a lot of great 2D titles but It could have been a lot better.
 

UnNamed

Banned
A Neogeo-like console, so the best of the best in technology, with arcade-style games only, games that take 2 hour to beat but 200hr to master.
 

PeteBull

Member
Not to be buzzkill but to all ppl mentioning return of cartridges- at current size of the games(ff7 rebirth on 2 discs lol;p) expect games price jump to affordable 99,99$(so 120euro:p), i think even 70$(85€+) is already hard to swallow for many of us, and im actually guy who buys some at launch(latest d4:p), still i wouldnt buy 99$/120euro game now, or anytime soon :p
 

NeoIkaruGAF

Gold Member
-Small footprint (PC- Engine like) in the living room.
-Simple look, screw overdesigned horrors like the PS5.
-Switch-like portability for the full thing with reduced specs in portable mode, but still X1X power or better. 10-hour battery life with fast charging.
-While playing on TV, the portable unit can be used as a WiiU-like second screen for inventory, maps, notes, etc (optional of course, not mandatory), and it has touch functions to act as a mouse or pointer for suitable software.
-Fully customizable controller with swappable parts, that can also be used in full split mode like on the Wii. Extra paddles, IR pointer and gyro included. Compatibility with any input device ever, from light guns to the Game Boy Pocket Sonar.
-Official full access to, and compatibility with, virtually every game from the past, including every arcade ever released and obscure software for Japanese PCs and the like, via a subscription service. You can also buy any game you want, even if this wouldn’t be necessary because this thing will have iterations that will still offer the same package forever, so you’ll never lose anything. Of course every version of every game is available, you can play non-Dual Shock Resident Evil 1 and Ocarina of Time with the Arab music in the Fire Temple and so on. Every game comes with a digital manual.
-Retro stuff is all handled by the best emulation software on the planet, allowing you the full variety of audio and video customization to play old games like they looked and sounded on original hardware.
-An on-demand service where you can order a physical version of any game you want, with a choice of boxes (jewel, cardboard, DVD, anything) and pre-made covers and the possibility to make your own cover design. You can even request physical copies of collections of games, so on a single disc/card/ whatever you can have a full MAME set, or even multiple sets, or Uncharted 4 + TLOU or whatever else you can think of. Of course the console, while being small, can have external attachments so you can buy a multimedia player with slots for everything from BRD to HUcards to analog cassettes and 5.25” floppies. Print-on-demand manuals are available as well, in their original form (and any language they were available in), or you can design your own and have it printed and share it online.
-Streaming to any device with a screen, access your account from any other console.
-You can upgrade storage with any standard memory available. No overpriced proprietary or branded shit.
-Miiverse-like social platform.
 

RagnarokIV

Member
A ultra small form factor console (max 4x4 inches) with quantum computing and AI capabilities. Infinite 100% backwards compatibility with every console ever, can perfectly emulate CRTs for older games using new screen technology. Built in 3D printing capabilities for printing extra storage and FPGA boards for infinite add-ons. AI to play multiplayer games with and populate the servers of dead games. AI will track all your communications so if you're an asshole, you get nuked. The ability to link your twitter account to your console so that you can get perma-banned for ever using twitter.
 

TheProtector

Neo Member
I can be short about my dream console, PS5 in the formfactor of a Switch or Steam Deck. No compromise on performance and a decent battery life let's say around 5-6 hours will be great. When you want to play on the big screen you just mount it into the dock and enjoy. Output on it's own screen around 720p will be enough and on the TV in dock mode 4k. Framerates on all modes and resolutions the same.
 
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