Crysis 3 was the best looking game in the ps3 generation better than all First party games from sony/microsoft alongside Crysis 2007, Crysis 2 and warhead really pushed tech and graphics to a whole new level hope crysis 4 is Next-Gen Only so do you think Crytek can do it again or they lost many talented devs worked on previous games ?
John dark1x 2021
" before we go into all of the details again i just have to stress how good crysis 3 still looks today i mean this was released before the last generation of consoles i think it still holds up, looks like a Ps4 and xbox one generation title in a way that kind of shocking"
Richard Leadbetter Crysis 2 in 2011
Crysis 2 on console is an exceptional release.
phenomenally attractive game, producing effects quite different and in many ways more advanced than anything we've seen elsewhere on console. We all wanted Crysis on console to be an event, a showcase release: by and large, Crytek has delivered, and those cutting edge visuals are backed by a truly impressive game design.
digital foundry - 2013
Where Crysis 3 really shines is on the PC, in which we are presented with a huge leap in graphical quality that gives us a tantalising glimpse of visual accomplishment on next-gen hardware "
The fact that Crysis 3 runs on console at all is a remarkable achievement, with Crytek deploying a wide range of advanced rendering techniques"
Crysis 3 on PC effectively offers a "next-gen now" experience - a preview of the level of technical prowess we should expect in the years to come from the new wave of consoles".
Crysis first released on PC. In 2007, it pushed real time rendering to new heights and spawned the memetic phrase, "but can it run Crysis?". Never had a game released that pushed hardware and engine technology so much, and never has one since."
There's a level of simulation here you just don't see any more in modern games". "Some rendering effects we saw in Crysis do still persist into present day titles.
There's the debut of screen-space ambient occlusion (SSAO), along with a glorious showcase in parallax occlusion mapping, an effect that only really came into its own on the current-gen consoles.
the game also supports shadows being cast from the parallax maps back on to themselves. POM only really gained momentum in the current-gen era and most games either just have parallax occlusion maps with no shadows, or just with shadows from one light source. It illustrates just how far ahead of the curve Crysis was
And then there was the character rendering - and bam, it's right in your face. At this point in time, Crytek knew that its character technology was way ahead of its contemporaries".