lol Sony and Microsoft really working hard together to ensure this game flops
Beh. Gotta jump on a meeting. Guess I won't be watching it live with you all
What did I say!!! I knew it.You just make random comparison and call it imagination .
Here is comparison make little more sense, X/1999
Because in X/1999 there is actual Monk in modern city of Tokyo, just like in Ghostwire.
This + the combat looking a bit monotonous are some of my gripes.Damn. It's a "Non-Linear" game. And it's the team's admitted most difficult think to do that they've not done before.
I'm not a fan of non-linear games in general because they lack focus and just become Ubisoft gameplay monotony.