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Poor optimization or is the Series X/PS5 underpowered? Dying light 2 as reference

Concern

Member
There's no reason for this not to be able to do 1440p/60fps at minimum in performance mode and upscaled 4k/30fps quality mode.

I was about to day one this but they don't deserve a fuckin penny with this lazy unoptimized bullshit.

I'll just wait for it to be updated and pick up on a price drop.
 

isoRhythm

Banned
If you want better graphical fidelity, yOu should be playIng on PC not consoles.

Best get use to this.
This literally has nothing to do with this thread. This isn't about getting the most amazing experience ever, by that logic tell everyone who cares about graphics/performance to get a 3090.

This thread is about them failing to effectively use the Series/PS5 hardware.
 
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ArtHands

Thinks buying more servers can fix a bad patch
This literally has nothing to do with this thread. This isn't about getting the most amazing experience ever, by that logic tell everyone who cares about graphics/performance to get a 3090.

This thread is about them failing to effectively use the Series/PS5 hardware.
This has to do with this thread. Developers ain't going to push out performance beyond the hardware capability no matter how good they are. That's like expecting God of War PC high end graphic setting on a PS1.
 
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Everybody has every right to whine about what they want. You can always visit a different thread that aligns more with your interests.

Though I fear part of those interests lie with visiting threads like this and being smug about your choice of silicon.
That comment is both smug and incredibly immature. How come bans are not given for comments like that I wonder?
 

ArtHands

Thinks buying more servers can fix a bad patch
You're speaking like PC is a one size fits all platform. Some PCs perform better than consoles, others the same while many more worse. I also have a PC for games and it's worse than my PS5. There are no facts in your posts, mostly bias. Also, this isn't even really the main point of discussion in the thread, but you swooped in just to say that people on consoles apparently don't have any rights to complain. It's sad really.

I wouldn't say its bias. Fact is that you wouldn't get this game running at PC fidelity at a low level console hardware. That's something people have to accept and keep in mind.
 

isoRhythm

Banned
This has to do with this thread. Developers ain't going to push out performance beyond the hardware capability no matter how good they are. That's like expecting God of War PC high end graphic setting on a PS1.
We've already seen numerous games that look & perform better on the Series/PS5 consoles (In fact I'd argue we've seen better looking last-gen games).

The fact that it takes 20-30 seconds to load on next-gen consoles is a clear indication that the game is in no way optimized to use the hardware to its fullest power.
I wouldn't say its bias. Fact is that you wouldn't get this game running at PC fidelity at a low level console hardware. That's something people have to accept and keep in mind.
Seriously where are you getting the idea that the Series X & PS5 are "low-level console hardware"?
 
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ChiefDada

Gold Member
This has to do with this thread. Developers ain't going to push out performance beyond the hardware capability no matter how good they are. That's like expecting God of War PC high end graphic setting on a PS1.

People are trying to explain to you that its less of a hardware situation and more reflective of the game engine/code in this particular situation.
 
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SlimySnake

Flashless at the Golden Globes
Truth to be told, doing it's own engine is simply hard, when you don't have console architect behind your back (like with Sony games) or you are not a 4A Studios.Most important is always to move to the most modern API, which is provided and I deeply doubt this is even a question here, what was used... Sure it has RT, but the price for that seems really severe even on PC....
But they had this game running at E3 2018 on some engine. The engine isnt the problem here. It's the fact that they could make the game look like the E3 2018 trailer but chose not to in order to run it on last gen systems.

Cyberpunk is trashed for looking like shit on last gen consoles, but at least they didnt downgrade the renderer like they did for Witcher 3. On PC, it looks just as good if not better than the original trailer. The crowd was clearly downgraded but the actual graphics are fine.

Ux7gs1e.gif
 
D

Deleted member 471617

Unconfirmed Member
While the 24 second loading time, 1080p resolution, no HDR and no Ray Tracing in the 60FPS Performance Mode is disappointing, the game itself still looks great and I didn't even know there was no HDR until Saturday despite playing for over 10 hours on Friday. Playing on Xbox Series X and outside of that audio bug that ACG mentioned in his review happening to me once Friday and once Saturday, I haven't had any issues nor do I really have any complaints on a visual/technical level.

Main reason being is that the game is excellent. The soundtrack is superb, the voice acting is good and sound effects are real good. Story and characters are good thus far and have kept me interested and engaged with it. The real showcase is the combat and gameplay. Like, holy shit!! Dying Light 2 easily and by far has the best melee combat that I have ever played or seen in a first person game and I barely have any combat skills unlocked yet. The parkour is responsive, fluid and feels really good when running on roof tops and whatnot.

My biggest gripe with the game is the "vision" mechanic which I fucking hate in general and wish development studios would stop implementing this shit completely. I'm using it constantly to find resources and items.

So overall, it's not the consoles at all. It's on Techland but personally, I will easily sacrifice all that visual stuff and fast loading times in exchange for 60FPS and what is basically a great playing game which is what I care about the most. Combat/parkour is so freaking great that Dying Light 2 is the very first game that's in first person in which im playing on hard. I normally play on easy or normal because im not good in first person games compared to third person but because the combat/parkour/gameplay feels so damn good that I decided to restart the game after playing through the prologue on normal and play on hard as it feels like it's the way the game is meant to be played.

So in short, it's all on Techland regarding the technical/visual short comings but the game is excellent and after 30+ hours in 3 days, im loving this game that the minor nitpicks/negatives for me don't even matter all that much.
 

IC3M@N FX

Neo Member
The Big problem they have is the lack of Dynamic Resolution, especially the Performace Mode which usually has to run at 1200-1300p 60 fps.
Next HDR in 2022 no implation!
Even simple indie games have this feature, other things for example comparing 2018 vs 2022 is a Developer decision.
 

ArtHands

Thinks buying more servers can fix a bad patch
People are trying to explain to you that its less of a hardware situation and more reflective of the game engine/code in this particular situation.

More like people doesn't want to accept that its due to the hardware issue by shifting the blame to the developers.
We've already seen numerous games that look & perform better on the Series/PS5 consoles (In fact I'd argue we've seen better looking last-gen games).

The fact that it takes 20-30 seconds to load on next-gen consoles is a clear indication that the game is in no way optimized to use the hardware to its fullest power.

Seriously where are you getting the idea that the Series X & PS5 are "low-level console hardware"?

Well we have seen it performing at higher fidelity elsewhere
 
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ChiefDada

Gold Member
While the 24 second loading time, 1080p resolution, no HDR and no Ray Tracing in the 60FPS Performance Mode is disappointing, the game itself still looks great and I didn't even know there was no HDR until Saturday despite playing for over 10 hours on Friday. Playing on Xbox Series X and outside of that audio bug that ACG mentioned in his review happening to me once Friday and once Saturday, I haven't had any issues nor do I really have any complaints on a visual/technical level.

Main reason being is that the game is excellent. The soundtrack is superb, the voice acting is good and sound effects are real good. Story and characters are good thus far and have kept me interested and engaged with it. The real showcase is the combat and gameplay. Like, holy shit!! Dying Light 2 easily and by far has the best melee combat that I have ever played or seen in a first person game and I barely have any combat skills unlocked yet. The parkour is responsive, fluid and feels really good when running on roof tops and whatnot.

My biggest gripe with the game is the "vision" mechanic which I fucking hate in general and wish development studios would stop implementing this shit completely. I'm using it constantly to find resources and items.

So overall, it's not the consoles at all. It's on Techland but personally, I will easily sacrifice all that visual stuff and fast loading times in exchange for 60FPS and what is basically a great playing game which is what I care about the most. Combat/parkour is so freaking great that Dying Light 2 is the very first game that's in first person in which im playing on hard. I normally play on easy or normal because im not good in first person games compared to third person but because the combat/parkour/gameplay feels so damn good that I decided to restart the game after playing through the prologue on normal and play on hard as it feels like it's the way the game is meant to be played.

So in short, it's all on Techland regarding the technical/visual short comings but the game is excellent and after 30+ hours in 3 days, im loving this game that the minor nitpicks/negatives for me don't even matter all that much.

This has got to be the most balanced opinion I've ever seen since I joined. Thanks for sharing.
 

geary

Member
Comparing is fine. It's projecting some expectation that every studio has to hit some criteria when it comes to visuals and resolution and framerate that's obnoxious. Dev is extremely complex
Then dont price the game the same if the minimum expected is not reached.
 

Cryio

Member
Dying light 2 runs about as good maxed out (with no RT) as Dying Light 1, while looking significantly better. On PC.

Dying Light 1 is only 1080p60 on PS5 and XSS too.

Performance is exactly where I expected it to be.
 
I wonder how many arguing the tech have even the seen the game on a 4ktv...it looks really good in performance mode its the highest res looking 1080p game I've seen lol but debate on
 

M1chl

Currently Gif and Meme Champion
But they had this game running at E3 2018 on some engine. The engine isnt the problem here. It's the fact that they could make the game look like the E3 2018 trailer but chose not to in order to run it on last gen systems.

Cyberpunk is trashed for looking like shit on last gen consoles, but at least they didnt downgrade the renderer like they did for Witcher 3. On PC, it looks just as good if not better than the original trailer. The crowd was clearly downgraded but the actual graphics are fine.

Ux7gs1e.gif
No like I am not saying that it's impossible, more like really hard. And most resources are mostly dumb to other areas and worst thing of all is that most often than not, with long running developments, there is a inclination to keep Engine working so shit does not break. Certain techniques require rework of the whole pipeline and sadly that's not most people do. Like a said 4A are probably only one which is a small studio, which gives their engine a lot of care.

And for a Cyberpunk, not sure if I can praise it, because when ti comes to absolutely basic features of open world, they utterly failed to deliver on that one, it has shitty animation, etc. so that it looks good, meh. Mafia Definitive Edition in my opinion looks better and it works like an open world with police chases and so on.
 

geary

Member
Well, you need shit devs to appreciate the elites likes of PS Studios.
When you do games for 1-2 configurations is not hard to be top dev in optimization.
DL2 was done for PS5, PS4 Pro, PS4 base, Xbox One, Xbox One S, Xbox One X, Xbox Series S, Xbox Series X, PC, Stadia, GForce now, Nintendo (later this year) and Techland is basically a indie/AA dev.

What expectation do you have for the scope of this game?
 
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Justin9mm

Member
I don't care for Ray Tracing and I don't care for native 4K. I have both current gen consoles and I just want 1440p / 60. It shouldn't be too hard to ask for on most games open world or not. I'm sure Techland did the best they could do but I guarantee it's last gen holding us back and can be done.
 

b0uncyfr0

Member
Im voting on poor optimisation. There's no DRS, no HDR and it looks no better than recent games. Also loading wasn't optimised : how in the hell is the PS5 the slowest. Dead give-away.

1080p/60 was their safe bet. They just dropped the res, hit 60 fps and called it a day. Simply not good enough - 1440p or higher should be achievable with these visuals.
 

assurdum

Banned
I'm not asking for higher resolution but use amd super resolution could be feasible no? AmD obsessed us about it and still developers not use it. Meh
 
sounds like you should have waited for the reviews/videos if thats all very important to you.

I deserve the AI of Deathloop, since I was warned. Should have read it. Now to me, how stupid is the AI is more important than 4K and 60fps.
 

MadViking

Member
I wrote this before, but as a remainder :
PS3->PS4 was 8-9x GPU power and 16x memory.
PS4->PS5 is 5x GPU, maybe 6x at best, and only 2x memory.
Just going 1080p/30 to 4k/30 will eat most of the performance increase. So don't expect miracles here.
 

Tchu-Espresso

likes mayo on everthing and can't dance
Im voting on poor optimisation. There's no DRS, no HDR and it looks no better than recent games. Also loading wasn't optimised : how in the hell is the PS5 the slowest. Dead give-away.

1080p/60 was their safe bet. They just dropped the res, hit 60 fps and called it a day. Simply not good enough - 1440p or higher should be achievable with these visuals.
As I have noted previously, the game is pushing more pixels per frame at 1800p30 (5.7m) than it is at 1080p60 (4.2).

1080p60 was clearly their safe bet but I don't know how much higher they really could have gone on the current engine.
 

Inviusx

Member
I wrote this before, but as a remainder :
PS3->PS4 was 8-9x GPU power and 16x memory.
PS4->PS5 is 5x GPU, maybe 6x at best, and only 2x memory.
Just going 1080p/30 to 4k/30 will eat most of the performance increase. So don't expect miracles here.

I dont think anyone wants anything to do with 30fps modes this gen, even if it has all the fancy RT junk or native 4k. People want 60fps minimum and a bump up from 1080p.
 

Dr.D00p

Gold Member
The more power you give developers, the less inclined they are to ensure optimized coding.

In PC land, DLSS has released them from the onerous task of getting their games running at an unstable 40-50fps, to one running at a locked 60fps without having to do anything.

Is a second string developer like Techland going to put in weeks/months and thousands of extra man hours of effort, coding & optimizing, to get the same result as DLSS can deliver at the flick of a switch in the games settings menu....
 

Bo_Hazem

Banned
When you do games for 1-2 configurations is not hard to be top dev in optimization.
DL2 was done for PS5, PS4 Pro, PS4 base, Xbox One, Xbox One S, Xbox One X, Xbox Series S, Xbox Series X, PC, Stadia, GForce now, Nintendo (later this year) and Techland is basically a indie/AA dev.

What expectation do you have for the scope of this game?

The expectation that they set with their bullshot 2018 reveal.
 

OZ9000

Banned
Your expectations are way too high for these consoles. 4K with Ray tracing at a stable framerate in an open world game is out of the question.


I’m playing with an RTX 2070, 12th gen intel CPU and 32gb of RAM and get 45-60fps at 1440p with Ray tracing and DLSS performance enabled. Without DLSS it would be a shitshow.
What about DLSS and RT off at 1440p?
 

bbeach123

Member
I dont like the lighting downgrade trend ,watch dog, witcher 3 , division , anthem , now this .

They can downgrade the detail all they want but why touch the lighting . fck .
 

Petopia

Banned
Everybody has every right to whine about what they want. You can always visit a different thread that aligns more with your interests.

Though I fear part of those interests lie with visiting threads like this and being smug about your choice of silicon.
Then its time to get a pc right?
 

Swift_Star

Banned
You will get used to it. You have been gaming at 30 fps for a long time, then 60 fps. 120fps is a huge jump for you.
I experience the magnificent that is 145 fps, and everything was clear. But that was shooter game on my pc though.
120fps with blurry graphics, so good… not.
 

ToTTenTranz

Banned
The problem with Dying Light 2 is not that it needs 1080p to get to 60FPS, or 1080p and 30FPS to enable some raytracing effects.
The problem is the fact that when we compare it to many other games that released on the current-gen consoles, its visuals are simply not on par, which makes the low performance harder to swallow.

If we compare Dying Light 2 even to other open world games on current-gen consoles like Assassin's Creed Valhalla, Watchdogs Legion, Ghost of Tsushima DC, Death Stranding DC, Halo Infinite, etc. then the game not only performs worse but also looks worse.


The thing is this is a relatively small studio with a small budget for development, when considering the very large scope of the game.
To compensate for the lack of budget-per-scope, some of these studios (mostly from central+eastern Europe) enter development agreements with NVidia, where the latter sends engineering manpower to the studios to enable graphics enhancements.

NVidia's efforts here are obviously not to do charity for game developers. Their goal is to make money, and they make more money on their high-end graphics cards because that's where their margins are enormous.

So what happens is we get games that look and play great on ultra-expensive graphics cards from NVidia by enabling either fully proprietary technologies like DLSS and making heavy use of technologies where NVidia has an architectural advantage (like certain parts of the raytracing pipeline). Many of these technologies are even black box implementations (like RTXGI) where, although the code can run in any GPU, the developer can't even optimize for other architectures so it's stuck forever in this situation unless the developer codes a raytracing implementation from scratch.

This comes at the cost of the game looking pretty bad and/or performing poorly when these technologies aren't being used, and the consoles don't use NVidia GPUs so their versions end up looking and performing sub-par.

Techland's Dying Light 2 is just one of such games, but there's plenty of others:

- Metro Exodus Enhanced Edition from 4A
- The Ascent from Curve
- Control from Remedy
- Cyberpunk 2077 from CDPR


Like Dying Light 2, these games tend to look a bit bland without a raytracing implementation that was developed by NVidia (and for NVidia's latest high-margins GPUs), and they also need DLSS to perform well on a high-end modern GPU.



I wouldn't say this is any specific entity's fault, though. The developers who need to resort to NVidia's "free" engineering hours probably wouldn't get as much publicity because their game wouldn't look as good on screenshots and videos.
We can say NVidia's methods are anti-consumer, but wouldn't AMD or Intel do the exact same thing if they could?
 
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