MonHun is arguable, but unlike what you and
Men_in_Boxes
seem to believe, the "anti-gaas crowd" isn't nearly as worried about labels.
MonHun doesn't enforce online play, which is the aspect people tend to hate the most in GAAS. The expansion comes with plenty of content too. What remains that you
will see people complaining about is the MTX, but the game doesn't advertise the paid cosmetics
inside the game so players tend to overlook this.
If you want to keep broadening the definition on your own to feel better go ahead. But right now it feels you're more worried about keeping some narrative alive than describing what is actually happening.
Here's the business model of this game:
>Release game costing X moneys.
>Player pays X moneys and plays the game forever with no strings attached.
No matter how much you want to call this GAAS, it completely negates your previous narratives on why GAAS would "dominate" in the first place.
This game isn't a social one, or only minimally social at least.
This game does not rely directly on player engagement to make money because-
This game will not generate further revenue beyond the initial purchase.