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PS5 Pro devkits arrive at third-party studios, Sony expects Pro specs to leak

Daneel Elijah

Gold Member
Imagine how amazing Xbox games will be on Ps5 pro? Forza is already won two gameshow awards including sports game of the year!
I am not sure that Xbox will allow their studios to use the full power of the PS5 if/when that happen. The potential will be there and some studios like ID will surprise us hopefully. But others will just do the minimum. Still we may have one or two visual showcases in Hellblade 2 and ID next game if they go to PS5.
 
That would probably require a redesign of the CPU to add TSVs and maybe some tweaks to the memory controller.
More realistically, it the 3700X on the PS5 Pro were to have the full 16+16MB of L3, it would a decent bump in performance.
But not enough to double framerate in cpu limited scenarios. We need 3d cache if they are really sticking to zen 2
 
That's the only real good incentive in having it. I'd personally like to see something like the Matrix demo running comfortably at 60fps.
I actually hope they all the quality modes target 120 and run uncapped the pro in that instance should run around 90fps since the base does 40-50
 

Ashamam

Member
I actually hope they all the quality modes target 120 and run uncapped the pro in that instance should run around 90fps since the base does 40-50
Thats not how it works. The CPU is likely to only benefit from a small bump at most with perhaps some gain from a hardware upscaling solution that reduces load a bit as well. The GPU will be a big upgrade but don't expect it to do much more than push 30 to 60, or firm up older titles that dip. On the plus side quality graphics at 60fps will make the pro a worth upgrade out of the box.
 
Thats not how it works. The CPU is likely to only benefit from a small bump at most with perhaps some gain from a hardware upscaling solution that reduces load a bit as well. The GPU will be a big upgrade but don't expect it to do much more than push 30 to 60, or firm up older titles that dip. On the plus side quality graphics at 60fps will make the pro a worth upgrade out of the box.
Not only do I not believe the cpu rumors but my comment was referring the fidelity modes (which aren’t as cpu limited) not the performance modes
 

Ashamam

Member
comment was referring the fidelity modes (which aren’t as cpu limited) not the performance modes
Yeah I understood that, but thinking fidelity modes can get to 120 isn't reasonable. The CPU will become the bottleneck as you reduce the frametime below whats needed in each frame pass from the CPU. I also don't think Sony is really targeting 120. It might become an option for the performance mode, but the purpose of the console is to provide a locked 60 with minimal effort from developers still essentially making a game for the base PS5.
 

HeisenbergFX4

Gold Member
More PS5 Pro


He wonders if its going to be more of a tamer update?

I have been trying to tell people they wont be impressed by the numbers on paper

Seth Meyers Whatever GIF by Late Night with Seth Meyers
 

Panajev2001a

GAF's Pleasant Genius
He wonders if its going to be more of a tamer update?

I have been trying to tell people they wont be impressed by the numbers on paper

Seth Meyers Whatever GIF by Late Night with Seth Meyers
Completely agree, technology slowing down makes releasing more HW more often not the “key” people want it to be (it takes more and more time to jump from one meaningful semiconductor manufacturing node to another, it is also more expensive to design and build chips on those nodes, and the performance delta you need to provide for games to show visible games grows bigger and bigger… not sure how people see releasing more HW variants more frequently not making the problem actually worse even) … I think I have been beating on the same drums so many time already 😜.
 
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He wonders if its going to be more of a tamer update?

I have been trying to tell people they wont be impressed by the numbers on paper

Seth Meyers Whatever GIF by Late Night with Seth Meyers

The raster improvement is great, although not mind blowing. Obviously, it will drastically increase IQ in a lot of 60 FPS games, and in 120 FPS modes in particular.
The big question mark is what are they doing with RTRT and AI upsampling. Depending on how they execute that, it could be a much bigger improvement than what looks on paper. We'll know soon.
 

Audiophile

Member
For the GPU at least, I'm expecting 2x regular compute/raster perf but ~35% of that from architectural gains and ~65% from flops.

Something like 16.5TF RDNA3.5, roughly equivalent in perf to a theoretical 20-21TF RDNA2.

+ RT up the wazoo and perhaps some modifications for ML/Upscaling
 

MCplayer

Member
It also lost a DF face-off against a 2 year older cross-gen GT7.

Imagine how GT7 could look on a PS5 Pro.
You can see in the game trailers, update trailers and also the initial video when you launch the game that the visuals are a noticible bump up from the actual game, ray traced reflections and RTGI, Hope those are the benefits we get for ps5 pro, someone ask digital foundry to analyse the trailers or at least the game initial video, I can't be the only one noticicing the graphical diference.
 
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For the GPU at least, I'm expecting 2x regular compute/raster perf but ~35% of that from architectural gains and ~65% from flops.

Something like 16.5TF RDNA3.5, roughly equivalent in perf to a theoretical 20-21TF RDNA2.

+ RT up the wazoo and perhaps some modifications for ML/Upscaling
was really hoping they could get full rdna 4 but i guess we will settle for 3.5 big concern is the cpu cause i think the memory is fine staying at 16 gigs
 

S0ULZB0URNE

Member
He wonders if its going to be more of a tamer update?

I have been trying to tell people they wont be impressed by the numbers on paper

Seth Meyers Whatever GIF by Late Night with Seth Meyers
Maybe not with rasterization but that's because of the AI features, hence the 8K talk which would be crazy with limited rasterization abilities.
 

Perrott

Gold Member
Imagine all those 40fps+ unlocked quality modes hitting 60fps out of the box. Good enough for me to upgrade.
I wonder how possible would that be through Boost Mode unless the Pro comes with a very significant boost to GPU clock frequencies, because the way Boost Mode has worked so far is the following:
  • PS4 Pro (36CUs, 911mhz) running PS4 (18CUs, 800mhz) code: 18CUs active at 911mhz (minimal improvements).
  • PS5 (36CUs, 2230mhz) running PS4/PS4 Pro code: 18CUs/36CUs active at 2230mhz (dramatical improvements, hence why we saw many last-gen games double their framerates through backwards compatibility).
But in the case of PS5 Pro, just as with the PS4 Pro last-gen, the improvements would come from the addition of more CUs (that wouldn't be taken advantage of via Boost Mode) rather than a major increase to clock speeds.

So even with a best scenario setup of 36CUs active at ~2500mhz for Boost Mode on PS5 games, that wouldn't be enough to achieve locked 60FPS on I'd say the majority of games that offer the possibility of uncapping the framerate in quality mode.
 

foamdino

Member
It makes no sense for the PS5Pro to go *all in* on power right now:
  1. It would cost too much to source components for something that will not be the main seller for the rest of the generation
  2. It would lessen the impact of the inevitable PS6
  3. It doesn't need to be super powerful as Sony doesn't live or die on that hill (unlike XBox)
  4. It would be wiser to trial some things that will come to PS6 early without fully committing to expensive hw
  5. It needs to be simple for the developers to have any uptake, so adding exotic hw that won't be used is super wasteful

I expect it to be similar to PS4Pro:
  • Increase in CPU frequency (minor)
  • Increase in CPU L3 cache (simplest thing they can do to provide an uplift)
  • Increase in GPU CU count
  • Increase in GPU frequency (minor)
  • Change in RDNA base IP
  • Some custom hw done to the GPU (which will pave the way for more radical GPU work in PS6)
  • Thermal management changes (perhaps different enclosure/fans etc)
Done - they could have planned this out and done most of the design in 2021-22 and have been refining plus getting sw ready since.

Going bonkers with swapping out the cpu to Zen4 + 3d cache (which someone keeps advocating) is completely unneeded for what they want to achieve.

I'm guessing ~18-20TFlops (as counted by the people for whom this is the most important number in the world).
 

Audiophile

Member
My hope [if it is just a Zen 2 cpu with a cache and clock bump] is that it's enough to get every game into the 40-45 range when CPU bound and they use an updated and independent amd frame-gen to bring most games to 60+ on a system level. Hopefully all Pro enabled games have it in the API so's that motion vectors and other info can be utilised to further improve results.

I mean, if devs' only job is to provide 30 and 40fps modes on PS5, then tick a box for the PS5 Pro version to allow the system to take care of the rest for 60, that'd be pretty cool. Though preferably it would be optional for devs who wish to provide hybrid or fully bespoke solutions.
 

Mr.Phoenix

Member
He wonders if its going to be more of a tamer update?

I have been trying to tell people they wont be impressed by the numbers on paper

Seth Meyers Whatever GIF by Late Night with Seth Meyers
But what would you consider non-impressive numbers on paper> I think the same CPU clocked at 4-4.2Ghz, with most likely some more cache, a 16-16TF GPU with all-around better RT architecture, 33%+ mem bandwidth increase...etc, are all impressive considering what the machine is supposed to be doing. Do you reckon the paper stats would be worse than all that?
Still don't think it's happening.
I guess it has been cancelled and was only ever something in development incase the PS was getting smashed in face offs which obviously hasn't played out so is not needed.
So how would you explain the PS4pro? The PS4 ran EVERYTHING better than the XB1.
 

shamoomoo

Member
But what would you consider non-impressive numbers on paper> I think the same CPU clocked at 4-4.2Ghz, with most likely some more cache, a 16-16TF GPU with all-around better RT architecture, 33%+ mem bandwidth increase...etc, are all impressive considering what the machine is supposed to be doing. Do you reckon the paper stats would be worse than all that?

So how would you explain the PS4pro? The PS4 ran EVERYTHING better than the XB1.
I guess there's nothing stopping Sony from using the 6,000 series of mobile Ryzen but I doubt cache would be added back to mobile Zen 2 for the Pro,I think CPU clock boost is the only upgrade there would be.
 
I guess there's nothing stopping Sony from using the 6,000 series of mobile Ryzen but I doubt cache would be added back to mobile Zen 2 for the Pro,I think CPU clock boost is the only upgrade there would be.

If the reason that Sony stuck with Zen 2 with the Pro really is the Jaguar BC mode.. then I would expect them to drop PS4 BC with the PS6.

Not a big deal I think.
 
But what would you consider non-impressive numbers on paper> I think the same CPU clocked at 4-4.2Ghz, with most likely some more cache, a 16-16TF GPU with all-around better RT architecture, 33%+ mem bandwidth increase...etc, are all impressive considering what the machine is supposed to be doing. Do you reckon the paper stats would be worse than all that?

So how would you explain the PS4pro? The PS4 ran EVERYTHING better than the XB1.
The PS4 Pro and 1x were to cover the 4k tv maket which was just taking off. Stop people moving to PC for their high resolution. Havn't had any new TV technology like that this generation, nothing rapidly taking off anyway.
 

Perrott

Gold Member
The PS4 Pro and 1x were to cover the 4k tv maket which was just taking off. Stop people moving to PC for their high resolution. Havn't had any new TV technology like that this generation, nothing rapidly taking off anyway.
PS5 Pro's goal is to counter the "RTX On" (raytracing, image reconstruction, higher framerates, etc) trend that seems to be pushing so many hardcore gamers towards PC gaming over the past few years and, now that we know Microsoft won't be doing an enhanced console this generation, making PS5 Pro the best place to enjoy console multiplatform games for all the people who own all console platforms.
 
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shamoomoo

Member
If the reason that Sony stuck with Zen 2 with the Pro really is the Jaguar BC mode.. then I would expect them to drop PS4 BC with the PS6.

Not a big deal I think.
That wouldn't be the reason the Pro has an upped clock CPU, the only issue is coast and relative performance. The Pro being side-grade means Sony isn't trying to make the mid gen refresh a new console but stronger/more efficient PS5.
 
Let this thread die. The pro is never happening

It's definitely real. Could it get cancelled? Yes... but unless they think it won't sell, there's little reason to not go through with it at this point.

That wouldn't be the reason the Pro has an upped clock CPU, the only issue is coast and relative performance. The Pro being side-grade means Sony isn't trying to make the mid gen refresh a new console but stronger/more efficient PS5.

The PS4 Pro had a 40% frequency gain. This would be 20%.
 
My hope [if it is just a Zen 2 cpu with a cache and clock bump] is that it's enough to get every game into the 40-45 range when CPU bound and they use an updated and independent amd frame-gen to bring most games to 60+ on a system level. Hopefully all Pro enabled games have it in the API so's that motion vectors and other info can be utilised to further improve results.

I mean, if devs' only job is to provide 30 and 40fps modes on PS5, then tick a box for the PS5 Pro version to allow the system to take care of the rest for 60, that'd be pretty cool. Though preferably it would be optional for devs who wish to provide hybrid or fully bespoke solutions.
you could also just not buy the zen 2 leaks
 
It's definitely real. Could it get cancelled? Yes... but unless they think it won't sell, there's little reason to not go through with it at this point.



The PS4 Pro had a 40% frequency gain. This would be 20%.
theres also no reason they couldnt at least add 3d cache if they really are stupidly sticking to zen 2
 
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