SmokedMeat
Gamer™
No one should be blocking any of these technologies. Freedom of choice is what PC is all about.
Keep exclusivity bullshit on consoles
Keep exclusivity bullshit on consoles
Yep Sackboy really stands out as it even had DLSS3 and SER implemented, and Sony have a PC porting team in record as saying that they have a trivial solution for implementing all 3 upscalers, and Sony have also released AMD sponsored titles that support DLSS.wcftech just throw news, without evidences, and people starting discuss this bullshit.
There games from both company, where only one upscaling technology.
Sony is defferent story. But Metro, Plague Tale etc doesn't have FSR.Sony have a PC
FSR looks downright offensive in the 4k comparisonResident Evil 4 Remake: DLSS and XeSS Community Patch Review
Resident Evil 4 Remake recently got support for NVIDIA's Deep Learning Anti-Aliasing (DLAA), NVIDIA's DLSS Super Resolution (DLSS 3.1) and Intel's Xe Super Sampling (XeSS) through a community mod, and results are excellent. In this mini-review we take a look, comparing the image quality and...www.techpowerup.com
If its anything like RE4, its a huge difference. RE4 FSR implementation was fucked up. The vaseline made so many details lost. Has to be seen on monitor, not phone.
Probably because they haven't decided yet? A minimal thing a single person with all free time in the world to mod games (because if they were actually busy they wouldn't) will be a full requirement that needs to be approved, put into a ticket, discussed, assigned, develop, passed to QA testing, wait for the testing to be done, iterate if necessary, etc, etc. until approved.
Those are not things a single isolated dev, nor even lead programmer can decide on their own and say "oh, yes, it will have feature "X", it's easy, we'll just do it quickly" because they 100% have many other stuff in the pipeline and they wouldn't even think on adding those stuff until the most important ones are sorted out.
That's why someone said, on Twitter I think, that if they have to implement a scaling tech, it must be FSR since it works on everything and then wait for upper staff to decide if DLSS is implemented too since it only work on RTX cards.
AAA Game development seems to be a constantly constraint environment, things in big companies don't work nearly the same as they do in small/medium or solo dev environment AT ALL. I know because I do lots of solo development without any team bottleneck and also work for a big tech as a programmer.
Pretend what isn’t happening? What else do I need to know that isn’t in the thread title?Indeed... Just like AMD are here.
Why enter the thread if you just want to stick your fingers in your ears and pretend this isn't happening?
I think it’s a mistake.Nah, Bethesda has the resources of Microsoft behind them and I just don't see any excuse for not having DLSS as an option for Microsoft's biggest game in years.
It hurts gamers on an open platform, same way when the graphics market leader by far, has no open source mind you, FSR in some games that they sponsor as well.Dlss is a closed source, made exclusively for for nvidia graphics cards, I don’t see any problems with AMD blocking it on sponsored games, having Dlss only benefits their competitors, any company would do the Same.
Dlss is a closed source, made exclusively for for nvidia graphics cards, I don’t see any problems with AMD blocking it on sponsored games, having Dlss only benefits their competitors, any company would do the Same.
It doesn't have to be DLSS only. It can be DLSS+XeSS+FSR. Every user is then free to use the one they prefer and works with the GPU they have.Dlss is a closed source, made exclusively for for nvidia graphics cards, I don’t see any problems with AMD blocking it on sponsored games, having Dlss only benefits their competitors, any company would do the Same.
Dlss is a closed source, made exclusively for for nvidia graphics cards, I don’t see any problems with AMD blocking it on sponsored games, having Dlss only benefits their competitors, any company would do the Same.
There are some AMD sponsored titles that support DLSS as well.
And this stuff is almost never talked about pre-release anyway. An almost perfect example of much ado about nothing.
This has to be some kind of meme you guys are acting out, you can't seriously be this delusional. The assbackwards logic and galactic olympic mental gymnastics required to rationalize AMD refusing to say "No, we don't do that" is unfathomable. How exactly does making yourself a despised public enemy sell your GPUs? Who the fuck would let something like this circulate if it was categorically false? You guys have to realize how preposterous your argument is on its face. Even if by some 1 in a billion miracle it is actually false, the only logical conclusion to be derived from AMD's criminally incompetent handling of the situation is that it's true.wcftech just throw news, without evidences, and people starting discuss this bullshit.
There games from both company, where only one upscaling technology.
Dlss is a closed source, made exclusively for for nvidia graphics cards, I don’t see any problems with AMD blocking it on sponsored games, having Dlss only benefits their competitors, any company would do the Same.
XeSS is quite good actually and I agree it is better than FSR. This is Intels secret weaponIt doesn't have to be DLSS only. It can be DLSS+XeSS+FSR. Every user is then free to use the one they prefer and works with the GPU they have.
Preventing something like XeSS hurts AMD users as well, because XeSS is better then FSR.
So basically the deal benefits no one.
I’m not aware of Nvidia making deals with developers that forbid them from supporting AMD featuresThe whole history of jacket's shitty company is filled with proprietary exclusive garbage, but seems like we found eternal evil in the face of AMD
AMD can just FUCK OFF with their shit ass FSR.
Isn't the quality also dependent on the dev to some degree? I ask because the implementation in Diablo 4 is good.AMD can just FUCK OFF with their shit ass FSR.
You being serious?I’m not aware of Nvidia making deals with developers that forbid them from supporting AMD features
Because you are clueless, it happens.I’m not aware of Nvidia making deals with developers that forbid them from supporting AMD features
Enlighten meBecause you are clueless, it happens.
I haven't had a problem with it, but I play at 4K and with quality setting. It is overall not bad - someone did a test recently and FSR never came out on top, but it wasn't - DLSS looks great, FSR looks like dogshit - except for 1440p performance or the odd title like Forspoken.Isn't the quality also dependent on the dev to some degree? I ask because the implementation in Diablo 4 is good.
Enlighten me
This is why I don't get the "outrage". AMD isn't keeping Nvidia tech to be implemented in games more than Nvidia is doing the same for AMD. Examples are plenty already after FSR came out... Another fake outrage as usual on internet.
Your turn, post some selfies now.Fucking hate this retard face and his thumbnail lol
They can't compete, the real world is just too cruel for them.Seriously, if FSR wasn’t so incredibly bad this wouldn’t be a huge issue. They can’t keep up with Nvidia so they have to pay devs to actively make games worse. Get fucked AMD.
It’s one thing for them to pay devs to support their own proprietary features/stuff that runs best on their own GPUs. It’s another thing to make deals that prohibit devs from supporting their competitor’s features.It's about the clicks man, it's always about the clicks. Not that I'm begrudging these content creators, I watch many of the channels reporting on this all the time. Regardless of what AMD is or isn't doing with these contracts I've always just assumed that this is how it was and the results generally speak to that (with Nvidia sponsored titles running best on Nvidia cards and utilizing their features and the AMD sponsored titles favoring AMD).
There's also a good chance that the only reason Nvidia isn't blocking FSR in their contracts is because with their market position it would look like they were paying developers to crush what was left of the competition. They'd probably be up the river in anti-trust in a heartbeat. Thus, I don't necessarily think them not doing it makes them altruistic.
Sure, but they most probably haven't decided yet even if the decision is made in lead programmer's mind. You know in web app development industry a ticket for changing the color of a single label can take weeks or months since someone put the requirement to it finally being attended?Nah, Bethesda has the resources of Microsoft behind them and I just don't see any excuse for not having DLSS as an option for Microsoft's biggest game in years.
Don't blame him. Blame yourself or God.Fucking hate this retard face and his thumbnail lol
Sure, but they most probably haven't decided yet even if the decision is made in lead programmer's mind. You know in web app development industry a ticket for changing the color of a single label can take weeks or months since someone put the requirement to it finally being attended?
Putting FSR or DLSS seems more like a development time contraint than AMD paying to not support DLSS, since their audience are not mainly RTX users.
I won't believe AMD pays devs to avoid DLSS because the proof is in their favour, and if they do it, then Nvidia also do it, be it with FSR or any other way. In any case sure both manufacturers pay devs to optimize games for their cards better, like Ubisoft or COD games running way better on AMD and Cyberpunk 2077 running way better on Nvidia.
Sure, but they most probably haven't decided yet even if the decision is made in lead programmer's mind. You know in web app development industry a ticket for changing the color of a single label can take weeks or months since someone put the requirement to it finally being attended?
Putting FSR or DLSS seems more like a development time contraint than AMD paying to not support DLSS, since their audience are not mainly RTX users.
I won't believe AMD pays devs to avoid DLSS because the proof is in their favour, and if they do it, then Nvidia also do it, be it with FSR or any other way. In any case sure both manufacturers pay devs to optimize games for their cards better, like Ubisoft or COD games running way better on AMD and Cyberpunk 2077 running way better on Nvidia.
This has to be some kind of meme you guys are acting out, you can't seriously be this delusional. The assbackwards logic and galactic olympic mental gymnastics required to rationalize AMD refusing to say "No, we don't do that" is unfathomable. How exactly does making yourself a despised public enemy sell your GPUs? Who the fuck would let something like this circulate if it was categorically false? You guys have to realize how preposterous your argument is on its face. Even if by some 1 in a billion miracle it is actually false, the only logical conclusion to be derived from AMD's criminally incompetent handling of the situation is that it's true.
Not sure why you are hellbent on trying to shut down discussion surrounding this
Because it'sfuckingnothing.gif. A slow day conjecture based on a lack of answer of an already debunked, shitty, article. Only Nvidia fanboys will see something here...
It's quite te opposite, until AMD answers negative or positively to the press, there's nothing to discuss beyond the youtuber opinion.If it were nothing then AMD would simply debunk everything that's been spoken about, along with Bethesda (since their biggest game since Skyrim happens to be caught up in all of this).
So until that happens, we will continue to talk. Get over it.
It's quite te opposite, until AMD answers negative or positively to the press, there's nothing to discuss beyond the youtuber opinion.
If you ask someone point blank “did you do this thing that makes you look like a huge asshole” and they give you some vague non-answer, then you ask them again and they say “no comment”, the answer is yes. Stop playing dumb.It's quite te opposite, until AMD answers negative or positively to the press, there's nothing to discuss beyond the youtuber opinion.
I can see that, like I said, slow day, no news. My point was already made, let's carry on.That's not how this works buddy. Sorry to break it to you, but we're already 3 pages in.
So either come up with something if substance that debunks the topic of discussion entirely or jog on.
If you ask someone point blank “did you do this thing that makes you look like a huge asshole” and they give you some vague non-answer, then you ask them again and they say “no comment”, the answer is yes. Stop playing dumb.
I think DaGwaphics summarizes better what I wanted to say regarding the time constraint:Hopefully AMD isn't paying for exclusion at all and this is just a matter of incompetence on the PR front. If that's the case then all good. If they are paying to exclude DLSS then sorry but "Nvidia also do it" doesn't make it any better.
I've been an app developer (non-gaming) for over 20 years so I understand what you are saying about change requests, but some changes are higher priority than others. In PC gaming where performance is highly scrutinized there is a reason the possibility of DLSS not being present is getting this much attention. And we are talking about technology that can be used to alleviate pressure on devs from dedicating additional resources to optimization in many cases. So I'm afraid I can't buy into this "time constraint" theory. If you do then that's fine. We can disagree.
In any case, this question has been raised by many in the industry and someone from AMD or Bethesda need to address it.
It is a console game as well, built with a proprietary engine that likely doesn't have plugins for all the available options. If DLSS is late it might just be a case of them prioritizing FSR because it's a first-party game now and the tech might be used in the console versions.
I think DaGwaphics summarizes better what I wanted to say regarding the time constraint:
It would be hilarious if DLSS is available at launch and looks/runs like shit.