Kuranghi
Member
Will the Xbox version have the Sony team in the credits?
Nah the Xbox version had all different motion capture done by an MS studio... of course it will ya pie!
Will the Xbox version have the Sony team in the credits?
How?
MLB is made by Sony is on Xbox. Games made for PS5 are made on windows operating system, audio software used in lots of games is owned by Sony etc etc.
The Sony PlayStation Visual Arts Services Group (VASG) provides world class content, development, and services to Worldwide Studios. We offer a full service production studio with an emphasis in art, animation, as well as previsualization, character creation, motion capture, software development, face/body scanning, tracking and solving...
Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies: Naughty Dog, Santa Monica Studios, Guerrilla Games, Japan Studios, and other Sony PlayStation first-party studios.
You do know that even small indies like Kena Bridge of Spirits have 200+ external devs working on it right ?
Thats an insane amount of devs for a 3rd party game. Most studios aren’t even that big
You do know that even small indies like Kena Bridge of Spirits have 200+ external devs working on it right ?
Will the Xbox version have the Sony team in the credits?
Yes, as happened in the previous 3rd party multiplatform games where Sony VASG did work before doing cutscenes and art outsourcing stuff.So does this show up in the Xbox version too?
No. This is an internal support group that does outsourcing art stuff (mostly for cutscenes) typically for Sony games, but from time to time they also do outsourcing jobs for 3rd party multiplatform games.Acquisition incoming?
What games was they?Yes, as happened in the previous 3rd party multiplatform games where Sony VASG did work before doing cutscenes and art outsourcing stuff.
What games was they?
remember_spinal
More of an inquiry if they worked on both versions.
Obviously if they worked on it they should be credited regardless of platform.
But it is a little weird seeing it.
Just like it would be weird seeing Nintendo popping up.
So does this show up in the Xbox version too?
Are people still surprised about this? They did the same thing for Fallen Order a few years ago. Gotta pay the bills.
Thats an insane amount of devs for a 3rd party game.
Most $70 games are made by developers with more than 150 employees.Most studios aren’t even that big
What games was they?
remember_spinal
More of an inquiry if they worked on both versions.
Obviously if they worked on it they should be credited regardless of platform.
But it is a little weird seeing it.
Just like it would be weird seeing Nintendo popping up.
PlayStation's Visual Arts team works on various 3rd party games' cinematics all the time.
They worked on Star Wars Jedi Fallen Order and Resident Evil Village recently, among others.
They're like ILM of the games industry. They do mocap, characters, cinematic animation, etc.
Doesn't indicate any exclusivity or even marketing deals, necessarily. Just a way to pay the bills.
It’s very likely they simply got paid for their services which would then make no sense to give them a special benefit of exclusivity. The company appears to specialize in supporting other studios with things like but not exclusive to mocap. Things that with a 5 year game cycle even across several studios might not keep them busy all the time.If that many PS people contributed to it, it should have been an exclusive game, or at least a timed exclusive.
Perhaps PS is looking at a potential studio acquisition with this partnership.
A notable example is the company Industrial Light and Magic which is VFX company now owned by Disney, known for creating VFX for the Star Wars movies and many Disney owned movies like Marvel. But they don’t just do Disney owned movies despite being owned by Disney else they run out of work. They do movies for anyone including Warner Bros and their DC movies. There a lot of examples of competitors using each other services or buying parts from each other in electronics especially.
Are people still surprised about this? They did the same thing for Fallen Order a few years ago. Gotta pay the bills.
PlayStation Visual Arts work on plenty of 3rd party games. Have for many years.It's crazier than that. There are (or were, at least; I'm not sure how often it still happens in today's questionably-vertically-integrated market) shows on network TV channels which are produced by their rival parent studios. Brooklyn Nine-Nine was made by NBC Universal Television but broadcast on Fox (until NBC picked it back up when it was canceled,) Scrubs was produced by ABC Studios but ran most of its seasons on NBC (same thing happened when it was canceled though, ABC rescued it,) and JAG was made by NBC but they canceled it after a season and let CBS acquire it and make it a hit for another 9 seasons.
I don't think people are surprised, just that PlayStation's own contract staff did the job.
Usually you see independent support studios doing contract work, like Virtuos or Certain Affinity or High Voltage. Or there's support, but it's from inside the family, like VASG usually does or like all the Ubisoft China studios you've never heard of. Or there was some contracting, but it was for professional facilities like mocap or audio recording. 150 Sony staffers specifically working as "developer" on a non-Sony project is, even for those who stick around for the credits, not something too too familiar.
But, you're right, it's ultimately just a job, and devs gotta eat.
PlayStation Visual Arts work on plenty of 3rd party games. Have for many years.
They even worked on Titanfall, an Xbox exclusive.
If they simply outsourced and got paid, then it's fine. I wasn't aware that they outsource services until a few posters here told me.It’s very likely they simply got paid for their services which would then make no sense to give them a special benefit of exclusivity. The company appears to specialize in supporting other studios with things like but not exclusive to mocap. Things that with a 5 year game cycle even across several studios might not keep them busy all the time.
The idea of companies subsidies only doing things exclusively for sister and parent companies has historically been common in gaming but it’s not always the case elsewhere and maybe something they are embracing so that they can maximize value out of this group.
A notable example is the company Industrial Light and Magic which is VFX company now owned by Disney, known for creating VFX for the Star Wars movies and many Disney owned movies like Marvel. But they don’t just do Disney owned movies despite being owned by Disney else they run out of work. They do movies for anyone including Warner Bros and their DC movies. There a lot of examples of competitors using each other services or buying parts from each other in electronics especially.
Yes.So does this show up in the Xbox version too?
I didn't notice thatJust like SIE shows up in the Jedi Fallen Order credits.
If you are in the west coast the PDS Group is one of the best studios to work with on pretty much every part of development.I didn't notice that
They can have them after that metacritic scoreIf that many PS people contributed to it, it should have been an exclusive game, or at least a timed exclusive.
Perhaps PS is looking at a potential studio acquisition with this partnership.
Sony’s judgement is now in questionSony really believes in this new studio and franchise...
The game apparently is good, and most of the elements are top-notch: audio design, acting, gameplay, satisfying combat, art direction, graphics, environment vibe, etc. Example:They can have them after that metacritic score
Sony’s judgement is now in question