Razvedka
Banned
They are not the same. Another mainstream instance an OS with BSD lineage is Apple's OSX.Basically the Same dang thing. They are all Unix clones.
They are not the same. Another mainstream instance an OS with BSD lineage is Apple's OSX.Basically the Same dang thing. They are all Unix clones.
Those aren't comparable. There's a huge difference between restoring a browser session and a full VM with every device driver and program state restored.I have an Android smart phone and an iPad. They all do "quick resume", no VM, no BS. I have not used a desktop Mac in a while, but if I remember well applications that are designed for it keep their states as well, same for applications like Notepad++ on windows, it just stores the relevant data in some temporary file.
VM save state is a way to achieve the functionality, I don't care how... This is not even the question.Those aren't comparable. There's a huge difference between restoring a browser session and a full VM with every device driver and program state restored.
MacOS/iOS store the user session in the .plist format which are literally just text files. It's functionally no different from Firefox or Chrome restoring your previous session and is nothing like a VM savestate.
Well this site seems to agree with you.VM save state is a way to achieve the functionality, I don't care how... This is not even the question.
The question is would it be possible to have something like quickresume, where you have the ability to restore the state of many games? The answer is yes.
Details of the implementation are not relevant to me when I press the X button on the menu to re-open a game.
Worth noting hacking community didn't create save-states, they just removed the one-state limit of the existing feature, which was always just a storage/design choice. The same way you aren't allowed to have multiple save-states PER game on Series consoles (publishers would go nuts if platform holder allowed it).This reminds me, PSP Go had a savestate feature though it was limited to one game. But the hacking community created a save state plugin called PSPStates that did the same thing but for multiple games.
Why would a hypervisor be needed to load a save state of the game?
People tend to think there's only one way to achieve something and it has to be Microsoft's way.
The way MS did it is the way virtualization is done on PC and servers, with different OSs and hypervisors. In fact, the most common hypervisors are Linux KVM, and vSphere Hypervisor from VMware, both being used extensively with that formula: Hypervisor running many OSs, balancing loads and allowing them access to bare metal.You assume that the way MS did it the only way that applications can "quick resume", or that it's the best possible implementation for games.
obviously Sony won't have the MS version of the feature (if they ever do have a version of it that works on more than 1 game at a time).
Use your phone, reboot and re-open your apps... this is like magic or something, no VMs or containers.
That is actually wrong on iOS like explained before.Oh, and regarding phones, once apps fill the RAM, the next app you open begins from 0, so they're not effectively "paused" like they would if they were cotained within virtual machines.
Sorry, my bad in that regard. I was thinking on Android xDThat is actually wrong on iOS like explained before.
Even filling all the RAM, shutdown, changing the battery, etc it will be back to where you left the last time.
Yes, I know all that I have worked with virtual machines, hypervisors, containers for .. I'm not even sure how long.The way MS did it is the way virtualization is done on PC and servers, with different OSs and hypervisors. In fact, the most common hypervisors are Linux KVM, and vSphere Hypervisor from VMware, both being used extensively with that formula: Hypervisor running many OSs, balancing loads and allowing them access to bare metal.
Quick Resume is just a byproduct of using VMs as strategy. You can do that with KVM and vSphere as well on PC, so it isn't a "new" feature or a Microsoft proprietary technology.
Oh, and regarding phones, once apps fill the RAM, the next app you open begins from 0, so they're not effectively "paused" like they would if they were cotained within virtual machines.
People tend to think there's only one way to achieve something and it has to be Microsoft's way.
True. All modern consoles I would say do have some abstraction layer, seeing as almost everything is done through some API with varying degrees of low-level access given to developers. With PS3 though Sony allowed users to install another OS besides the PS3 OS and Geohot's famous PS3 hack was through the hypervisor layer. Based on information in the public from various PS4 hacks, there are essentially 2 OSes running concurrently, one in the southbridge, that controls background services and the main OS.Worth noting hacking community didn't create save-states, they just removed the one-state limit of the existing feature, which was always just a storage/design choice. The same way you aren't allowed to have multiple save-states PER game on Series consoles (publishers would go nuts if platform holder allowed it).
Of course (and since people can't read, it's worth repeating) - with the PSP we no longer had direct access to the hw - in fact the last Sony console 'I' am aware of that did that was the PS2.
Now, admittedly I don't have any confidential details about the PS5 - so 'maybe' Sony decided to go back to the roots and did the PS1/PS2 again and the people arguing about save-states being nearly impossible are right - but it would be a weird change of direction.
True. All modern consoles I would say do have some abstraction layer, seeing as almost everything is done through some API with varying degrees of low-level access given to developers. With PS3 though Sony allowed users to install another OS besides the PS3 OS and Geohot's famous PS3 hack was through the hypervisor layer. Based on information in the public from various PS4 hacks, there are essentially 2 OSes running concurrently, one in the southbridge, that controls background services and the main OS.
In terms of save state being impossible? I can't say it is impossible but will they put resources into adding it to the general OS? Lots of Sony patents on save state for cloud games enable you to resume from where you stopped without having to rely on the in-game checkpoint system.
You have only got to look at this, the Ps5 is actually having a bit of help here as they are already fucking around with the activity cards, it would be slower if they were to go to the activity cards from another game.
I don't mind waiting 25 secs for a game to load but how anyone can downplay QR when its doing what it is with a SSD at half the speed as the PS5 baffles me. Imagine how good it could be on PS5.
You have only got to look at this, the Ps5 is actually having a bit of help here as they are already fucking around with the activity cards, it would be slower if they were to go to the activity cards from another game.
I don't mind waiting 25 secs for a game to load but how anyone can downplay QR when its doing what it is with a SSD at half the speed as the PS5 baffles me. Imagine how good it could be on PS5.
Here Ps5 is around twice as fast which it should be, the video is just to show what quick resume does.IMO as a PS5 owner these loading times shows in NBA 2K22 are unacceptable… and you guys are still using it as example
So if the dev messed up you can workaround with QuickResume?
Why not make the game use the loading capabilities of the machines to have sub-4s times?
And people says that old/lower spec hardware doesn’t hold gaming development lol
And here's another "You guys" Why would to love it as a exclusive feature ? I would love to have the feature on my PS5.No one is downplaying Quick Resume. But faster overall loading in all games is better than quick resuming for some gamers.
Everyone has their own preference.
You guys act like it's some ground breaking feature.
I thought you guys would be happy to have it as an exclusive feature, not angry at other people for not seeing an immediate need for it.
Here Ps5 is around twice as fast which it should be, the video is just to show what quick resume does.
And what's with the "you guys" It's me Bogroll and I've seen no proof of sub 4 sec games loading from the start.
So you prefer Quick Resume over these??And here's another "You guys" Why would to love it as a exclusive feature ? I would love to have the feature on my PS5.
But where are the sub 4 sec loading. I plug in my PS5 it loads Spiderman MM in about 22 secs from dead. Impressive as loading the save game is why does it take about 20 secs to load in the to the main menu ?The think Menu to gameplay was s ridiculous slow for a PS5 game.
The active cards parts for example is atrocious… it should be very few seconds.
I’m probably spoiled because I rarely plays multiplatforms due time constraints.
He's trolling at this point.The think Menu to gameplay was s ridiculous slow for a PS5 game.
The active cards parts for example is atrocious… it should be very few seconds.
I’m probably spoiled because I rarely plays multiplatforms due time constraints.
I said I would like it as a option on my PS5 and imagine how good it could be with the faster SSD (if that's what it uses)So you prefer Quick Resume over these??
And it only going to get better as the OS is updated and game developers utilize the SSD more.
PlayStation may even have something better that save states if this patent gets implemented.
Quick Resume ain't that ground breaking when you can boot the game in a second and no load screens.
Not to many people are going to lose sleep just because you can't resume mid fight or race, especially when you can quickly load back just before you except the boss fight or race.
Imma give credit where it's due, it's a cool feature but if it's not possible on PS5 due to save states needing the game to be emulated first.
PS5 gamers going to be cool with just restarting the boss fight or race, especially with fast boot time and no load screens.
Your so narrow minded. Do you not have both systems ?He's trolling at this point.
We all know how fast games can load when they take advantage of the PS5's SSD.
PS5 cold boot is close to 20s.But where are the sub 4 sec loading. I plug in my PS5 it loads Spiderman MM in about 22 secs from dead. Impressive as loading the save game is why does it take about 20 secs to load in the to the main menu ?
So using your figures ( your probably closer than me as it's been a while since I booted it up) It loads in 14 seconds. 12 plus 2 equals 14. Where is sub 4 sec loading ?PS5 cold boot is close to 20s.
Stand By is around 12s.
MM loads in around 2s.
No one is downplaying Quick Resume. But faster overall loading in all games is better than quick resuming for some gamers.
Everyone has their own preference.
You guys act like it's some ground breaking feature.
I thought you guys would be happy to have it as an exclusive feature, not angry at other people for not seeing an immediate need for it.
All MM loads is below 4s... actually around 2s.So using your figures ( your probably closer than me as it's been a while since I booted it up) It loads in 14 seconds. 12 plus 2 equals 14. Where is sub 4 sec loading ?
Just tried mine approx 14 secs in total from dashboard or switching from another game.All MM loads is below 4s... actually around 2s.
From the games I played Demon's Souls is the one that takes more time... it really stay on the 4s instead of 2s.
If anyone is narrow minded, it's you.Your so narrow minded. Do you not have both systems ?
Jesus Christ that's just a example of the 2 systems loading the same game from different situations. I'm no brain surgeon but are you really that thick. And then there's ethomaz who thinks 14seconds is under 4seconds to load a game from the dashboard.If anyone is narrow minded, it's you.
You keep posting the same NBA2k video like that's the only load times the PS5 has.
Yes, Quick Resume is better than all of those line items. Especially considering the vast majority of PS5 games still don’t utilize most of them.So you prefer Quick Resume over these??
And it only going to get better as the OS is updated and game developers utilize the SSD more.
PlayStation may even have something better that save states if this patent gets implemented.
Quick Resume ain't that ground breaking when you can boot the game in a second and no load screens.
Not to many people are going to lose sleep just because you can't resume mid fight or race, especially when you can quickly load back just before you except the boss fight or race.
Imma give credit where it's due, it's a cool feature but if it's not possible on PS5 due to save states needing the game to be emulated first.
PS5 gamers going to be cool with just restarting the boss fight or race, especially with fast boot time and no load screens.
This did not work on AC Valhalla when I tried....Of course they could but I don't think they will because of how fast it already is. You can get into a PS5 game in 2 seconds using the cards.
I have nothing but trouble with Infinite QR. If I could disable the feature globally, I wouldI have 8 games in QR right now:
Halo Infinite
Ghostbusters
Vanguard
Sonic Unleashed
FH5
Max Payne
Smite
My SSD is fine.
Yeah it doesn't work on infinite, have to manually close the game every time unfortunately. Dunno how they stuffed that up so badly. It just never re-establishes a network connection. You can see up in the top right corner it stays on "Transitioning....."I have nothing but trouble with Infinite QR. If I could disable the feature globally, I would
It's intermittent for me - sometimes if I reselect MP a few times it will work out. To save time I now disable QR before I start the game.Yeah it doesn't work on infinite, have to manually close the game every time unfortunately. Dunno how they stuffed that up so badly. It just never re-establishes a network connection. You can see up in the top right corner it stays on "Transitioning....."
Ah ok, I generally just press start then quit game before I even re-open it from QR.It's intermittent for me - sometimes if I reselect MP a few times it will work out. To save time I now disable QR before I start the game.
So what’s different? Can they run Unix shells? Gcc?They are not the same. Another mainstream instance an OS with BSD lineage is Apple's OSX.
No they aren’t. I showed video proof. You said all first party games under 4 and they are not.All MM loads is below 4s... actually around 2s.
From the games I played Demon's Souls is the one that takes more time... it really stay on the 4s instead of 2s.
Mate they all load in under 4 seconds if you just ignore the first 10 seconds of loading. Geez, talk about pedantic! /sNo they aren’t. I showed video proof. You said all first party games under 4 and they are not.
I have nothing but trouble with Infinite QR. If I could disable the feature globally, I would
I mean they're just not the same operating system. Binaries are incompatible, and so on. Linux is 'unix like' and its own thing, whereas BSD goes off in its own direction. Lots of the underpinnings of OSX are not open source but closed source, which is another huge difference. This makes sense considering its Apple's OS meant for Apple's hardware, closed chain.So what’s different? Can they run Unix shells? Gcc?
Again. what’s different?I mean they're just not the same operating system. Binaries are incompatible, and so on. Linux is 'unix like' and its own thing, whereas BSD goes off in its own direction. Lots of the underpinnings of OSX are not open source but closed source, which is another huge difference. This makes sense considering its Apple's OS meant for Apple's hardware, closed chain.
I very much doubt OSX can run unix shells that haven't been explicitly ported to the system. Something similar to Gitbash for Windows. Out of the box it wouldn't work.
I gave you the answer. If it doesn't make sense to you as I've rendered it, I'd try googling until your satisfied.Again. what’s different?
You said the binaries are incompatible. So is the same version of Linux on different hardware.I gave you the answer. If it doesn't make sense to you as I've rendered it, I'd try googling until your satisfied.
Here's a more technical breakdown that's still palatable.
Read part 2. Exactly what I said. Both clones on Unix but are not licensed. Yes it does say they are different OS’s.I gave you the answer. If it doesn't make sense to you as I've rendered it, I'd try googling until your satisfied.
Here's a more technical breakdown that's still palatable.
Alright so moving away from OSX and to 'BSD more generally being different from Linux' here's an article from Linuxhint.You said the binaries are incompatible. So is the same version of Linux on different hardware.
What is BSD, and how is it different from Linux?
As mentioned earlier, the different distributions of BSD are all operating systems. And that makes BSD, like Linux, a kernel.
But to make things complicated, BSD is also a standalone operating system, which Linux isn’t. Let us explain how exactly.
For BSD distributions, several programs are added to the BSD kernel. This combination is then released as a standalone, complete package that needs to be installed, and the thing’s ready to go. So, the core difference between the BSD distributions such as FreeBSD, OpenBSD, etc., is because of the programs added to the kernel operating system. To download additional software packages, BSD users use the ports system, which keeps these packages in source form. The source code is compiled by the system each time the software is launched. While this can prove to be cumbersome, especially when running longer, more intricate codes, BSD systems can skip the compilation step upon each launch entirely if the program is installed in a binary state, thus alleviating the process to a great extent.
Linux is different from BSD in the regard that each of its distributions uses completely different programs, and the distributions don’t have a centralized repository for software packages, as each distribution has its own repository.
Differences in Licensing
One of the fundamental differences between BSD and Linux is that of the Licensing system under which their distributions are released.
When you download software from the Ports repository in BSD or install a distribution as a whole, the software or distribution is allocated to you under the BSD license, which is a custom license system employed by the BSD developers. While BSD is completely open-source and free as of now, the BSD licensing system allows the developers to declare BSD closed-source at a moment’s notice. As a FreeBSD user, you’re not legally entitled to further releases from BSD devs. However, the BSD developers have made it public that they have every intention of keeping it open-source in the future.
Linux distributions are released under the GNU General Public License (GPL). Under this licensing system, Linux developers are legally compelled to release each and every instance of changes made to the Linux kernel. The licensing system, in essence, makes sure that Linux remains open-source, no matter what changes are made to the kernel itself.