I updated my reply but I'll post it again:
Q: In addition to benefiting from the power and performance of Xbox Series X for quicker load times etc. what Xbox Series X features were you most excited to explore leveraging in the development of The Falconeer?
A: I think the answer is twofold. In my opinion I believe 60fps should be a foundational feature of the next generation. As a maker I don’t accept that 30fps is sufficient for action games with high-intensity gameplay, like you experience during dogfights in
The Falconeer. Achieving 60fps on previous generations required compromises and sacrifices you won’t have to make next generation – sacrifices to AI, to visuals, to background simulation, to the scale of your open world, to levels of detail… 60fps is a must, and a huge benefit to players.
The other one is 4K… but also 6K and 8K! It’s funny, because when you look at a television, you can always tell you’re looking at a TV, because even on high-quality screens you can see pixels and jagged lines and stuff. But if I run a game at 6K or 8K I can pause the game and it’s like having a piece of art in your living room. It’s so crisp! I think that’s wonderful, and I think players will be blown away by the clarity and crispness of games at higher and higher resolutions.
Q: Why did you choose to focus on 4K and 60fps for The Falconeer?
A: In
The Falconeer I don’t use any textures because it makes the art very clean. There’s no grittiness or artifacts or blood-spatter on the screen. You can see the edges of the geometry and it has a very abstract look. I do it not because it’s simple but because it’s very clean and readable, and you can see how things are hand-crafted.
But that means there’s a lot of sharp lines and gradients, and that means there’s a lot of edges! The reason we try to avoid sharp edges in art design for games is because we used to play at 640p or 320p and hard edges would look jaggy and ugly, but now we’re up to 4K and beyond the edges become beautiful again! Artists and sculptors and painters have known for centuries that edges are beautiful things but as game developers we’ve been hating on them! But now the higher your resolution, the prettier the edges become, and the whole game looks like an illustration.
They never said it was 8k.
When it launches on November 10, Xbox Series X will be the most powerful console the world has ever seen. One of the biggest benefits of all that power is giving developers the ability to make games that are Xbox Series X Optimized. This means that they’ve taken full advantage of the unique...
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