Homefront: The Revolution was easily my favorite game of 2016, and it's a shame that the fact it was busted for several months caused it to go under people's radars. The DLC was pretty uniformly excellent, too. Beyond the Walls was, in my opinion, the best slice of FPS gameplay in years.
HFTR is a flawed game. Mechanically unpolished. The traumatic development shows. And it is a shame they cut a lot of content, including side missions. Originally Dana and this journalist character named Alec were supposed to give you missions. The journalist would ask you to photograph stuff for him. There was also a series of missions involving Burnett where you searched for morphine for his clinic and eventually discovered that Burnett had a morphine addiction. (The drug dealers you see around the city are likely a leftover of this.) And there's a really touching speech in the game's audio archives about how grief-stricken he is by what the revolution is doing to America, with an anecdote about how he saw people killing each other in the street over food.
(Also, the mission where Burnett dies was cut.)
The plot in HFTR is pretty solid, but it needed more character moments, and for whatever reason some really important ones were cut. They cut almost every side mission. Stuff like the butterfly killer quest are just traces. Which is a shame. See, what HFTR does extremely well is PEOPLE. The NPCs are diverse and well acted. I played the game for 50+ hours before I overheard a casual conversation between two NPCs about Parrish having a drinking problem. This is why the red zones are much weaker -- because they don't have proper NPCs in them in them.
However, HFTR doesn't do PLACES as well. The open world is largely devoid of interesting things to find. It's a well made open world for the most part, and intimately detailed, but this is where I think Sniper Ghost Warrior 3 excelled. (My pet favorite game this year, although it badly needs more patching.) In SGW3, you go exploring, and you do find things. Strange things, somethings. You wander through the woods and find a meth lab, or a serial killer. Stuff that makes you go, "Gee, that was... unexpected." A lot of open world games squander their open worlds by failing to fill them with interesting and unique content. HFTR falls victim to this, and I blame the troubled development.
Also, it's a pity HFTR never solved the disappearing AI issues. It's jarring and undermines tension. You circle around the block to get a better shot at a tank, and the tank is gone. That sucks. It's not a game breaking issue, and I still love the game, but it sucks. I cling to the hope that when the game gets its XBOX patch, they might release a new patch that irons out some more bugs and technical issues.