GymWolf
Member
I'm a realistic guy so i kinda know what to expect.Yea, it is those micro-interactions that I feel are missing. If they don't exist in the sequel, it won't ruin the game. However I do think it would add *tremendously* if they did exist. Even if they aren't on the same level of RDR2.
I think guerrilla has just different priorities in horizon, the world is never gonna be as immersive as rdr2 or even fucking far cry\AC, the world is just a static beatiful scenario to tell a good scifi story with a good combat system and interesting enemies, you have no idea of how much time you lose to create a new dinobot from zero, even the smallest one in the first game was super detailed, super well animated, with a precise role in the fictional ecosystem of the story and with 4 different attacks, you have final bosses in some games with less than 4 different attacks...
I know people love to shit on horizon with those zelda comparisons, but in some aspect the guerrilla game literally pulverize botw and those aspects are were guerrilla put much of his dev time, you can literally follow the dinobots to see how they interact with the world and they said that they are gonna improve this aspect (that i love since i'm a fictional ecosystem lover)
I hate and love this since i love physics\interactions in videogames but i loved the first game so i can accept the compromises if combat and story are on the same level or better.
Althought they have no excuse for horizon 3 on ps5 only with a ryzen under their asses and more years to develop the game since we are probably gonna see it at the end of ps5 life cycle.
P.s. of course i'm happy to be disproved by guerrilla if this time they manage to create a more interactive world this time.
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