I am a Laymen when it comes to complicated pc architecture. With that said, I was hoping once console games started being designed exclusively for the ps5 of XSX we would see games become more standard 4k/60. Before launch I was hearing big talk about Zen architecture and 10-14 teraflops of processing. Almost 2 years in and very very few games offer 4k/60fps. It was all the talk before the consoles launch now it's almost always a sacrifice to reach 60fps. Are these console just not powerful enough to offer the option? Just for reference can a 10 teraflop pc offer 60fp?
No offense to the OP but seriously how many times and threads do we need to have on this before you people get it. Graphical settings, resolution, and frame rate ARE A PRODUCT OF DEVELOPER CHOICE...NOT HARDWARE SPECIFICATIONS! If Sony or Microsoft or Nintendo wanted to mandate a specific resolution/frame rate for their platforms they could and the developers would design their games accordingly. Of course they would NEVER do that because that is stifling to developers creativity with the content so they leave if open for the developers to decide. We will NEVER see any system of any spec have a standard fixed resolution or framerate....EVER! Please it's not that hard to understand.
News flash, during the PS5 and XSX generation we won't see a 1080p/60fps standard either! Obviously the machines are perfectly capable of it but there maybe some games this generation that run below that if a developer chooses to prioritize a design that pushed the hardware to extreme points. Bottom line is PS5 and XSX are perfectly capable of outputting native 4K/120fps at a hardware level. That is what Sony and Microsoft have provided developers in terms of tools to deliver their creative visions. If a developer decided to target such a spec, they absolutely could ( you could image really simple indie titles or remasters of PS3/PS4 games such as FLOW or Super Stardust HD hitting such a spec no problem). Albeit the game would be simpler in it's design and complexity but that is the nature of the issue....it's a software and human problem....NOT A HARDWARE LIMITATION! Note that PCs hardware doesn't have a standard across all games either no matter the hardware. The 3090 isn't a 4K/60fps machine either as a number of games can't hit that target. Developers and users influence the settings and priorities on how a 3080 runs games and thus it is not standardized.
Please this has always been the case and will NEVER CHANGE. No matter how powerful hardware gets, as long as developers are given choices to design games at whatever settings they want and the complexity of games continue to increase as visuals evolve, there will never be a single resolution/fps target. Graphical complexity will continue to increase in games which will continue to tax future hardware the same way current hardware is. There is a name for this BTW: it's called
Blinn's Law: https://www.boxx.com/blog/boxxlabs/blinns-law-and-the-paradox-of-increasing-performance. Short scientific explanation of why increasing hardware power will still never result in standardized graphics specs.
Can we finally put this question and discussion to bed? The answer won't change no matter how many times folks ask it.