GhostTrick
Banned
There's no denying that Nintendo drawn a lot of attention around them since E3 2015... but not for the good reasons, except for Zelda Breath of the Wild (which looks amazing), all because of lower than usual software quality. Star Fox Zero, Metroid Prime Federation Force, Zelda Triforce Heroes, Paper Mario Color Splash, Chibi-Robo Zip Lash, Mario Tennis Ultra Smash... all of these games made a name, either for the cold reception they've got... and sometimes with lower scores on top of that.
Because that's what these games all have in common: Lukewarm reception... and lowest score in their respective entries, by a good margin. The common explanation is that Nintendo is being rushed by time: Wii U is dead, the replacement is on track and they needed software to fill the year. But is it the only reason ?
Could it be that Nintendo also fail to understand what makes some of their IPs so special ?
Zelda Triforce Heroes is a game I'd put in the first category, clearly rushed by time. After all, it was a game relying heavily on recycled assets, and a multiplayer spin off. Even if it was inferior to Four Sword Adventure, it's pretty clear that Zelda is for sure the IP they still understand, as shown with Breath of the Wild.
But for the rest... It feels like the problem wasn't only money related, but creative decisions hampered these games.
Star Fox Zero for exemple, while it kinda nailed the artstyle and general atmosphere, kinda missed the point of the serie and particulary what people expected/wanted from a collaboration with Platinum Games: A fast paced action shooting game, with over the top moments.
Metroid Federation Force on the other hand, wasn't plagued by it's gameplay or even the concept, but totally missed the artstyle and atmosphere someone would expect from such a game. That... and the subpar level design and bosses. Federation Force final boss spoiler
For Chibi Robo, I guess this IP is pretty much dead considering Tanabe said it was its last chance. Then again, they kinda missed the point: Turning it into another 2D platformer... when the whole point was to deal with these big scale everyday life objects and environnements.
Last one, Paper Mario. Yes, Color Splash isn't released yet and is shaping up to be a good fun game. But definitely far less memorable than the first 3 ones. The main criticism is basically Nintendo scrapping that charming universe they built, these lovely new characters, for a low efforts of Toad recycling. All of them... everywhere. That and the flawed gameplay, with useless combats thanks to no XP and one time use stickers.
Somehow, I feel like these games could've been better games without breaking the bank and that the most problematic thing was related to creative decisions.
As far as I'm concerned, I guess that the NX reveal will also be important on that matter, since the upcoming games are supposed to not be rushed thanks to the long developpement time they're supposed to have.
Because that's what these games all have in common: Lukewarm reception... and lowest score in their respective entries, by a good margin. The common explanation is that Nintendo is being rushed by time: Wii U is dead, the replacement is on track and they needed software to fill the year. But is it the only reason ?
Could it be that Nintendo also fail to understand what makes some of their IPs so special ?
Zelda Triforce Heroes is a game I'd put in the first category, clearly rushed by time. After all, it was a game relying heavily on recycled assets, and a multiplayer spin off. Even if it was inferior to Four Sword Adventure, it's pretty clear that Zelda is for sure the IP they still understand, as shown with Breath of the Wild.
But for the rest... It feels like the problem wasn't only money related, but creative decisions hampered these games.
Star Fox Zero for exemple, while it kinda nailed the artstyle and general atmosphere, kinda missed the point of the serie and particulary what people expected/wanted from a collaboration with Platinum Games: A fast paced action shooting game, with over the top moments.
Metroid Federation Force on the other hand, wasn't plagued by it's gameplay or even the concept, but totally missed the artstyle and atmosphere someone would expect from such a game. That... and the subpar level design and bosses. Federation Force final boss spoiler
INSANE beach volleyball boss :")
For Chibi Robo, I guess this IP is pretty much dead considering Tanabe said it was its last chance. Then again, they kinda missed the point: Turning it into another 2D platformer... when the whole point was to deal with these big scale everyday life objects and environnements.
Last one, Paper Mario. Yes, Color Splash isn't released yet and is shaping up to be a good fun game. But definitely far less memorable than the first 3 ones. The main criticism is basically Nintendo scrapping that charming universe they built, these lovely new characters, for a low efforts of Toad recycling. All of them... everywhere. That and the flawed gameplay, with useless combats thanks to no XP and one time use stickers.
Somehow, I feel like these games could've been better games without breaking the bank and that the most problematic thing was related to creative decisions.
As far as I'm concerned, I guess that the NX reveal will also be important on that matter, since the upcoming games are supposed to not be rushed thanks to the long developpement time they're supposed to have.