To be fair, you're pretty much been Mr. Negative Nancy when it comes to Nintendo as of late (more so than Spieler Eins). I may be pessimistic about some things, but even I have my limits.Everyone saying "wait for NX everything's on NX" with no announcements or news lol....I actually feel bad for those that believe this and haven't been yanked around by Nintendo or other devs in the past
And even if all A teams are on NX, why are we not expecting great quality from Nintendo B squads anymore? If that's the case there is still a big problem with talent, management or both
The pick of the 3DS launch lineup (or at least the only one that still gets mentioned) was a third-party game, Ghost Recon: Shadow Wars. Which, aside from some nice HUD elements hovering in 3D, looked like it was a hastily retooled DS port. Great little strategy game though.The bolded so much. That was a goddamn embarrassing launch line up and nintendo knows it. Thats why im not losing my shit over any lack of announcements over the NX. Id rather the damn thing be late and actually have something than to launch with tumbleweeds like the 3DS and Wii U did. The 3DS's launch lineup only made the system's launch price seem all the more overpriced. I held out for a year or before finally buying a 3DSXL when the games were actually there finally.
It sounds like Nintendo isn't for you. Wii U has had some of the best Nintendo games ever made.
Facts:
1) 284 games are mentioned, those include;
- Wii: 37
- Nintendo DS titles: 34
- Nintendo 64 titles: 31
- Gameboy Advance titles: 31
- Super Nintendo Entertainment System titles: 28
- Nintendo 3DS titles: 27
- Nintendo Gamecube titles: 25
- Gameboy titles: 24
- Nintendo Entertainment System titles: 24
- Wii U titles: 23
- Virtual Boy titles: 3
2) In the Top 50, the most popular games are on
- 1. N64 with 9 games
- 2. GC with 9 games
- 3. SNES with 8 games
- 4. Wii U with 8 games
- 5. Wii with 5 games
- 6. NES with 4 games
- 7. 3DS with 3 games
- 8. GB with 3 games
- 9. GBA with 1 game
- 10. DS with 1 game
Everyone saying "wait for NX everything's on NX" with no announcements or news lol....I actually feel bad for those that believe this and haven't been yanked around by Nintendo or other devs in the past
And even if all A teams are on NX, why are we not expecting great quality from Nintendo B squads anymore? If that's the case there is still a big problem with talent, management or both
You're actually proving his point; in that particular list 8(!) Wii U titles are mentioned in the Top 50. Smash Bros. for Wii U, Splatoon, Mario Kart 8 and Donkey Kong Country Tropical Freeze are in the top 25.Funnily, GAF doesn't agree with you. http://www.neogaf.com/forum/showthread.php?t=1259391
In the top 50 games, the first Wiiu game is 15th place, and it's a wiiu/3ds game (smash). The next one is 20.
Since Nintendo's handheld and console departments have been consolidated and universal systems are likely in the future starting with the NX, that will address two of the leading reasons on why there was such redundancy.That's one of the biggest signs that they might simply be delusional. Paper Mario looks to have a decent budget, but they consciously decided to shit on fan feedback and keep doing their dumb NSMB thing for all subseries, which slowly runs the entire Mario franchise into the ground. Because of this, I wouldn't be surprised that even on NX, at least Mario might not regain any creative freedom or ambition.
I've been playing Nintendo games since I first got my NES deluxe bundle and I can say WiiU is Nintendo A+ work.
Gamers were just clueless when it came to WiiU.
The library's quality to crap ration was fantastic. It will only appreciate with time as more people give it a try. It will be a Dreamcast like situation.
Gamers were probably content with the superior offerings on Wii and 3DS, which made at least half of the WiiU library a redundancy, since it did so little creative, new or simply noteworthy things.
Dreamcast had more new IPs than WiiU has high quality games in general. Dreamcast also had some of the most ambitious titles of its time (Shenmue, PSO). This comparison is utterly flawed outside of similar LTD sales. (also, off topic, but if you compare it to DC, you also gotta count 3rd parties, which turns WiiU into a really bad joke)
I just checked 1st party titles with 85%+ on gamerankings, excluding old remasters:
GCN: 13
Wii: 13
WiiU: 6
What makes Color Splash lack ambition or creativity in fans' eyes? Does the usage of regular Toads really bother you all that much? The game still seems to have the dialogue and quirks of the Paper Mario I'm used to, anyway.
Wii U's library is just not appealing to a wide array of gamers. I haven't had a real desire to get one, and I'm certainly not alone.
What makes Color Splash lack ambition or creativity in fans' eyes? Does the usage of regular Toads really bother you all that much? The game still seems to have the dialogue and quirks of the Paper Mario I'm used to, anyway.
Sounds more like you started playing Nintendo games this generation. 5 years from now, not a single WiiU game will be mentioned alongside classics like Super Metroid, Mario 64, Galaxy, Prime trilogy, Paper Mario 2, F-Zero GX, Xenoblade, the first 3D Zeldas, Yoshi's Island, etc. - at least not within a general consensus.
Count on it. The WiiU library has Nintendo's smallest ambition, smallest variety and some of their worst received iterations by critics. I'm not holding my hopes for betterment on NX solely because of a combined library anymore, considering the chance that they simply continue to make tired ass 2D platformers, or straight up crap like Starfox Zero.
Sounds more like you started playing Nintendo games this generation. 5 years from now, not a single WiiU game will be mentioned alongside classics like Super Metroid, Mario 64, Galaxy, Prime trilogy, Paper Mario 2, F-Zero GX, Xenoblade, the first 3D Zeldas, Yoshi's Island, etc. - at least not within a general consensus.
Count on it. The WiiU library has Nintendo's smallest ambition, smallest variety and some of their worst received iterations by critics. I'm not holding my hopes for betterment on NX solely because of a combined library anymore, considering the chance that they simply continue to make tired ass 2D platformers, or straight up crap like Starfox Zero.
Clueless, or else snake would have been in smash wiiu
The A-teams are all presumably working on stuff for the NX.
Everything else is either B-team, outsourced, or filler, or projects that began while the Wii U and 3DS still had momentum.
Starfox was a Miyamoto passion project, for better or worse.
To be fair, you're pretty much been Mr. Negative Nancy when it comes to Nintendo as of late (more so than Spieler Eins). I may be pessimistic about some things, but even I have my limits.
Zelda Triforce Heroes: incredible game and wildly under-appreciated despite some significant flaws. Not at all rushed feeling to me and packed to the brim with content. As with Fed Force I think this one is very tough for reviewers to review because I doubt most outlets can spare 3 people for a full campaign at rhe minimum and as I understand it it's
TFH is well over a million, I don't think its all that under-appreciated, lol. It didn't do that in a single month, either, so legs and word-of-mouth were good to not condemn the title to its first months sales (see: Twilight Princess HD).
Good point. And I'm not sure I knew that about the sales. Thanks for the info. I suppose I meant more under-appreciated as a quality game by GAF and other online gaming communities. But that is heartening to know for sure. Despite its flaws it has a lot of special qualities to it IMO.
What makes Color Splash lack ambition or creativity in fans' eyes? Does the usage of regular Toads really bother you all that much? The game still seems to have the dialogue and quirks of the Paper Mario I'm used to, anyway.
Doesn't matter if the A-teams are all working on the NX, because just because a game is by a "B-tier," team doesn't mean there's a problem with it (well, except for Federation Force, with that game I assume the team behind it is part of the problem). But with like, Paper Mario: Color Splash? I have doubts that there's actually two Paper Mario teams and one is working on an actual legit RPG for the NX, this is a game by the main Paper Mario team (which isn't a Nintendo A team to begin with). Similar things go for Chibi-Robo: Zip Lash which was mentioned in the OP, there's probably not some Chibi-Robo game that looks anything like the Gamecube original being developed behind the scenes.
I do think there are certain IPs that Nintendo just doesn't know what to do with. I honestly hope Color Splash's inevitable disappointing sales lead them to reevaluate what to do with the IP.
To be fair the Wii U was clearly rushed out the door.
As opposed to fantastic sellers like Pikmin and Xenoblade.Also i think there's a difference between not understanding Metroid and understanding that its not a franchise that you should invest a ton of money into because its just not a great seller.
As opposed to fantastic sellers like Pikmin and Xenoblade.
I think people are just unwilling to admit that Nintendo is choosing not to cater to them, and they are trying to justify those design decisions after-the-fact by coming up with some other reasoning.
As opposed to fantastic sellers like Pikmin and Xenoblade.
As opposed to fantastic sellers like Pikmin and Xenoblade.
Going by WiiU sales, right now they are catering to absolutely no one. Or maybe from their perspective, to an imaginary audience that's still enthralled by New Mario Bros. 10 and Miis. So at some point Nintendo are the ones that must accept that people that like things like Metroid should be the first ones to aim for, if they ever want to regain relevance with their own hardware. Because without them, they have nothing after WiiU.
I should point out Super Paper Mario sold the most by quite a bit.
That's absolutely correct. I'm just sick of the asinine "Of course Nintendo won't make a new Metroid because the series doesn't sell", even though that doesn't really hold up when you look at what they do green light.I think that ties more into manpower and interested teams for a project.
Pikmin is a Miyamoto project so it has a team to make them. And since its a Miyamoto project, it gets to be made. It also most certainly doesn't have the budget of a Prime game or probably most of Nintendo's major releases for that matter. The game has very simple models and the environments while pretty are very limited.
Xenoblade is a project for MonolithSoft, who know how to make said games (their whole pedigree is around them), and are a jRPG/RPG for Nintendo's catalog, and the team in general also makes tools for the rest of the internal devs (and help with other projects). Also Xenoblade X, at the least, was on a tight budget.
Metroid doesn't have a team, unfortunately, at the moment. Retro has moved on from Metroid and have their own project now, and Tanabe is lacking a team to do what he wants. Sakamoto has completely moved on from the brand.
Wii U has been the generation that I decide I will never support Nintendo again unless a miracle happens. What an absolute ripoff.
TFH and AC:HHD are the types of games I think aren't really going to get resounding responses on a core forum like this, the latter especially. It also has sold a ton for what it is, and that wasn't to core gamers or gamers who frequent forums.
How many more times can they fuck up before they realize this is the case? They got enough money in the bank to go for several more years.Going by WiiU sales, right now they are catering to absolutely no one. Or maybe from their perspective, to an imaginary audience that's still enthralled by New Mario Bros. 10 and Miis. So at some point Nintendo are the ones that must accept that people that like things like Metroid should be the first ones to aim for, if they ever want to regain relevance with their own hardware. Because without them, they have nothing after WiiU.
I should point out Super Paper Mario sold the most by quite a bit.I agree.
My point was that they are making poor, but completely intentional design decisions (having nothing to do with time constraint) out of some weird belief that those decisions will widen the audience for those games. Which hasn't consistently happened.
I know Sticker Star outsold all previous entries and that was undoubtedly because people bought it thinking "hey, a handheld Paper Mario game with partners, a great story, and the usual awesome RPG mechanics we know and love!" They didn't know what a disaster it actually was until they bought it. Color Splash won't receive the same benefit of the doubt, people know what they're getting into now.